Esempio n. 1
0
    private void FillPlayerInventoryPanel()
    {
        //Get the player's inventory
        UIControllerScript uic            = otherCanvas.GetComponent <UIControllerScript>();
        List <Placeable>   inventoryData  = uic.getInventoryData();
        List <int>         inventoryCount = uic.getInventoryCount();

        //Get the panel to add to
        RectTransform pip = GameObject.Find("playerInventoryPanel").GetComponent <RectTransform>();

        for (int ii = 0; ii < fpc.inventorySize; ii++)
        {
            //Add item to player inventory rect
            //Build the slot regardless of whether or not it will be empty
            GameObject slotObject = Instantiate(playerInventorySlotPrefab, pip);
            MenuSlot   slot       = slotObject.GetComponent <MenuSlot>();
            slot.slotIndex = ii;

            //Add an item to the slot if it shouldn't be empty
            if (inventoryData[ii] != null && inventoryCount[ii] > 0)
            {
                //Add the slot item to the slot
                GameObject   itemObject = Instantiate(slotItemPrefab, slot.GetComponent <RectTransform>());
                MenuSlotItem item       = itemObject.GetComponent <MenuSlotItem>();
                item.setID(inventoryData[ii].id, inventoryData[ii].isFlower);
                item.setCount(inventoryCount[ii]);

                slot.GetComponent <MenuSlot>().setItem(item);
            }
        }
    }