private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.SongPage) { MelonCoroutines.Start(CreateRefreshButton()); } }
private static void Prefix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.MainPage || state == MenuState.State.SettingsPage) { MelonCoroutines.Start(AudicaMod.PerformChecks()); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.LaunchPage) { DeleteButton.CreateDeleteButton(); FavoriteButton.CreateFavoriteButton(); AddPlaylistButton.CreatePlaylistButton(); DifficultyDisplay.Show(); } else { DifficultyDisplay.Hide(); } if (state == MenuState.State.SongPage) { ScoreDisplayList.Show(); RandomSongButton.CreateRandomSongButton(); SongSearchButton.CreateSearchButton(); SelectPlaylistButton.CreatePlaylistButton(); PlaylistEndlessButton.CreatePlaylistButton(); RefreshButton.CreateRefreshButton(); PlaylistEndlessManager.ResetIndex(); } else { ScoreDisplayList.Hide(); PlaylistEndlessButton.HidePlaylistButton(); } if (state == MenuState.State.MainPage) { //PlaylistManager.DownloadMissingSongs(); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.LaunchPage) { DeleteButton.CreateDeleteButton(); FavoriteButtonButton.CreateFavoriteButtonButton(); DifficultyDisplay.Show(); } else { DifficultyDisplay.Hide(); } if (state == MenuState.State.SongPage) { ScoreDisplayList.Show(); } else { ScoreDisplayList.Hide(); } if (state == MenuState.State.SongPage) { RandomSong.CreateRandomSongButton(); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.Launched || state == MenuState.State.SongPage) { MelonCoroutines.Start(ModifierManager.Reset()); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.SongPage) { CreateRandomSongButton(); } }
public void PushMenuState(MenuState.State newState) { Debug.Log("Push State: " + newState); MenuState menuState = null; foreach (MenuState m in m_menuStates) { if (m.state == newState) { menuState = m; break; } } if (m_menuState != null) { m_menuState.OnHold(); } m_menuState = menuState; if (m_menuState != null) { m_menuStateStack.Add(m_menuState); m_menuState.OnActivate(); } }
private static void PostFix(MenuState __instance, MenuState.State state) { if (state == MenuState.State.SongPage) { AutoLightshowMod.Reset(); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.SongPage) { RequestUI.UpdateButtonText(); } }
private static void Postfix(MenuState __instance, MenuState.State state) { if (state == MenuState.State.MainPage) { AddModSettingsButton(); Initialize(); } }
private static void Prefix(ref MenuState.State state) { if (AudicaMod.spectatorCamFixed) { return; } if (state == MenuState.State.MainPage) { AudicaMod.FixSpectatorCam(); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { AudicaMod.oldMenuState = AudicaMod.menuState; AudicaMod.menuState = state; if (AudicaMod.oldMenuState == MenuState.State.LaunchPage && state == MenuState.State.Launching) { AudicaMod.SetModifiersBefore(); } else if (state != MenuState.State.Launched && AudicaMod.oldMenuState == MenuState.State.Launched) { AudicaMod.SetModifiersAfter(); } }
private static void Prefix(MenuState __instance, ref MenuState.State state) { if (KataConfig.I.practiceMode) { return; } if (GrindMode.recordRestarted) { if (state == MenuState.State.SongPage) { GrindMode.RecordRestart(); } } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (state == MenuState.State.LaunchPage && !GrindMode.grindButtonCreated && !GrindMode.autoSkipButtonCreated && !GrindMode.allowedMissCountButtonCreated) { MelonCoroutines.Start(GrindMode.AddLaunchPanelButtons()); } else if (GrindMode.grindButtonCreated || GrindMode.autoSkipButtonCreated) { if (state == MenuState.State.LaunchPage) { MelonCoroutines.Start(GrindMode.SetLaunchPanelButtonsActive(true)); } else if (state != MenuState.State.Launched) { MelonCoroutines.Start(GrindMode.SetLaunchPanelButtonsActive(false)); } } if (state == MenuState.State.SongPage && GrindMode.menuButton is null) { GrindMode.CreateIntroSkipButton(); } if (GrindMode.introSkipButtonCreated) { if (state != MenuState.State.Launched || state != MenuState.State.Launching) { GrindMode.SetIntroSkipButtonActive(false); } else if (state == MenuState.State.Launched && (Config.autoSkip || KataConfig.I.practiceMode)) { GrindMode.SetIntroSkipButtonActive(false); } } if (state == MenuState.State.Launched && !KataConfig.I.practiceMode) { GrindMode.ResetVariables(); } if (GrindMode.audiocomponent is null && state == MenuState.State.SongPage) { GrindMode.GetAudioComponent(); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (!AudicaMod.config.activated) { return; } if (AudicaMod.playPsychadelia && (state == MenuState.State.Launched || state == MenuState.State.TitleScreen)) { AudicaMod.playPsychadelia = false; GameplayModifiers.I.mPsychedeliaPhase = 0; AudicaMod.timer = 0; } else if (!AudicaMod.playPsychadelia && state != MenuState.State.Launched && state != MenuState.State.TitleScreen) { AudicaMod.playPsychadelia = true; } }
public override void OnUpdate() { //Tracking menu state menuState = MenuState.GetState(); //If menu changes if (menuState != oldMenuState) { //Updating state oldMenuState = menuState; //Put stuff to do when a menu change triggers here //Doing this in an effort to call this the less often possible. //It doesn't work at boot so going it at a menu change is reasonable I guess starThresholds = UnityEngine.Object.FindObjectOfType <StarThresholds>(); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { if (!AudicaMod.panelButtonsCreated) { if (!AudicaMod.buttonsBeingCreated && state == MenuState.State.SongPage) { AudicaMod.CreateSongPanelButton(); } return; } if (state == MenuState.State.SongPage) { MelonCoroutines.Start(AudicaMod.SetRandomSongButtonActive(true)); } else if (state == MenuState.State.LaunchPage || state == MenuState.State.MainPage) { MelonCoroutines.Start(AudicaMod.SetRandomSongButtonActive(false)); } }
private static void Postfix(MenuState __instance, ref MenuState.State state) { AudicaMod.menuState = state; if (!AudicaMod.panelButtonsCreated) { if (!AudicaMod.buttonsBeingCreated && state == MenuState.State.SongPage) { AudicaMod.CreateSongRequestFilterButton(); } return; } if (state == MenuState.State.SongPage) { MelonCoroutines.Start(AudicaMod.SetFilterSongRequestsButtonnActive(true)); MelonCoroutines.Start(AudicaMod.ProcessQueueCoroutine()); } else if (state == MenuState.State.LaunchPage || state == MenuState.State.MainPage) { MelonCoroutines.Start(AudicaMod.SetFilterSongRequestsButtonnActive(false)); } }
private static void Postfix(MenuState.State state) { if (state == MenuState.State.LaunchPage && !AudicaMod.panelCreated) { AudicaMod.CreatePanel(); return; } if (!AudicaMod.panelCreated) { return; } if (state == MenuState.State.LaunchPage) { MelonCoroutines.Start(AudicaMod.SetPanelActive(true)); } else { MelonCoroutines.Start(AudicaMod.SetPanelActive(false)); } }
public override void OnUpdate() { //Tracking menu state menuState = MenuState.GetState(); //If menu changes if (menuState != oldMenuState) { //Put stuff to do when a menu change triggers here if (menuState == MenuState.State.Launching) { chainStartEither = false; chainStartRight = false; chainStartLeft = false; chainStartNone = false; } //Updating state oldMenuState = menuState; } }
public override void OnUpdate() { //Tracking menu state menuState = MenuState.GetState(); //If menu changes if (menuState != oldMenuState) { //Put stuff to do when a menu change triggers here if (menuState == MenuState.State.LaunchPage) { MelonCoroutines.Start(GameplaySettingsMenuCoroutine()); } if (oldMenuState == MenuState.State.LaunchPage) { SP.SetPageActive(false, true); } //Updating state oldMenuState = menuState; } /* * if (Input.GetKey(KeyCode.F6)) * { * MelonCoroutines.Start(GameplaySettingsMenuCoroutine()); * } * * if (Input.GetKey(KeyCode.F4)) * { * SP.SetPageActive(false, true); * } */ }
public override void OnUpdate() { //Tracking menu state menuState = MenuState.GetState(); //If menu changes if (menuState != oldMenuState) { MelonLogger.Log("Menu: " + menuState.ToString()); if (menuState == MenuState.State.MainPage) { CheckCamera(); } if (menuState == MenuState.State.LaunchPage) { scriptExists = LoadCameraCues(); } if (menuState == MenuState.State.Launched && !KataConfig.I.practiceMode) { if (scriptExists) { LoadFOV(); } Camera thirdPersonCam = spectatorCam.cam; startPointPos = thirdPersonCam.gameObject.transform.position; startPointRot = thirdPersonCam.gameObject.transform.rotation.eulerAngles; } if (oldMenuState == MenuState.State.Launched && menuState == MenuState.State.SongPage) { SetFOV(fovSetting); } oldMenuState = menuState; } //If playing a song if (menuState == MenuState.State.Launched && !KataConfig.I.practiceMode) { //Update midi tick lastTick = ScoreKeeper.I.mLastTick; if (lastTick != oldLastTick) { if (camOK && scriptExists) { Camera thirdPersonCam = spectatorCam.cam; CameraCue cameraCue = cameraCues[currentCameraCueIndex]; if (!ended && lastTick >= cameraCue.tick && timer <= cameraCue.tickLength && lastTick <= cameraCue.tick + cameraCue.tickLength) { timer += lastTick - oldLastTick; percent = timer / cameraCue.tickLength; Vector3 destinationPos = new Vector3(cameraCue.xPos, cameraCue.yPos, cameraCue.zPos); thirdPersonCam.gameObject.transform.position = startPointPos + (destinationPos - startPointPos) * percent; Vector3 destinationRot = new Vector3(cameraCue.xRot, cameraCue.yRot, cameraCue.zRot); thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler( startPointRot.y + (destinationRot.y - startPointRot.y) * percent, startPointRot.x + (destinationRot.x - startPointRot.x) * percent, startPointRot.z + (destinationRot.z - startPointRot.z) * percent ); } if (!ended && lastTick >= cameraCue.tick + cameraCue.tickLength) { if (timer != 0) { Vector3 destinationPos = new Vector3(cameraCue.xPos, cameraCue.yPos, cameraCue.zPos); thirdPersonCam.gameObject.transform.position = destinationPos; Vector3 destinationRot = new Vector3(cameraCue.xRot, cameraCue.yRot, cameraCue.zRot); thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(destinationRot.y, destinationRot.x, destinationRot.z); startPointPos = thirdPersonCam.gameObject.transform.position; startPointRot = thirdPersonCam.gameObject.transform.rotation.eulerAngles; timer = 0; if (cameraCues.Length > currentCameraCueIndex + 1) { currentCameraCueIndex += 1; } else { ended = true; } } } } oldLastTick = lastTick; } } if (Input.GetKeyDown(KeyCode.R)) { Camera thirdPersonCam = spectatorCam.cam; Vector3 homePos = new Vector3(0.0f, 2.4f, -2.6f); thirdPersonCam.gameObject.transform.position = homePos; } if (Input.GetKeyDown(KeyCode.T)) { Camera thirdPersonCam = spectatorCam.cam; Vector3 homePos = new Vector3(0.0f, 2.4f, 22.4f); thirdPersonCam.gameObject.transform.position = homePos; } if (Input.GetKeyDown(KeyCode.Y)) { Camera thirdPersonCam = spectatorCam.cam; Vector3 homePos = new Vector3(0.0f, 2.4f, -60.6f); thirdPersonCam.gameObject.transform.position = homePos; } if (Input.GetKeyDown(KeyCode.F)) { Camera thirdPersonCam = spectatorCam.cam; Vector3 camPos = thirdPersonCam.gameObject.transform.position; MelonLogger.Log("Cam Pos: " + camPos.ToString()); Vector3 euler = thirdPersonCam.gameObject.transform.rotation.eulerAngles; MelonLogger.Log("Cam Rot: " + euler.ToString()); } }