Esempio n. 1
0
    void ControlGame()
    {
        if (Input.GetKeyDown("z"))
        {
            Debug.Log("Deleted all PlayerPrefs");
            PlayerPrefs.DeleteAll();
        }
        if (Input.GetKeyDown("="))
        {
            Debug.Log("+10 Stars");
            int buy = 0;
            if (PlayerPrefs.HasKey("Buy"))
            {
                buy = PlayerPrefs.GetInt("Buy");
            }

            PlayerPrefs.SetInt("Buy", buy + 10);
            PlayerPrefs.Save();
            MenuScoresCounter.TotalStarsCounter();
        }
    }
Esempio n. 2
0
    void TaskOnClick()
    {
        if (GameProcess.State == State)
        {
            if (gameObject.name == "No")
            {
                GameProcess.State = StateNo;
                Debug.Log("No Clicked, Changed State To " + GameProcess.State);

                MainMenu.ChangeState();
            }
            else
            {
                if (GameProcess.ModeShopBar == GameProcess.State)

                {
                    Debug.Log("Buy Bar Theme!");
                    PlayerPrefs.SetInt("Bar", MainMenu.UnlockCosts[0]);
                    PlayerPrefs.SetInt("0011Stars", 0);
                    GameProcess.State = GameProcess.ModeMainMenuBar;
                    PlayerPrefs.Save();
                }
                if (GameProcess.ModeUnlockBarYesNo == GameProcess.State)
                {
                    if (MainMenu.UnlockCosts[0] <= MenuScoresCounter.TotalStarsCounter())
                    {
                        Debug.Log("Unlock Bar Theme!!");
                        PlayerPrefs.SetInt("Bar", MainMenu.UnlockCosts[0]);
                        PlayerPrefs.SetInt("0011Stars", 0);

                        GameProcess.State = GameProcess.ModeMainMenuBar;
                        PlayerPrefs.Save();
                    }
                    else
                    {
                        Debug.Log("Player does not have Stars -> Go to Shop!");
                        GameProcess.State = GameProcess.ModeShopBar;
                    }
                }
                if (GameProcess.ModeShopLab == GameProcess.State)

                {
                    PlayerPrefs.SetInt("0021Stars", 0);
                    Debug.Log("Buy Lab Theme!");
                    PlayerPrefs.SetInt("Lab", MainMenu.UnlockCosts[1]);
                    GameProcess.State = GameProcess.ModeMainMenuLab;
                    PlayerPrefs.Save();
                }
                if (GameProcess.ModeUnlockLabYesNo == GameProcess.State)
                {
                    if (MainMenu.UnlockCosts[0] <= MenuScoresCounter.TotalStarsCounter())
                    {
                        Debug.Log("Unlock Lab Theme!!");
                        PlayerPrefs.SetInt("Lab", MainMenu.UnlockCosts[0]);
                        GameProcess.State = GameProcess.ModeMainMenuBar;
                        PlayerPrefs.SetInt("0021Stars", 0);
                        PlayerPrefs.Save();
                    }
                    else
                    {
                        Debug.Log("Player does not have Stars -> Go to Shop!");
                        GameProcess.State = GameProcess.ModeShopLab;
                    }
                }
                if (GameProcess.ModeShopFactory == GameProcess.State)

                {
                    PlayerPrefs.SetInt("0031Stars", 0);

                    Debug.Log("Buy Factory Theme!");
                    PlayerPrefs.SetInt("Factory", MainMenu.UnlockCosts[2]);
                    GameProcess.State = GameProcess.ModeMainMenuFactory;
                    PlayerPrefs.Save();
                }
                if (GameProcess.ModeUnlockFactoryYesNo == GameProcess.State)
                {
                    if (MainMenu.UnlockCosts[2] <= MenuScoresCounter.TotalStarsCounter())
                    {
                        Debug.Log("Unlock Factory Theme!!");
                        PlayerPrefs.SetInt("0031Stars", 0);
                        PlayerPrefs.SetInt("Factory", MainMenu.UnlockCosts[2]);
                        GameProcess.State = GameProcess.ModeMainMenuFactory;
                        PlayerPrefs.Save();
                    }
                    else
                    {
                        Debug.Log("Player does not have Stars -> Go to Shop!");
                        GameProcess.State = GameProcess.ModeShopFactory;
                    }
                }


                MainMenu.ChangeState();
            }
        }
    }