Esempio n. 1
0
    private void ChangeState( MenuMainState lastState, bool up)
    {
        int nextState = 0;
        int previousState = 0;

        if((int)lastState == 0)
        {
            nextState = 2;
            previousState = 1;
        }
        else if((int)lastState == 1)
        {
            nextState = 0;
            previousState = 2;
        }
        else if((int)lastState == 2)
        {
            nextState = 1;
            previousState = 0;
        }

        if(up)
        {
            _menuMainState = (MenuMainState)nextState;
        }
        else
        {
            _menuMainState = (MenuMainState)previousState;
        }
        UpdateSprites();
    }
Esempio n. 2
0
    private void ChangeState(MenuMainState lastState, bool up)
    {
        int nextState     = 0;
        int previousState = 0;

        if ((int)lastState == 0)
        {
            nextState     = 2;
            previousState = 1;
        }
        else if ((int)lastState == 1)
        {
            nextState     = 0;
            previousState = 2;
        }
        else if ((int)lastState == 2)
        {
            nextState     = 1;
            previousState = 0;
        }

        if (up)
        {
            _menuMainState = (MenuMainState)nextState;
        }
        else
        {
            _menuMainState = (MenuMainState)previousState;
        }
        UpdateSprites();
    }
Esempio n. 3
0
 private void Awake()
 {
     _menuMainState = MenuMainState.Play;
 }
Esempio n. 4
0
 private void Awake()
 {
     _menuMainState = MenuMainState.Play;
 }