protected override void Initialize() { /* * //TODO: Loading screen, run this on a separate thread #if !CONSOLE && CLIENT * DiscordManager.InitialiseDiscord(); #endif * #if CLIENT * OnTargetFPSChanged(); * Snooper.Initialise(); * * InputManager.Initialise(); * * //TODO: Rework for UI system * font = Content.Load<SpriteFont>("MainFont"); #endif * //TODO: Connect textures by string, and models are reloaded after textures are reloaded. * TextureManager.Reload(); * * //Initialise the Block & Item Managers * blockRegistry = new BlockManager(); * itemRegistry = new ItemManager(); * * //Register the blocks and items * BlockManager.RegisterBlocks(); * ItemManager.RegisterItems(); * * GameSettings.Load(Path.Combine(gameDirectory, "options.txt")); #if DEBUG * GameSettings.LoadDebug(Path.Combine(gameDirectory, "options.debug")); #endif * #if CLIENT * //Register the UI Menus * UiRegisterer.RegisterUiMenus(); * * Window.TextInput += OnTextInput; #endif */ World = new MenuWorld(); base.Initialize(); }
public ControllerSelect(MenuWorld parent, int playerSlot, int joyId) { var font = Library.GetFont("fonts/Laffayette_Comic_Pro.ttf"); changing = false; this.parent = parent; Height = FP.Height - 20; Width = 250; this.JoyId = joyId; this.PlayerSlot = playerSlot; Image = new Image(Library.GetTexture("menu.png")); Image.Color = new Color(Color = colors[PlayerSlot]); pressStart = new Text("PRESS START"); pressStart.Font = font; pressStart.X -= 80; pressStart.Y = Height - 100; pressStart.Size = 20; pressStart.Color = new Color(0); check = new Image(Library.GetTexture("ready.png")); check.CenterOO(); check.Y = Height * 0.75f; check.ScaleY = 0; OriginX = Width / 2; Image.OriginX = Image.Width / 2; var slot = GamepadManager.GetSlot(joyId); if (SnesController.IsMatch(slot)) { var snes = new SnesController(slot); confirm = new Image(Library.GetTexture("Snes_1.png")); Cursor = snes.Dpad; Start = snes.Start; Back = snes.A; Confirm = snes.B; } else if (Xbox360Controller.IsMatch(slot)) { var xbox = new Xbox360Controller(slot); confirm = new Image(Library.GetTexture("Xbox_1.png")); Cursor = xbox.LeftStick; Start = xbox.Start; Confirm = xbox.A; Back = xbox.B; } else { throw new Exception("Invalid gamepad type, sorry D:"); } AddComponent(Image); AddComponent(pressStart); if (wins.ContainsKey(JoyId)) { var score = new Text(wins[joyId].ToString("Wins: 0")); score.Font = font; score.Color = new Color(0); score.Size = 20; score.X = pressStart.X + 32; score.Y = pressStart.Y + score.Size; AddComponent(score); } }