// Use this for initialization void Start() { alreadyAtMenu = false; me = this; trackTime = 0; currentTime = startingTime; timerStyle = new GUIStyle(); counterStyle = new GUIStyle(); winStyle = new GUIStyle(); timerStyle.fontSize = 25; counterStyle.fontSize = 45; winStyle.fontSize = 35; timerStyle.normal.textColor = Color.white; counterStyle.normal.textColor = Color.red; winStyle.normal.textColor = Color.white; maxScore = 0; counterTextOrig = counterText; GameObject.DontDestroyOnLoad(this.gameObject); gameSet = (MenuSettings)Instantiate(gameSetPrefab); GameObject.DontDestroyOnLoad(gameSet.gameObject); gameSet.gameManager = me; }
private string BuildLinkItem(List <IRole> roles) { StringBuilder sb = new StringBuilder(); List <string> urls = new List <string>(); roles.ForEach(item => { urls.AddRange(item.Urls); }); string moduleID = "mod1"; List <string> links = MenuSettings.GetInstance().GetMatchLinks(moduleID, urls, ShowType.GroupName); sb.AppendLine("<ul>"); var current = 0; links.ForEach(l => { if (l.StartsWith("<b")) { sb.Append("<li class='nav" + (++current) + "'>"); } else { sb.Append("<li class='act" + (current) + "'>"); } sb.Append(l); sb.AppendLine("</li>"); }); sb.AppendLine("</ul>"); return(sb.ToString()); }
public PlayerStateDead(Settings settings, PlayerFacade player, SignalBus signalBus, MenuSettings menuSettings) { _settings = settings; _player = player; _signalBus = signalBus; _menuSettings = menuSettings; }
void Awake() { if (MenuSettings.CheckInstanceExist()) { Destroy(this.gameObject); } }
public bool Initialize(MenuSettings settings) { this.settings = settings; if (_eventSystem == null) { GameObject eventObject = GameObject.Find("EventSystem"); if (eventObject != null) { _eventSystem = eventObject.GetComponent <EventSystem>(); } if (_eventSystem == null) { Debug.LogError("MenuManager could not find EventSystem"); } } GameManager.Instance.stateChanged -= GameStateChanged; GameManager.Instance.stateChanged += GameStateChanged; GameManager.Instance.fixedUpdated -= DoUpdate; GameManager.Instance.fixedUpdated += DoUpdate; isInitialized = true; return(isInitialized); }
internal static void Select() { int option; string mainNav = NavigationBar.mainNavBar; string settingsNav = NavigationBar.settingsNavBar; do { Console.Clear(); Console.WriteLine($"{ mainNav }>>{ settingsNav }>>"); MenuSettings.ShowMenu(); switch (option = ReadOption()) { case 49: OptionSelectionKeyBoard.Select(); break; case 50: OptionSelectionKey.Select(); break; case 17: Console.WriteLine("Returning to Main Menu."); System.Threading.Thread.Sleep(500); break; default: Console.WriteLine("Invalid option."); System.Threading.Thread.Sleep(500); break; } } while (option != 17); }
public AppSettings(string[] args) { this.Edition = "Editor"; this.LicenseKeyRegistryRootPath = @"HKEY_CURRENT_USER\Software\AI\AITalkII"; this.LicenseKeyRegistryValueName = "edocesnecil"; this.LicenseFileName = "aitalk.lic"; this.AuthCode = ""; this.Timeout = 0x3e8; this.SoundBufferLatency = 50; this.SoundBufferLength = 4; this.Title = ""; this.SubTitle = ""; this.Version = AssemblyInfoGetter.Version; this.ComporateName = "株式会社エーアイ"; this.ComporateName2 = ""; this.Copyright = AssemblyInfoGetter.Copyright; this.ExpirationDateVisible = true; this.TitleView = new TitleViewSettings(); this.Function = new FunctionSettings(); this.NGWord = new NGWordSettings(); this.UserDic = new UserDicSettings(); this.Menu = new MenuSettings(); this.View = new ViewSettings(); if ((args.Length > 0) && ((args[0] == "--log") || (args[0] == "-l"))) { this.LogOutput |= LogOutoutMode.File; } }
private void Start() { islands = new List <Transform>(); enemies = new List <Transform>(); menuSet = FindObjectOfType <MenuSettings>(); if (menuSet == null || menuSet.isRandom) { int f = Random.Range(0, 3); switch (f) { case 0: mapToLoad = MapType.goal; break; case 1: mapToLoad = MapType.kill; break; default: mapToLoad = MapType.survive; break; } } else { mapToLoad = menuSet.mapType; } objControl = GetComponent <ObjectiveController>(); CreateMap(); }
public MenuScript() { Globals.Settings = MenuSettings.InitSettings(); this.menuPool = new MenuPool(); this.menuPool.Add(CubiconMenu); Menus.TurnLightsMenuItem.Add_Option_TurnLights(CubiconMenu); Menus.HeadlightFlasherMenuItem.Add_Option_HeadlightFlasher(CubiconMenu); Menus.SpeedometerMenuItem.Add_Option_Speedometer(CubiconMenu); var tempoSubMenu = this.menuPool.AddSubMenu(CubiconMenu, "Tempomat Options"); tempoSubMenu.AddItem(Menus.TempomatMenuMenuItem.TempomatEnableMenuItem()); tempoSubMenu.AddItem(Menus.TempomatMenuMenuItem.TempomatIgnoreVehicleInAirMenuItem()); Menus.RecreateSettingsMenuItem.Add_Button_RecreateSettings(CubiconMenu); Menus.AboutMenuItem.Add_Item_AboutMenu(CubiconMenu); this.menuPool.RefreshIndex(); this.Tick += OnTick; this.KeyDown += OnKeyDown; UI.Notify($"{Globals.PluginName} started!", true); }
public void Construct(PlayerStateFactory stateFactory, Settings settings, SignalBus signalBus, MenuSettings menuSettings) { _stateFactory = stateFactory; _settings = settings; _signalBus = signalBus; _menuSettings = menuSettings; }
public void Inizialize() { pauseMenu = StorageFacility.Instance.GetInterface(InterfaceObject.PauseMono).GetComponent <UIPauseMenu>(); settings = StorageFacility.Instance.GetStorageByType <MenuSettings>(); paused = false; pauseMenu.SetTimeButtonSprite(settings.ResumeButtonSprite); }
public new void ToggleMenu(bool visible) { MenuSettings screen = loseScreens[Random.Range(0, loseScreens.Length)]; background.texture = screen.image; text.text = screen.text; base.ToggleMenu(visible); }
static void Main() { Console.CursorVisible = false; Console.InputEncoding = Encoding.Unicode; Console.OutputEncoding = Encoding.Unicode; MenuSettings.Menu(); }
public void press() { Menu2.SetActive(false); Menu3.SetActive(true); Menu4.SetActive(false); MenuSettings.SetActive(false); Menu1.SetActive(false); Menu5.SetActive(false); }
private void Settings(object random) { MenuSettings MenuSetting = new MenuSettings { DataContext = new MenuSettingsViewModel() }; MenuSetting.Show(); CloseWindow(); }
protected void SaveMenuSettings(MenuSettings settings) { lock (_syncObj) { _noSettingsRefresh = true; ServiceRegistration.Get <ISettingsManager>().Save(settings); _noSettingsRefresh = false; } }
private void CreatePath(MenuSettings <PathCreator> settings, GameObject obj) { obj.transform.SetParent(GameObject.Find("Paths").transform); PathCreator path = obj.AddComponent <PathCreator>(); path.bezierPath.Space = PathSpace.xz; path.bezierPath.ControlPointMode = BezierPath.ControlMode.Automatic; Undo.RegisterCreatedObjectUndo(obj, "Create Path"); settings.selectedObj = path; }
private float m_scalePerMeter = 0.00125f; /// magic number! void Start() { MenuSettings ms = GetComponentInParent <MenuSettings>() as MenuSettings; if (ms.width.HasValue) { m_menuWidth = ms.width.Value; } updateMenuSize(); }
// MenuFunctions. private void SelectMenu <T>(MenuSettings <T> settings) where T : UnityEngine.Object { T obj = FindObjectOfType <T>(); if (settings.selected == null && obj != null) { settings.selected = obj; } settings.selected = (T)EditorGUILayout.ObjectField(settings.selected, typeof(T), true); }
private void ChangeMenuSettings(UserEntity user, MenuSettings menuSettings) { MealSettingsEntity mealSettings = _repository.MealSetting.GetMealSettingFromTable(user.IdMealSetting).Result; if (mealSettings.MealSettingsModelData != null) { mealSettings.MealSettingsModelData.DietAim = menuSettings.DietAim; mealSettings.MealSettingsModelData.Preferences = menuSettings.Preferences; _repository.MealSetting.UpdateMealSettings(mealSettings); } }
// game choice (solo or vs) public void PlayvsCom() { Menu1.SetActive(false); Menu2.SetActive(false); Menu3.SetActive(false); Menu4.SetActive(false); Menu5.SetActive(false); MenuSettings.SetActive(false); Menu4IA.SetActive(true); Menu5IA.SetActive(false); }
void Start() { Time.timeScale = 1f; if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Start() { MenuSettings ms = GetComponentInParent <MenuSettings>() as MenuSettings; if (ms.depth.HasValue) { m_defaultDistance = ms.depth.Value; } if (ms.menuButton != null) { m_wandButton = ms.menuButton; } }
public GameData() { menuSettings = new MenuSettings(); playerData = new PlayerData(); playerUpgrade = new UpgradeData(); playerUpgrade.currentDamage = 1; // Default damage playerUpgrade.currentLevel = 1; heroUpgrades = new UpgradeData[8]; // set array size to number of upgrades in the game for (int i = 0; i < heroUpgrades.Length; i++) { heroUpgrades[i] = new UpgradeData(); } }
void Start() { m_canvas = GetComponent<Canvas>() as Canvas; m_rectTransform = gameObject.transform as RectTransform; MenuSettings ms = GetComponentInParent<MenuSettings>() as MenuSettings; if(ms.dragMenuButton != null) { m_wandButton = ms.dragMenuButton; } m_originalParent = transform.parent; //WandEventModule wandEventModule = FindObjectOfType(typeof(WandEventModule)) as WandEventModule; wandEventModule = FindObjectOfType(typeof(WandEventModule)) as WandEventModule; m_sameButtonAsEventModule = wandEventModule.submitButtonName == m_wandButton; }
public SettingsHub() { MenuSettings = new MenuSettings(); DpsMeterSettings = new DpsMeterSettings(); MapIconsSettings = new MapIconsSettings(); ItemAlertSettings = new ItemAlertSettings(); AdvancedTooltipSettings = new AdvancedTooltipSettings(); MonsterTrackerSettings = new MonsterTrackerSettings(); PoiTrackerSettings = new PoiTrackerSettings(); PreloadAlertSettings = new PreloadAlertSettings(); XpRateSettings = new XpRateSettings(); HealthBarSettings = new HealthBarSettings(); InventoryPreviewSettings = new InventoryPreviewSettings(); KillCounterSettings = new KillCounterSettings(); }
/// <summary>設定Menu-ToolBar</summary> /// <param name="settings"></param> public static void SetMenuSetting(MenuSettings settings) { settings.Width = Unit.Percentage(100); settings.ItemAutoWidth = false; settings.EnableAnimation = true; settings.Styles.Style.BackColor = System.Drawing.Color.White; settings.ControlStyle.Border.BorderStyle = BorderStyle.Solid; settings.ControlStyle.Border.BorderColor = System.Drawing.Color.Gray; settings.ControlStyle.Border.BorderWidth = 1; settings.Styles.Item.BackColor = System.Drawing.Color.White; settings.Styles.Item.HoverStyle.BackColor = System.Drawing.ColorTranslator.FromHtml("#0072c6"); settings.Styles.Item.HoverStyle.ForeColor = System.Drawing.Color.White; settings.ControlStyle.Paddings.PaddingTop = 5; settings.ControlStyle.Paddings.PaddingBottom = 5; }
public void MenuSettingsTest() { var model = new MenuSettings { MyAssignmentsOnly = false, StartMenuAt = WorkItemType.Epic }; var dto = Mapper.Map <MenuSettingsDTO>(model); Assert.IsTrue(model.MyAssignmentsOnly == dto.MyAssignmentsOnly, "dto.MyAsigmentsOnly is incorrect"); Assert.IsTrue(model.StartMenuAt == dto.StartMenuAt, "dto.StartMenuAt is incorrect"); var reverse = Mapper.Map <MenuSettings>(dto); Assert.IsTrue(reverse.MyAssignmentsOnly == dto.MyAssignmentsOnly, "reverse.MyAsigmentsOnly is incorrect"); Assert.IsTrue(reverse.StartMenuAt == dto.StartMenuAt, "reverse.StartMenuAt is incorrect"); }
public void GetSettings(MapType type, MapSettings settings, Transform mPlayer, List <Transform> mIslands, List <Transform> mEnemies, MenuSettings menu) { mapType = type; mapSettings = settings; islands = mIslands; enemies = mEnemies; player = mPlayer; menuSet = menu; source = GetComponent <AudioSource>(); radarController = player.GetComponent <PlayerRadarController>(); playerControl = player.GetComponent <PlayerController>(); UIcontrol = GetComponent <UIController>(); playerControl.SetBarrelCount(settings.playerLives); isCounting = true; StartCoroutine(StartSequence()); }
private void CreateButton <T>(MenuSettings <T> settings) where T : UnityEngine.Object { EditorGUILayout.BeginHorizontal(); T[] objs = FindObjectsOfType <T>(); string[] names = objs.Select(x => x.name).ToArray(); string msg = ""; if (ArrayUtility.Contains(names, settings.name)) { msg = "Duplicate name"; GUI.enabled = false; } if (settings.name == "") { msg = "Empty Name"; GUI.enabled = false; } EditorGUILayout.LabelField(msg, GUILayout.Width(197)); if (GUILayout.Button("Create", LayoutSettings.buttonOp)) { GameObject obj = new GameObject(settings.name); //Controller. if (typeof(T) == typeof(ControllerOutput)) { //Create Controller. ControllerObject cont = (ControllerObject)obj.AddComponent(System.Type.GetType(string.Format("Gimbl.{0}", contType.ToString()))); cont.InitiateController(); //Create general Output Object and link. ControllerOutput contOut = obj.AddComponent <ControllerOutput>(); contOut.master = cont; // Select created. settings.selectedObj = contOut as T; } //Actor. if (typeof(T) == typeof(ActorObject)) { ActorObject act = obj.AddComponent <ActorObject>(); act.InitiateActor(actorModels[selectedModel], trackCam); settings.selectedObj = act as T; } //Path. if (typeof(T) == typeof(PathCreator)) { CreatePath(settings as MenuSettings <PathCreator>, obj); } settings.name = ""; } EditorGUILayout.EndHorizontal(); }
// Use this for initialization public virtual void Start() { settings = MenuSettings.Instance; this.menu = MenuSettings.Instance.GetMenuById( startMenu.menuId ); MenuSettings.Subscribe( this ); }