public ActionResult Index() { string s = MenuMgr.CreateBtn(); LogFactory.GetLog(typeof(HomeController)).Info("接收"); if (HttpContext.Request.HttpMethod == "GET") { var v = Verify.CreateVerifyModel(HttpContext.ApplicationInstance.Context); if (v.Signature == null) { return(Content("null")); } // v.Token = WXTokenHelper.GetTokenBYXml(); v.Token = ConfigManager.GetConfigFirst().Token; if (Verify.IsFromWeiXin(v)) { return(Content(v.Echostr)); } return(Content("false")); } else if (HttpContext.Request.HttpMethod == "POST") { WXPost p = new WXPost(); p.ProcessRequest(this.HttpContext.ApplicationInstance.Context); } return(Content("")); }
protected void Page_Load(object sender, EventArgs e) { List <MainMenu> mlist = MenuMgr.getInstance().menuList; foreach (var item in mlist) { genMenu(item); } }
public static MenuMgr getInstance() { if (s_obj == null) { s_obj = new MenuMgr(); s_obj.init(); } return(s_obj); }
// Delegate method to sceneLoaded - sets new scene name private void GetCurrentSceneName(Scene scene, LoadSceneMode mode) { curScene = scene.name; // Setup references to game objects if (curScene == "MainMenu") { menuMgr = GameObject.FindGameObjectWithTag("MenuMgr").GetComponent <MenuMgr>(); } else if (curScene == "flatRiver") { playerInput = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInput>(); } }
private void genShortCutMenu() { try { // 生成快捷菜单 List <MainMenu> menuList = MenuMgr.getInstance().menuList; foreach (var m in menuList) { TableCell td = new TableCell(); Label L = new Label(); L.Text = m.m_name; L.CssClass = "cShortCutTitle"; td.Controls.Add(L); td.Controls.Add(m.m_dst); shortCutMenu.Cells.Add(td); } } catch (System.Exception ex) { LOGW.Info(ex.ToString()); } }