Esempio n. 1
0
    IEnumerator FadeInUI()
    {
        yield return(new WaitForSeconds(mTimeToReachDestination));

        mEndGameScreen.SetActive(true);
        mGameObjectToFadeOut.SetActive(false);

        /*Image endGameImage = mEndGameScreen.GetComponent<Image>();
         * mGameObjectToFadeOut.SetActive(false);
         *
         * Color tempColor = endGameImage.color;
         * tempColor.a = 0f;
         *
         * endGameImage.color = tempColor;
         * //Debug.Log(mEndGameScreen.GetComponent<Image>().color.a);
         * mEndGameScreen.SetActive(true);
         *
         * float time = 0.0f;
         * float percentageOfTimeCompleted = 1f;
         * float step = percentageOfTimeCompleted;
         *
         * while (time <= mTimeToReachDestination) {
         *
         *  time += Time.deltaTime;
         *  percentageOfTimeCompleted = (1f - time / mTimeToReachDestination);
         *  step = Lineartransformations.SmoothStart2(percentageOfTimeCompleted);
         *
         *  tempColor.a = Mathf.Lerp(255f, 0f, step);
         *  endGameImage.color = tempColor;
         *
         *  yield return new WaitForSeconds(Time.deltaTime);
         * }
         */

        //This is not clean but it works
        mMenuSelectionManger.SetNewActiveMenu(mEndGameScreen.transform.parent.gameObject.GetComponent <XBoxSelectionMenu>());
    }
Esempio n. 2
0
 private void EndCountDown()
 {
     mMenuManager.SetNewActiveMenu(mNextMenu);
     this.gameObject.SetActive(false);
 }