private MerchSlotItemUI CreateMerchSlotItem(MerchSlotState slotState) { GameObject gameObject = Instantiate <GameObject>(MerchSlotItemUIPrefab); gameObject.transform.SetParent(MerchSlotPanel.transform, false); MerchSlotItemUI itemUI = gameObject.GetComponent <MerchSlotItemUI>(); itemUI.SetupItem(this, slotState); return(itemUI); }
public void OnActivatePressed(MerchSlotState state) { merchController.OnActivateSlot(state); }