Esempio n. 1
0
    private void OpenWorldMenu()
    {
        var menuItems = new List<IMenuItem>();

        var toggle = new MenuToggle("Blackout", "GTAV_DAWGS", isonblackout);
        toggle.Changed += (sender, args) =>
        {
            var tg = sender as MenuToggle;
            if (tg == null)
            {
                return;
            }
            isonblackout = tg.Value;
            Blackout(tg.Value);
        };
        menuItems.Add(toggle);

        toggle = new MenuToggle("Stop Time", "TODO: Add smth here", timestopped);
        toggle.Changed += (sender, args) =>
        {
            var tg = sender as MenuToggle;
            if (tg == null)
            {
                return;
            }
            timestopped = tg.Value;
            Stoptime(tg.Value);
        };
        menuItems.Add(toggle);
        //MenuNumericScroller

        var text = new MenuLabel("Time: " + World.CurrentDayTime.Hours + ":" + World.CurrentDayTime.Minutes, false);
        menuItems.Add(text); //TODO: MAKE THIS UPDATE

        var button = new MenuButton("+1 hour", "time flies yo");
        button.Activated += (sender, args) => Function.Call(Hash.ADD_TO_CLOCK_TIME, 1, 0, 0);
        menuItems.Add(button);

        button = new MenuButton("-1 hour", "time flies yo");
        button.Activated += (sender, args) => Function.Call(Hash.ADD_TO_CLOCK_TIME, -1, 0, 0);
        menuItems.Add(button);

        button = new MenuButton("Destroy Cameras", "ezpz heists (untested)");
        button.Activated += (sender, args) => GTA.World.DestroyAllCameras();
        menuItems.Add(button);

        button = new MenuButton("Weather: Clean", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.Clear);
        menuItems.Add(button);

        button = new MenuButton("Weather: ExtraSunny", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.ExtraSunny);
        menuItems.Add(button);

        button = new MenuButton("Weather: Christmas", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.Christmas);
        menuItems.Add(button);

        button = new MenuButton("Weather: Snow", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.Snowing);
        menuItems.Add(button);

        button = new MenuButton("Weather: Rain", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.Raining);
        menuItems.Add(button);

        button = new MenuButton("Weather: Blizzard", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.Blizzard);
        menuItems.Add(button);

        button = new MenuButton("Weather: ThunderStorm", "Watch dem clouds");
        button.Activated += (sender, args) => this.setweather(Weather.ThunderStorm);
        menuItems.Add(button);

        var numerogg = new MenuNumericScroller(("Gravity Level"), "0 is normal, 3 is fly", 0, 3, 1, grav);
        numerogg.Changed += numerogg_Changed;
        menuItems.Add(numerogg);
        //button = new MenuButton("Goto Mission Marker" + GTA.World.GetActiveBlips().Length, "ezpz races");
        //button.Activated += (sender, args) => this.GotoMissionMarker2();
        //menuItems.Add(button);

        this.View.AddMenu(new Menu("World Menu", menuItems.ToArray()));
    }
Esempio n. 2
0
 internal static void SetWantedLevel(MenuNumericScroller sender)
 {
     WantedLevel = (int) sender.Value;
 }
Esempio n. 3
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    private void OpenVehicleMenu(Vehicle veh)
    {
        var menuItems = new List<IMenuItem>();
        curveh = veh;
        List<VehicleColor> colorlist = new List<VehicleColor>();
        colorlist.AddRange((IEnumerable<VehicleColor>)Enum.GetValues(typeof(VehicleColor)));
        List<string> colornamelist = new List<string>();
        int clrno = 1;
        int prlno = 1;
        int crntno = 0;
        foreach (VehicleColor clr in colorlist)
        {
            crntno++;
            if (veh.PrimaryColor.ToString() == clr.ToString())
            {
                clrno = crntno;
            }
            if (veh.PearlescentColor.ToString() == clr.ToString())
            {
                prlno = crntno;
            }
            colornamelist.Add(clr.ToString());
        }

        var enumm = new MenuEnumScroller("Color", "Chrome, Epsilon, we have all", colornamelist.ToArray(), (clrno - 1));
        enumm.Activated += enumm_Activated;
        menuItems.Add(enumm);

        var enumm2 = new MenuEnumScroller("Pearlescent", "Chrome, Epsilon, we have all", colornamelist.ToArray(), (prlno - 1));
        enumm2.Activated += enumm2_Activated;
        menuItems.Add(enumm2);

        var button = new MenuButton("RGB car primary color", "First r, then g and then b");
        button.Activated += (sender, args) => this.rgbcarprimcolor(veh);
        menuItems.Add(button);

        button = new MenuButton("RGB car secondary color", "First r, then g and then b");
        button.Activated += (sender, args) => this.rgbcarseccolor(veh);
        menuItems.Add(button);

        button = new MenuButton("HEX car primary color", "Just hex like ff00ff");
        button.Activated += (sender, args) => this.hexcarprimcolor(veh);
        menuItems.Add(button);

        button = new MenuButton("HEX car secondary color", "Just hex like ff00ff");
        button.Activated += (sender, args) => this.hexcarseccolor(veh);
        menuItems.Add(button);

        button = new MenuButton("Clear car custom colors", "");
        button.Activated += (sender, args) => this.rgbcarclean(veh);
        menuItems.Add(button);

        //button = new MenuButton("Save Car To file", "ex input: idkrly.txt");
        //button.Activated += (sender, args) => this.SaveCarToFile(veh, Game.GetUserInput(26));
        //menuItems.Add(button);
        //http://i1.kym-cdn.com/photos/images/newsfeed/000/232/114/e39.png
        //button = new MenuButton("Load Car From file", "ex input: idkrly.txt");
        //button.Activated += (sender, args) => this.LoadCarFromFile(Game.GetUserInput(26));
        //menuItems.Add(button);

        button = new MenuButton("Open All Doors", "titan ftw");
        button.Activated += (sender, args) => this.Dooropen(veh);
        menuItems.Add(button);

        button = new MenuButton("Close All Doors", "titan ftw");
        button.Activated += (sender, args) => this.Doorclose(veh);
        menuItems.Add(button);

        button = new MenuButton("Change Plate", "SWAGYOLO ftw");
        button.Activated += (sender, args) => this.changeplate(veh);
        menuItems.Add(button);

        button = new MenuButton("Change Plate Type", "YANKTOOOOOOON");
        button.Activated += (sender, args) => this.changeplatetype(veh);
        menuItems.Add(button);

        var numero = new MenuNumericScroller("Light multiplier", "", 1, 1001, 10);
        numero.Changed += numero_Changed;
        menuItems.Add(numero);

        var numero2 = new MenuNumericScroller("Speed multiplier", "", 1, 1001, 10);
        numero2.Changed += numero2_Changed;
        menuItems.Add(numero2);

        button = new MenuButton("Pimp My Ride", "Nice Wheels m8");
        button.Activated += (sender, args) => this.pimpmyride(veh);
        menuItems.Add(button);

        button = new MenuButton("Depimp My Ride", "n00b Wheels m8");
        button.Activated += (sender, args) => this.depimpmyride(veh);
        menuItems.Add(button);

        button = new MenuButton("Fix Dem Ride", "nice n clean");
        button.Activated += (sender, args) => this.FixRide(veh);
        menuItems.Add(button);

        button = new MenuButton("Fix & God Dem Ride", "Dem wheels is broken");
        button.Activated += (sender, args) => this.FixGodRide(veh);
        menuItems.Add(button);

        button = new MenuButton("RC Menu", "BTTF");
        button.Activated += (sender, args) => this.OpenVehicleRCMenu(veh);
        menuItems.Add(button);

        button = new MenuButton("TP Menu", "Bzzzt");
        button.Activated += (sender, args) => this.OpenVehicleTPMenu(veh);
        menuItems.Add(button);

        if (veh.FriendlyName.Length > 7)
        {
            this.View.AddMenu(new Menu(("Vehicle Menu (" + veh.FriendlyName.Substring(0, 7) + ")"), menuItems.ToArray()));
        }
        else
        {
            this.View.AddMenu(new Menu(("Vehicle Menu (" + veh.FriendlyName + ")"), menuItems.ToArray()));
        }
    }
Esempio n. 4
0
    //TODO: Animations
    private void OpenVehicleRCMenu(Vehicle veh)
    {
        var menuItems = new List<IMenuItem>();
        var button = new MenuButton("Explode", "BOOOM");
        button.Activated += (sender, args) => this.ExplodeVehicle(veh);
        menuItems.Add(button);

        var numero3 = new MenuNumericScroller("RC: Forward", "BTTF IS REAL", 1, 1001, 10);
        numero3.Activated += numero3_Changed;
        menuItems.Add(numero3);

        button = new MenuButton("RC: Stop", "BTTF IS REAL");
        button.Activated += (sender, args) => car_go(veh, 0f);
        menuItems.Add(button);

        var numero4 = new MenuNumericScroller("RC: Use Horn", "DOOOOOOOOOOOOOOOT", 1000, 100000, 1000);
        numero4.Activated += numero4_Changed;
        menuItems.Add(numero4);

        var togglee = new MenuToggle("RC: Control Engine", "FTTF FTW", veh.EngineRunning);
        togglee.Changed += (sender, args) =>
        {
            var tg = sender as MenuToggle;
            if (tg == null)
            {
                return;
            }
            veh.EngineRunning = tg.Value;
            veh.LightsOn = tg.Value;
        };
        menuItems.Add(togglee);

        if (veh.FriendlyName.Length > 6)
        {
            this.View.AddMenu(new Menu(("Vehicle RC Menu (" + veh.FriendlyName.Substring(0, 6) + ")"), menuItems.ToArray()));
        }
        else
        {
            this.View.AddMenu(new Menu(("Vehicle RC Menu (" + veh.FriendlyName + ")"), menuItems.ToArray()));
        }
    }
Esempio n. 5
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    private void OpenVehicleMarkMenu()
    {
        var menuItems = new List<IMenuItem>();
        var text = (markedvehicle != null) ? new MenuLabel(("Marked Vehicle: " + markedvehicle.FriendlyName), true) : new MenuLabel(("Marked Vehicle: None"), true);
        menuItems.Add(text);

        if (Game.Player.Character.IsInVehicle())
        {
            var button = new MenuButton("Mark the vehicle I'm in", (Game.Player.Character.CurrentVehicle.FriendlyName));
            button.Activated += (sender, args) => this.MarkVehicleImIn();
            menuItems.Add(button);
        }
        else
        {
            text = new MenuLabel("You are not in a Vehicle");
            menuItems.Add(text);
        }

        var toggle = new MenuToggle("Use markgun", "Just aim at a vehicle", markgun);
        toggle.Changed += (sender, args) =>
        {
            var tg = sender as MenuToggle;
            if (tg == null)
            {
                return;
            }
            markgun = tg.Value;
        };
        menuItems.Add(toggle);

        if (Game.Player.LastVehicle != null || Game.Player.LastVehicle.FriendlyName != "NULL")
        {
            var button = new MenuButton("Mark my last vehicle", Game.Player.LastVehicle.FriendlyName);
            button.Activated += (sender, args) => this.MarkLastVehicle();
            menuItems.Add(button);
        }
        else
        {
            text = new MenuLabel("You weren't in a Vehicle");
            menuItems.Add(text);
        }

        if (markedvehicle != null && markedvehicle.Exists())
        {
            var button = new MenuButton("Unmark", "");
            button.Activated += (sender, args) => this.UnMark();
            menuItems.Add(button);
        }
        else
        {
            markedvehicle = null;
            if (curmark == 1)
            {
                markedvehicle1 = markedvehicle;
            }
            else if (curmark == 2)
            {
                markedvehicle2 = markedvehicle;
            }
            else if (curmark == 3)
            {
                markedvehicle3 = markedvehicle;
            }
        }
        if (markedvehicle1 != null && markedvehicle1.FriendlyName != "NULL" && markedvehicle1.Exists())
        {
            var button = new MenuButton("Open Marked Menu 1", "");
            button.Activated += (sender, args) => this.OpenVehicleMenu(markedvehicle1);
            menuItems.Add(button);
            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle1, true);
        }
        else
        {
            markedvehicle1 = null;
        }

        if (markedvehicle2 != null && markedvehicle2.FriendlyName != "NULL" && markedvehicle2.Exists())
        {
            var button = new MenuButton("Open Marked Menu 2", "");
            button.Activated += (sender, args) => this.OpenVehicleMenu(markedvehicle2);
            menuItems.Add(button);
            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle2, true);
        }
        else
        {
            markedvehicle2 = null;
        }

        if (markedvehicle3 != null && markedvehicle3.FriendlyName != "NULL" && markedvehicle3.Exists())
        {
            var button = new MenuButton("Open Marked Menu 3", "");
            button.Activated += (sender, args) => this.OpenVehicleMenu(markedvehicle3);
            menuItems.Add(button);
            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle3, true);
        }
        else
        {
            markedvehicle3 = null;
        }

        var numero = new MenuNumericScroller(("Switch Marked Vehicle"), "", 1, 3, 1, (curmark - 1));
        numero.Changed += numero_Activated;
        menuItems.Add(numero);

        Markmenu = new Menu("(Vehicle) Mark Menu", menuItems.ToArray());
        this.View.AddMenu(Markmenu);
    }
Esempio n. 6
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    private void OpenPedMarkMenu()
    {
        var menuItems = new List<IMenuItem>();
        //TODO: Shoot with explosions of the selected ped
        var toggle = new MenuToggle("Use markgun", "Just aim at a ped", markgunped);
        toggle.Changed += (sender, args) =>
        {
            var tg = sender as MenuToggle;
            if (tg == null)
            {
                return;
            }
            markgunped = tg.Value;
        };
        menuItems.Add(toggle);

        if (markedped != null && markedped.Exists() && markedped.IsAlive)
        {
            var button = new MenuButton("Unmark", "");
            button.Activated += (sender, args) => this.UnMark();
            menuItems.Add(button);

            button = new MenuButton("Set as Framed Ped", "Go to weapon menu to activate");
            button.Activated += (sender, args) => this.FramePed();
            menuItems.Add(button);
        }
        else
        {
            markedped = null;
            if (curmarkped == 1)
            {
                markedped1 = markedped;
            }
            else if (curmarkped == 2)
            {
                markedped2 = markedped;
            }
            else if (curmarkped == 3)
            {
                markedped3 = markedped;
            }
        }
        if (markedped1 != null && markedped1.Exists() && markedped1.IsAlive)
        {
            var button = new MenuButton("Open Marked Menu 1", "");
            button.Activated += (sender, args) => this.OpenPlayerMenu(markedped1);
            menuItems.Add(button);
            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped1, true);
        }
        else
        {
            markedped1 = null;
        }

        if (markedped2 != null && markedped2.Exists() && markedped2.IsAlive)
        {
            var button = new MenuButton("Open Marked Menu 2", "");
            button.Activated += (sender, args) => this.OpenPlayerMenu(markedped2);
            menuItems.Add(button);
            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped2, true);
        }
        else
        {
            markedped2 = null;
        }

        if (markedped3 != null && markedped3.Exists() && markedped3.IsAlive)
        {
            var button = new MenuButton("Open Marked Menu 3", "");
            button.Activated += (sender, args) => this.OpenPlayerMenu(markedped3);
            menuItems.Add(button);
            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped3, true);
        }
        else
        {
            markedped3 = null;
        }

        var numerog = new MenuNumericScroller(("Switch Marked Ped"), "", 1, 3, 1, (curmarkped - 1));
        numerog.Changed += numerog_Changed;
        menuItems.Add(numerog);

        Markmenu = new Menu("(Ped) Mark Menu", menuItems.ToArray());
        this.View.AddMenu(Markmenu);
    }
Esempio n. 7
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 public static MenuNumericScroller WithNumericActions(this MenuNumericScroller numScroller, Action <double> changeAction, Action <double> activateAction)
 {
     numScroller.Changed   += (sender, args) => changeAction.Invoke(numScroller.Value);
     numScroller.Activated += (sender, args) => activateAction.Invoke(numScroller.Value);
     return(numScroller);
 }
Esempio n. 8
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 internal static void SetWantedLevel(MenuNumericScroller sender)
 {
     WantedLevel = (int)sender.Value;
 }
Esempio n. 9
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    private void SublimePlayerMenu()
    {
        List <IMenuItem> playerMenuItems = new List <IMenuItem>();

        var buttonTeleport = new MenuButton("Teleport Menu");

        buttonTeleport.Activated += (sender, args) => SublimeTeleportMenu();
        playerMenuItems.Add(buttonTeleport);

        var buttonFixPlayer = new MenuButton("Fix Player");

        buttonFixPlayer.Activated += (sender, args) => PlayerFunctions.FixPlayer();
        playerMenuItems.Add(buttonFixPlayer);

        var buttonSetMoney = new MenuButton("Set Money");

        buttonSetMoney.Activated += (sender, args) => PlayerFunctions.SetMoney();
        playerMenuItems.Add(buttonSetMoney);

        var buttonAddMoney = new MenuButton("Add Money");

        buttonAddMoney.Activated += (sender, args) => PlayerFunctions.AddMoney();
        playerMenuItems.Add(buttonAddMoney);

        var numericWantedLevel = new MenuNumericScroller("Set Wanted Level", "", 0.0f, 5.0f, 1.0f, PlayerFunctions.WantedLevel);

        numericWantedLevel.Changed += (sender, args) => PlayerFunctions.SetWantedLevel(numericWantedLevel);
        playerMenuItems.Add(numericWantedLevel);

        var toggleNeverWanted = new MenuToggle("Never Wanted", "", PlayerFunctions.IsPlayerNeverWanted);

        toggleNeverWanted.Changed += (sender, args) => PlayerFunctions.ToggleNeverWanted();
        playerMenuItems.Add(toggleNeverWanted);

        var toggleInvincible = new MenuToggle("Invincible", "", PlayerFunctions.IsPlayerInvincible);

        toggleInvincible.Changed += (sender, args) => PlayerFunctions.ToggleInvincibility();
        playerMenuItems.Add(toggleInvincible);

        var toggleSuperJump = new MenuToggle("Super Jump", "", PlayerFunctions.CanPlayerSuperJump);

        toggleSuperJump.Changed += (sender, args) => PlayerFunctions.ToggleSuperJump();
        playerMenuItems.Add(toggleSuperJump);

        var toggleFastRun = new MenuToggle("Fast Run", "", PlayerFunctions.CanPlayerFastRun);

        toggleFastRun.Changed += (sender, args) => PlayerFunctions.ToggleFastRun();
        playerMenuItems.Add(toggleFastRun);

        var toggleFastSwim = new MenuToggle("Fast Swim", "", PlayerFunctions.CanPlayerFastSwim);

        toggleFastSwim.Changed += (sender, args) => PlayerFunctions.ToggleFastSwim();
        playerMenuItems.Add(toggleFastSwim);

        var toggleNoNoise = new MenuToggle("No Noise", "", PlayerFunctions.IsPlayerNoiseless);

        toggleNoNoise.Changed += (sender, args) => PlayerFunctions.ToggleNoNoise();
        playerMenuItems.Add(toggleNoNoise);

        var toggleUnlimitedStamina = new MenuToggle("Unlimited Stamina", "", PlayerFunctions.HasPlayerUnlimitedStamina);

        toggleUnlimitedStamina.Changed += (sender, args) => PlayerFunctions.ToggleUnlimitedStamina();
        playerMenuItems.Add(toggleUnlimitedStamina);

        var toggleUnlimitedBreath = new MenuToggle("Unlimited Breath", "", PlayerFunctions.HasPlayerUnlimitedBreath);

        toggleUnlimitedBreath.Changed += (sender, args) => PlayerFunctions.ToggleUnlimitedBreath();
        playerMenuItems.Add(toggleUnlimitedBreath);

        var toggleUnlimitedAbility = new MenuToggle("Unlimited Special Ability", "", PlayerFunctions.HasPlayerUnlimitedAbility);

        toggleUnlimitedAbility.Changed += (sender, args) => PlayerFunctions.ToggleUnlimitedAbility();
        playerMenuItems.Add(toggleUnlimitedAbility);

        PlayerMenu = new GTA.Menu("Player Options", playerMenuItems.ToArray());
        DrawMenu(PlayerMenu);
    }