Esempio n. 1
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        private static void OnDraw(EventArgs args)
        {
            MenuSliderButton drawTarget = mainMenu.GetValue <MenuSliderButton>("drawTarget");

            if (drawTarget.Enabled)
            {
                AIHeroClient target = TargetSelector.GetTarget(drawTarget.Value);
                if (target != null)
                {
                    Circle.DrawCircle(target.Position, target.BoundingRadius + 50, Color.Yellow, 2);
                }
            }

            if (mainMenu.GetValue <MenuBool>("drawW").Enabled&& (W.IsReady() || !mainMenu.GetValue <MenuBool>("drawWOE").Enabled))
            {
                Circle.DrawCircle(Player.Position, W.Range, Color.White, 2);
            }

            if (Orbwalker.ActiveMode == OrbwalkerMode.LaneClear && mainMenu.GetValue <MenuBool>("drawPanic").Enabled&& mainMenu.GetValue <MenuKeyBind>("panicClear").Active)
            {
                Drawing.WorldToScreen(Game.CursorPos, out Vector2 mouse);
                status.X = (int)mouse.X;
                status.Y = (int)mouse.Y - 20;
                status.Draw();
            }

            if (mainMenu.GetValue <MenuBool>("drawE").Enabled&& mainMenu.GetValue <MenuKeyBind>("manualE").Active)
            {
                Drawing.WorldToScreen(Player.Position, out Vector2 pos);
                statusE.X = (int)pos.X;
                statusE.Y = (int)pos.Y + 20;
                statusE.Draw();
            }
        }
Esempio n. 2
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                static LaneClear()
                {
                    Menu = Modes.Menu.Add(new Menu("LaneClear", "LaneClear"));

                    _useQ    = Menu.Add(new MenuBool("UseQ", "Use Q", false));
                    _useW    = Menu.Add(new MenuBool("UseW", "Use W", false));
                    _minMana = Menu.Add(new MenuSliderButton("MinMana", "Min Mana %", 70, 0, 100, true));
                }
Esempio n. 3
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                static JungleClear()
                {
                    Menu = Modes.Menu.Add(new Menu("JungleClear", "JungleClear"));

                    _useQ    = Menu.Add(new MenuBool("UseQ", "Use Q", true));
                    _useW    = Menu.Add(new MenuBool("UseW", "Use W", true));
                    _minMana = Menu.Add(new MenuSliderButton("MinMana", "Min Mana %", 0, 0, 100, true));
                }
Esempio n. 4
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                static Harass()
                {
                    Menu = Modes.Menu.Add(new Menu("Harass", "Harass"));

                    _useQ    = Menu.Add(new MenuBool("UseQ", "Use Q", true));
                    _useW    = Menu.Add(new MenuBool("UseW", "Use W", true));
                    _minMana = Menu.Add(new MenuSliderButton("Mana", "Min Mana %", 70, 0, 100, true));
                }
Esempio n. 5
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                static Combo()
                {
                    Menu = Modes.Menu.Add(new Menu("Combo", "Combo"));

                    _useQ = Menu.Add(new MenuBool("UseQ", "Use Q", true));
                    _useW = Menu.Add(new MenuBool("UseW", "Use W", true));
                    //_useE = Menu.Add(new MenuBool("UseE", "Use E", true));
                    _useR = Menu.Add(new MenuSliderButton("UseR", "Use R", 3, 1, 6, true));
                }
Esempio n. 6
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            static Misc()
            {
                Menu = Config.Menu.Add(new Menu("Misc", "Misc"));

                _eDamageAdjust = Menu.Add(new MenuSliderButton("EDmageAdjust", "E Damage Adjust", -10, -100, 0)
                {
                    BValue = false
                });
            }
Esempio n. 7
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                static Harass()
                {
                    Menu = Modes.Menu.Add(new Menu("Harass", "Harass"));

                    _useQ       = Menu.Add(new MenuBool("UseQ", "Use Q", true));
                    _useQPierce = Menu.Add(new MenuBool("UseQPierce", "Use Q pierce", true));
                    _minMana    = Menu.Add(new MenuSliderButton("Mana", "Min Mana %", 70, 0, 100)
                    {
                        BValue = true
                    });
                }
Esempio n. 8
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                static AutoHarass()
                {
                    Menu = Auto.Menu.Add(new Menu("AutoHarass", "Auto Harass"));

                    _useQ = Menu.Add(new MenuBool("UseQ", "Use Q", true));
                    _useW = Menu.Add(new MenuBool("UseW", "Use W", false));

                    _minMana = Menu.Add(new MenuSliderButton("MinMana", "Min Mana %", 50, 0, 100)
                    {
                        BValue = true
                    });
                }
Esempio n. 9
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                static JungleClear()
                {
                    Menu = Modes.Menu.Add(new Menu("JungleClear", "JungleClear"));

                    _useQ          = Menu.Add(new MenuBool("UseQ", "Use Q", true));
                    _useESmall     = Menu.Add(new MenuBool("UseESmall", "Use E Small", false));
                    _useEBig       = Menu.Add(new MenuBool("UseEBig", "Use E Big", true));
                    _useELegendary = Menu.Add(new MenuBool("UseELegendary", "Use E Legendary", true));
                    _minMana       = Menu.Add(new MenuSliderButton("MinMana", "Min Mana %", 0, 0, 100)
                    {
                        BValue = true
                    });
                }
Esempio n. 10
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                static LaneClear()
                {
                    Menu = Modes.Menu.Add(new Menu("LaneClear", "LaneClear"));

                    UseQ = Menu.Add(new MenuSliderButton("UseQ", "Use Q to kill minions", 3, 1, 10)
                    {
                        BValue = false
                    });
                    UseE = Menu.Add(new MenuSliderButton("UseE", "Use E to kill minions", 3, 1, 10)
                    {
                        BValue = true
                    });
                    _minMana = Menu.Add(new MenuSliderButton("MinMana", "Min Mana %", 70, 0, 100)
                    {
                        BValue = true
                    });
                }
Esempio n. 11
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                static AutoE()
                {
                    Menu = Auto.Menu.Add(new Menu("AutoE", "Auto E"));

                    Menu.Add(new MenuSeparator("info1", "Slider = Min Mana %, Switch = On/Off"));
                    _killEnemyHeros   = Menu.Add(new MenuBool("KillEnemyHeros", "Kill Enemy Heros", true));
                    _killSiegeMinions = Menu.Add(new MenuSliderButton("KillSiegeMinions", "Kill Siege Minions", 0, 0, 100, true)
                    {
                        BValue = true
                    });
                    _killSuperMinions      = Menu.Add(new MenuBool("KillSuperMinions", "Kill Super Minions", true));
                    _killSmallJungle       = Menu.Add(new MenuBool("KillSmallJungle", "Kill Small Jungle", false));
                    _killBigJungle         = Menu.Add(new MenuBool("KillBigJungle", "Kill Big Jungle", true));
                    _killLegendaryJungle   = Menu.Add(new MenuBool("KillLegendaryJungle", "Kill Legendary Jungle (Dragon, Baron)", true));
                    _killUnkillableMinions = Menu.Add(new MenuSliderButton("KillUnkillableMinions", "Kill Minions unkillable with AutoAttack", 30, 0, 100, true)
                    {
                        BValue = true
                    });
                    _KillMinionsToHarassEnemyHeros = Menu.Add(new MenuSliderButton("KillMinionsToHarassEnemyHeros", "Kill Minions to Harass Enemy heros", 50, 0, 100, true)
                    {
                        BValue = true
                    });
                }
Esempio n. 12
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                static AutoW()
                {
                    Menu = Auto.Menu.Add(new Menu("AutoW", "Auto W"));

                    _enabled = Menu.Add(new MenuBool("enabled", "Enabled", true));
                    _minMana = Menu.Add(new MenuSliderButton("minMana", "Min Mana %", 50, 0, 100)
                    {
                        BValue = true
                    });
                    _keepWCharge = Menu.Add(new MenuBool("keepWcharge", "Keep W Charge (1)", true));
                    Menu.Add(new MenuSeparator("xxx1", " "));

                    if (SoulHandler.WCastPositionList.All(x => x.MapID != Game.MapId))
                    {
                        Menu.Add(new MenuSeparator("xxx2", "This map is not supported."));
                    }
                    else
                    {
                        SoulHandler.WCastPositionList.Where(x => x.MapID == Game.MapId).ForEach(x =>
                        {
                            Menu.Add(new MenuBool(x.PositionName, x.PositionName, !x.PositionName.Contains("Ally")));
                        });
                    }
                }
Esempio n. 13
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 /// <summary>
 ///     Builds a new handler for the given <see cref="MenuSliderButton" />.
 /// </summary>
 /// <param name="component">The <see cref="MenuSliderButton" /> where this handler is responsible for.</param>
 /// <returns>The handler</returns>
 public ADrawable <MenuSliderButton> BuildSliderButtonHandler(MenuSliderButton component)
 {
     return(new BlueSliderButton(component));
 }
Esempio n. 14
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        /// <summary>
        ///     The Initialize
        /// </summary>
        public static void Initialize()
        {
            Menu = new Menu("Jayce", "Jayce", true);

            var ComboMenu = Menu.Add(new Menu("ComboMenu", "Combo"));
            {
                var ComboCannon = ComboMenu.Add(new Menu("ComboCannon", "Cannon"));
                {
                    ComboCannonQ = ComboCannon.Add(new MenuBool("Q", "Use Q", true));
                    ComboCannonW = ComboCannon.Add(new MenuBool("W", "Use W", true));
                    ComboCannonE = ComboCannon.Add(new MenuBool("E", "Use E", true));
                }

                var ComboHammer = ComboMenu.Add(new Menu("ComboHammer", "Hammer"));
                {
                    ComboHammerQ = ComboHammer.Add(new MenuBool("Q", "Use Q", true));
                    ComboHammerW = ComboHammer.Add(new MenuBool("W", "Use W", true));
                    ComboHammerE = ComboHammer.Add(new MenuBool("E", "Use E", true));
                }

                ComboR = ComboMenu.Add(new MenuBool("R", "Use R", true));
            }

            var HarassMenu = Menu.Add(new Menu("HarassMenu", "Harass"));
            {
                var HarassCannon = HarassMenu.Add(new Menu("ComboCannon", "Cannon"));
                {
                    HarassCannonQ = HarassCannon.Add(new MenuBool("Q", "Use Q", true));
                    HarassCannonE = HarassCannon.Add(new MenuBool("E", "Use E", true));
                }

                HarassMana = HarassMenu.Add(new MenuSliderButton("Mana", "Mana(%)", 45, 0, 100, true));
            }

            var ClearMenu = Menu.Add(new Menu("ClearMenu", "Clear"));
            {
                var LaneMenu = ClearMenu.Add(new Menu("Lane", "Lane"));
                {
                    var LaneCannon = LaneMenu.Add(new Menu("LaneCannon", "Cannon"));
                    {
                        LaneCannonQ    = LaneCannon.Add(new MenuBool("Q", "Use Q", true));
                        LaneCannonQHit = LaneCannon.Add(new MenuSlider("HitQ1", "Min. Minions to Hit", 3, 1, 6));
                        LaneCannonE    = LaneCannon.Add(new MenuBool("E", "Use E", true));
                    }

                    var LaneHammer = LaneMenu.Add(new Menu("LaneHammer", "Hammer"));
                    {
                        LaneHammerW    = LaneHammer.Add(new MenuBool("W", "Use W", true));
                        LaneHammerWHit = LaneHammer.Add(new MenuSlider("HitW3", "Min. Minions to Hit", 3, 1, 6));
                    }

                    LaneMana = LaneMenu.Add(new MenuSliderButton("Mana", "Mana(%)", 45, 0, 100, true));
                }

                var JungleMenu = ClearMenu.Add(new Menu("Jungle", "Jungle"));
                {
                    var JungleCannon = JungleMenu.Add(new Menu("JungleCannon", "Cannon"));
                    {
                        JungleCannonQ = JungleCannon.Add(new MenuBool("Q", "Use Q", true));
                        JungleCannonW = JungleCannon.Add(new MenuBool("W", "Use W", true));
                    }

                    var JungleHammer = JungleMenu.Add(new Menu("JungleHammer", "Hammer"));
                    {
                        JungleHammerQ = JungleHammer.Add(new MenuBool("Q", "Use Q", true));
                        JungleHammerW = JungleHammer.Add(new MenuBool("W", "Use W", true));
                        JungleHammerE = JungleHammer.Add(new MenuBool("E", "Use E", true));
                    }

                    JungleR = JungleMenu.Add(new MenuBool("R", "Use R", true));

                    JungleMana = JungleMenu.Add(new MenuSliderButton("Mana", "Mana(%)", 45, 0, 100, true));
                }
            }

            var DrawMenu = Menu.Add(new Menu("DrawMenu", "Drawings"));
            {
                DrawDmg       = DrawMenu.Add(new MenuBool("DMG", "Draw Damage Indicator", true));
                CannonQRange  = DrawMenu.Add(new MenuBool("Q", "Draw Cannon Q Range", true));
                CannonQERange = DrawMenu.Add(new MenuBool("QE", "Draw Cannon QE Range", true));
                HammerQRange  = DrawMenu.Add(new MenuBool("HQ", "Draw Hammer Q Range", true));
            }

            var KSMenu = Menu.Add(new Menu("KSMenu", "Kill Steal"));
            {
                var KSCannon = KSMenu.Add(new Menu("Cannon", "Cannon"));
                {
                    CannonQKS = KSCannon.Add(new MenuBool("Q", "Use Q", true));
                    CannonEKS = KSCannon.Add(new MenuBool("E", "Use E", true));
                }

                var KSHammer = KSMenu.Add(new Menu("Hammer", "Hammer"));
                {
                    HammerQKS = KSHammer.Add(new MenuBool("Q", "Use Q", true));
                    HammerEKS = KSHammer.Add(new MenuBool("E", "Use E", true));
                }
            }

            var Inter = Menu.Add(new Menu("Inter", "Interrupter"));
            {
                InterM = Inter.Add(new MenuBool("E", "Use Hammer E", true));
            }

            var AGC = Menu.Add(new Menu("AGC", "Anti Gap Closer"));
            {
                AGCM = AGC.Add(new MenuBool("E", "Use Hammer E", true));
            }

            var SM = Menu.Add(new Menu("SM", "Skin Changer"));

            {
                SkinChangerM =
                    SM.Add(
                        new MenuList <string>(
                            "SM.M",
                            "Skins",
                            new[] { "Classic", "Full Metal", "Debonair", "Forsaken", "BrightHammer" }));
            }

            Menu.Attach();
        }
Esempio n. 15
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 /// <summary>
 ///     Initializes a new instance of the <see cref="BlueSlider" /> class.
 /// </summary>
 /// <param name="component">
 ///     The menu component
 /// </param>
 public BlueSliderButton2(MenuSliderButton component)
     : base(component)
 {
 }
Esempio n. 16
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 /// <summary>
 ///     Builds a new handler for the given <see cref="MenuSliderButton" />.
 /// </summary>
 /// <param name="component">The <see cref="MenuSliderButton" /> where this handler is responsible for.</param>
 /// <returns>The handler</returns>
 public ADrawable<MenuSliderButton> BuildSliderButtonHandler(MenuSliderButton component)
 {
     return new LightSliderButton2(component);
 }
Esempio n. 17
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 /// <summary>
 ///     Builds a new handler for the given <see cref="MenuSliderButton" />.
 /// </summary>
 /// <param name="component">The <see cref="MenuSliderButton" /> where this handler is responsible for.</param>
 /// <returns>The handler</returns>
 public ADrawable<MenuSliderButton> BuildSliderButtonHandler(MenuSliderButton component)
 {
     return new DefaultSliderButton(component);
 }
 /// <summary>
 ///     Initializes a new instance of the <see cref="LightSliderButton2" /> class.
 /// </summary>
 /// <param name="component">
 ///     The menu component
 /// </param>
 public LightSliderButton2(MenuSliderButton component)
     : base(component)
 {
 }