Esempio n. 1
0
    // Out transition process
    IEnumerator OutTransition(MenuUI otherMenu = null, bool layered = false)
    {
        if (PauseWhenOpen)
        {
            EventManager.TriggerEvent("Unpause", gameObject);
        }

        // Out transition animation
        // wait
        yield return(new WaitForSecondsRealtime(OutTransitionTime));

        if (otherMenu != null)
        {
            // enable other menu
            otherMenu.GetComponent <Canvas>().enabled = true;

            // Init that menu
            otherMenu.InitMenu();
        }
        // disable self
        if (_canvas != null && !layered)
        {
            _canvas.enabled = false;
        }

        yield return(null);
    }