Esempio n. 1
0
        static void Main()
        {
            float lastFrame = 0;
            var   mm        = new MenuManager();
            var   sc        = new SceneGraph(new Vector2(1920, 1080), "C# Window", mm);
            var   win       = sc.Win;

            /*var a = new AnimatedSprite(new[] {
             *  "C:\\Users\\jerem\\Pictures\\PixelArt\\Bowser.png",
             *  "C:\\Users\\jerem\\Pictures\\PixelArt\\BowserPink.png",
             *  "C:\\Users\\jerem\\Pictures\\PixelArt\\BowserBlue.png", },
             * 1, Vector2.Zero, new Vector2(64, 96), new Vector2(3, 3));
             * var font = new Font("D:/Code/Epitech/PL/RetroGame/RetroGame/RenderEngine/RenderEngineTesting/Fonts/Roboto.ttf", 36);
             */
            var a = new AnimatedSprite(new[] {
                @"D:\Projects\Github Projects\RetroGame\RetroGame\x64\Release\Sprites\Bowser.png",
                @"D:\Projects\Github Projects\RetroGame\RetroGame\x64\Release\Sprites\BowserPink.png",
                @"D:\Projects\Github Projects\RetroGame\RetroGame\x64\Release\Sprites\BowserBlue.png",
            },
                                       1, Vector2.Zero, new Vector2(64, 96), new Vector2(3, 3));
            var font   = new Font(@"D:\Projects\Github Projects\RetroGame\RetroGame\x64\Release\Fonts\Roboto.ttf", 36);
            var tb     = new TextBlock(new Vector2(win.Size.X, 0), "", IMenu.Anchor.BottomRight, font, Vector2.One * 10);
            var button = new Button(win.Size / 2, "this is a button", IMenu.Anchor.Center, font, Vector2.One * 10);
            //var field = new TextBox(new Vector2(win.Size.X / 2, 0), IMenu.Anchor.Bot, font, Vector2.One * 10);
            var field = new TextBox(win.Size / 2, IMenu.Anchor.Center, font, Vector2.One * 10);

            button.OnMousePress  += (k, x, y) => Console.WriteLine($"Tamer {k} {x} {y}");
            tb.OnScroll          += (x, y) => Console.WriteLine($"Scroll {x} {y}");
            field.OnCharReceived += (c) => Console.WriteLine($"WOLA ON A RECU {c}");
            sc.AddNode(a);
            mm.AddNode(tb);
            //mm.AddNode(button);
            mm.AddNode(field);
            var stopwatch = new Stopwatch();

            stopwatch.Start();
            var r = new Random();

            while (!win.ShouldClose())
            {
                float currentFrame = (float)stopwatch.Elapsed.TotalSeconds;
                var   deltaTime    = currentFrame - lastFrame;
                tb.Text   = $"{Math.Round(1 / deltaTime)}fps / {Math.Round(deltaTime * 1000)}ms";
                lastFrame = currentFrame;
                sc.Update(deltaTime);
                sc.Render(deltaTime);
            }
            sc.Dispose();
        }
Esempio n. 2
0
 public void AddRenderItem(IGraphNode item)
 {
     if (item is IMenu m)
     {
         _menuManager.AddNode(m);
     }
     else
     {
         _sceneGraph.AddNode(item);
     }
 }