public Menu() { menuMusic = new Music(); menuMusic.soundChannel = menuMusic.gameTrack.Play(); _menubg = new Menubg(); AddChild(_menubg); _menubg.x = game.width / 2; _menubg.y = game.height / 2; _menubg.SetOrigin(_menubg.width / 2, _menubg.height / 2); _menubg.scaleX = (0.93f); _menubg.scaleY = (0.93f); _button = new Button(); AddChild(_button); _button.SetOrigin(_button.width / 2, _button.height / 2); _button.y = (game.height - _button.height) / 4 + 150; _button.scaleX = (0.7f); _button.scaleY = (0.7f); _quitbutton = new QuitButton(); AddChild(_quitbutton); _quitbutton.SetOrigin(_quitbutton.width / 2, _quitbutton.height / 2); _quitbutton.y = (game.height - _quitbutton.height) * 1.25f + 150; _quitbutton.scaleX = (0.7f); _quitbutton.scaleY = (0.7f); _contbutton = new ContButton(); AddChild(_contbutton); _contbutton.SetOrigin(_contbutton.width / 2, _contbutton.height / 2); _contbutton.y = (game.height - _contbutton.height) / 2 + 150; _contbutton.scaleX = (0.7f); _contbutton.scaleY = (0.7f); _optbutton = new OptButton(); AddChild(_optbutton); _optbutton.SetOrigin(_optbutton.width / 2, _optbutton.height / 2); _optbutton.y = (game.height - _optbutton.height) / 1.33f + 150; _optbutton.scaleX = (0.7f); _optbutton.scaleY = (0.7f); _introbutton = new IntroButton(); AddChild(_introbutton); _introbutton.SetOrigin(_introbutton.width / 2, _introbutton.height / 2); _introbutton.y = (game.height - _introbutton.height) + 150; _introbutton.scaleX = (0.7f); _introbutton.scaleY = (0.7f); _contpage = new ContPage(); AddChild(_contpage); _contpage.SetOrigin(_contpage.width / 2, _contpage.height / 2); _contpage.x = (game.width - _contpage.width) / 2; _contpage.y = (game.height - _contpage.height) / 2; _contpage.visible = false; _intro = new Intro(); AddChild(_intro); _intro.width = game.width; _intro.height = game.height; _insertpage = new InsertPage(); AddChild(_insertpage); _insertpage.width = game.width; _insertpage.height = game.height; //_intro.SetScaleXY(game.width / _intro.width, game.height / _intro.height); //_intro.SetScaleXY(0.93f, 0.93f); _intro.x = (game.width - _intro.width) / 2; _intro.y = (game.height - _intro.height) / 2; _vol0 = new Vol0(); AddChild(_vol0); _vol0.visible = false; _vol20 = new Vol20(); AddChild(_vol20); _vol20.visible = false; _vol40 = new Vol40(); AddChild(_vol40); _vol40.visible = false; _vol60 = new Vol60(); AddChild(_vol60); _vol60.visible = false; _vol80 = new Vol80(); AddChild(_vol80); _vol80.visible = false; _vol100 = new Vol100(); AddChild(_vol100); _vol100.visible = false; }
//int Keyv; public Menu() { _gamestarted = false; MyGame.gameHasStarted = false; menuMusic = new Music(); menuMusic.musicSoundChannel = menuMusic.gameTrack.Play(); _menubg = new Menubg(); AddChild(_menubg); _menubg.x = MyGame.OldX() / 2; _menubg.y = MyGame.OldY() / 2; _menubg.SetOrigin(_menubg.width / 2, _menubg.height / 2); _menubg.SetScaleXY(MyGame.OldX() / _menubg.width, MyGame.OldY() / _menubg.height); /* * _menubg.scaleX = (0.93f); * _menubg.scaleY = (0.93f);*/ _button = new Button(); AddChild(_button); _button.SetOrigin(_button.width / 2, _button.height / 2); _button.y = (MyGame.OldY() - _button.height) / 4 + 150; _button.scaleX = (0.7f); _button.scaleY = (0.7f); _quitbutton = new QuitButton(); AddChild(_quitbutton); _quitbutton.SetOrigin(_quitbutton.width / 2, _quitbutton.height / 2); _quitbutton.y = (MyGame.OldY() - _quitbutton.height) * 1.25f + 150; _quitbutton.scaleX = (0.7f); _quitbutton.scaleY = (0.7f); _contbutton = new ContButton(); AddChild(_contbutton); _contbutton.SetOrigin(_contbutton.width / 2, _contbutton.height / 2); _contbutton.y = (MyGame.OldY() - _contbutton.height) / 2 + 150; _contbutton.scaleX = (0.7f); _contbutton.scaleY = (0.7f); _optbutton = new OptButton(); AddChild(_optbutton); _optbutton.SetOrigin(_optbutton.width / 2, _optbutton.height / 2); _optbutton.y = (MyGame.OldY() - _optbutton.height) / 1.33f + 150; _optbutton.scaleX = (0.7f); _optbutton.scaleY = (0.7f); _introbutton = new IntroButton(); AddChild(_introbutton); _introbutton.SetOrigin(_introbutton.width / 2, _introbutton.height / 2); _introbutton.y = (MyGame.OldY() - _introbutton.height) + 150; _introbutton.scaleX = (0.7f); _introbutton.scaleY = (0.7f); _contpage = new ContPage(); AddChild(_contpage); _contpage.SetOrigin(_contpage.width / 2, _contpage.height / 2); _contpage.x = (MyGame.OldY() - _contpage.width) / 2; _contpage.y = (MyGame.OldY() - _contpage.height) / 2; _contpage.visible = false; _intro = new Intro(); AddChild(_intro); _intro.SetScaleXY(MyGame.OldX() / _intro.width, MyGame.OldY() / _intro.height); _insertpage = new InsertPage(); AddChild(_insertpage); _insertpage.SetScaleXY(MyGame.OldX() / _insertpage.width, MyGame.OldY() / _insertpage.height); _intro.x = (MyGame.OldX() - _intro.width) / 2; _intro.y = (MyGame.OldY() - _intro.height) / 2; _vol0 = new Vol0(); AddChild(_vol0); _vol0.visible = false; _vol20 = new Vol20(); AddChild(_vol20); _vol20.visible = false; _vol40 = new Vol40(); AddChild(_vol40); _vol40.visible = false; _vol60 = new Vol60(); AddChild(_vol60); _vol60.visible = false; _vol80 = new Vol80(); AddChild(_vol80); _vol80.visible = false; _vol100 = new Vol100(); AddChild(_vol100); _vol100.visible = false; }