Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (_selectionscript.selectionIs == 3 && Input.GetKey(KeyCode.Return))
     {
         _selectionscript.selectionIs = 99;
         Slot1.selectionIs            = 99;
         Slot2.selectionIs            = 99;
         animUI.SetBool("isSelected", true);
     }
     if (_selectionscript.selectionIs == 0 && Input.GetKey(KeyCode.Return))
     {
         _selectionscript.selectionIs = 99;
         Slot1.selectionIs            = 99;
         Slot2.selectionIs            = 99;
         animUI.SetBool("TransformSelected", true);
     }
     if (animUI.GetBool("isSelected") == true || animUI.GetBool("TransformSelected") == true)
     {
         _selectionscript.selectionIs = 99;
         Slot1.selectionIs            = 99;
         Slot2.selectionIs            = 99;
     }
     if (Input.GetKey(KeyCode.Escape) && animUI.GetBool("isSelected") == true)
     {
         animUI.SetBool("isSelected", false);
         animUI.SetTrigger("Unselect");
     }
     if (Input.GetKey(KeyCode.Escape) && animUI.GetBool("TransformSelected") == true)
     {
         _selectionscript = GetComponent <MenuPauseSelectionScript>();
         animUI.SetBool("TransformSelected", false);
     }
     if (_selectionscript.selectionIs == 1 && Input.GetKey(KeyCode.Return))
     {
         SceneManager.UnloadScene("Menu");
         Time.timeScale = 1;
     }
     if (_selectionscript.selectionIs == 2 && Input.GetKey(KeyCode.Return))
     {
         Time.timeScale = 1;
         SceneManager.LoadScene("Menu Inicial", LoadSceneMode.Single);
     }
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     _selectionscript = GetComponent <MenuPauseSelectionScript>();
     animUI           = GetComponentInParent <Animator>();
 }