Esempio n. 1
0
    public IEnumerator ChangeStateCoroutine(MenuStates gameState)
    {
        m_changingState = true;

        //get old state
        MenuState currentState = GetState(m_menuState);

        //get new state
        MenuState newState = GetState(gameState);

        Debug.Log("States Fetched");

        //transittion from old state
        yield return(StartCoroutine(currentState.OnExit()));

        Debug.Log("Exited state");

        //transittion into new state
        yield return(StartCoroutine(newState.OnEnter()));

        Debug.Log("entered state");

        m_menuState = gameState;

        m_changingState = false;

        yield return(null);
    }