public void ShowMenu(MenuShowing show, float fadeTime = 0.0f) { if (menuShowing == show) { return; } menuShowing = show; m_MenuFader.MoveTo(show != MenuShowing.None ? 1.0f : 0.0f, fadeTime); if (menuShowing != MenuShowing.None) { Game.SoundSystem.Play(uiSelectLightSound); } else { Game.SoundSystem.Play(uiCloseSound); } }
public void ShowMenu(MenuShowing show, float fadeTime = 0.0f) { if (menuShowing == show) { return; } if (show == MenuShowing.Main && menuShowing == MenuShowing.Raider) { mainMenu.ShowSubMenu(mainMenu.uiBinding.menus[0], true); } menuShowing = show; m_MenuFader.MoveTo((show != MenuShowing.None || show != MenuShowing.Raider) ? 1.0f : 0.0f, fadeTime); if (menuShowing != MenuShowing.None) { Game.SoundSystem.Play(uiSelectLightSound); } else { Game.SoundSystem.Play(uiCloseSound); } //FadeMenu //if (mainMenu != null) //{ // if (!mainMenu.faded) // { // switch (show) // { // case MenuShowing.None: // mainMenu.FadeMainMenu(true); // break; // case MenuShowing.Main: // mainMenu.FadeMainMenu(false); // break; // case MenuShowing.Ingame: // mainMenu.FadeMainMenu(false); // break; // case MenuShowing.Raider: // mainMenu.FadeMainMenu(true); // break; // default: // break; // } // } //} }
public void ShowMenu(MenuShowing show, float fadeTime = 0.0f) { if (menuShowing == show) { return; } menuShowing = show; m_MenuFader.MoveTo(show != MenuShowing.None ? 1.0f : 0.0f, fadeTime); if (menuShowing != MenuShowing.None) { //Game.SoundSystem.Play(uiSelectLightSound); FMODUnity.RuntimeManager.PlayOneShot(playerAudio.Menu_SelectLight); } else { //Game.SoundSystem.Play(uiCloseSound); FMODUnity.RuntimeManager.PlayOneShot(playerAudio.Menu_Close); } }