Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     A_Animator_0 = GameObject.Find("Start_Button").GetComponent <Animator>();
     A_Animator_1 = GameObject.Find("Chapter_Button").GetComponent <Animator>();
     A_Animator_2 = GameObject.Find("Return_Button").GetComponent <Animator>();
     Menu_0       = GameObject.Find("Menu_0");
     Menu_1       = GameObject.Find("Menu_1");
     Menu_2       = GameObject.Find("Menu_2");
     Menu_1.SetActive(false);
     Menu_0.SetActive(false);
     Menu_2.SetActive(false);
     Menu_0.SetActive(true);
     Choose = 1;//默认第一个关卡
 }
Esempio n. 2
0
    public void Botton(int num)
    {
        switch (num)
        {
        case 1:    //chapter
            A_Animator_1.SetBool("Click", true);
            Invoke("CChapter", 0.9f);
            break;

        case 2:    //start
            A_Animator_0.SetBool("Click", true);
            Invoke("Level_Change", 0.9f);
            break;

        case 3:    //exit
            A_Animator_2.SetBool("Click", true);
            Invoke("Return", 0.9f);
            break;

        case 4:
            SceneManager.LoadScene("game/c1");
            break;

        case 5:
            Menu_0.SetActive(true);
            Menu_1.SetActive(false);
            Menu_2.SetActive(false);
            break;

        case 6:
            Level_Change();
            Choose = 1;
            break;

        case 7:
            Level_Change();
            Choose = 2;
            break;

        case 8:
            Level_Change();
            Choose = 3;
            break;

        case 9:    //简单关卡
            GlobalVariable.SetDiffculty(1);
            switch (Choose)
            {
            case 1:
                SceneManager.LoadScene("game/c1");        //关卡1
                break;

            case 2:
                SceneManager.LoadScene("game/c2");        //关卡2
                break;

            case 3:
                SceneManager.LoadScene("game/c3");        //关卡3
                break;
            }
            break;

        case 10:    //一般
            GlobalVariable.SetDiffculty(2);
            switch (Choose)
            {
            case 1:
                SceneManager.LoadScene("game/c1");
                break;

            case 2:
                SceneManager.LoadScene("game/c2");
                break;

            case 3:
                SceneManager.LoadScene("game/c3");
                break;
            }
            break;

        case 11:    //困难
            GlobalVariable.SetDiffculty(3);
            switch (Choose)
            {
            case 1:
                SceneManager.LoadScene("game/c1");
                break;

            case 2:
                SceneManager.LoadScene("game/c2");
                break;

            case 3:
                SceneManager.LoadScene("game/c3");
                break;
            }
            break;
        }
    }
Esempio n. 3
0
 public void CChapter()
 {
     Menu_0.SetActive(false);
     Menu_1.SetActive(true);
     Menu_2.SetActive(false);
 }
Esempio n. 4
0
 public void Level_Change()
 {
     Menu_0.SetActive(false);
     Menu_1.SetActive(false);
     Menu_2.SetActive(true);
 }