public async void Deconnecter() { menu = MenuLoader.instance; await RequetteAsyncDeconnecter(); menu.Deconnecter(); }
private void method_8() { FormSplashHelper.MsgWait("正在准备系统主界面..."); base.WindowState = FormWindowState.Maximized; Rectangle rectangle = PropertyUtil.GetRectangle("Site", new Rectangle(10, 10, base.Width, base.Height)); rectangle.X = (rectangle.X < 100) ? 0 : rectangle.X; rectangle.Y = (rectangle.Y < 100) ? 0 : rectangle.Y; base.StartPosition = FormStartPosition.Manual; base.Bounds = rectangle; base.FormClosing += new FormClosingEventHandler(this.NormalMainForm_FormClosing); this.navigatePage_0 = new NavigatePage(); this.navigatePage_0.Dock = DockStyle.Left; base.Controls.Add(this.navigatePage_0); TreeLoader.Load(this.navigatePage_0, this.dockPanel1, "/Aisino/Tree", false); this.navigateToolScrip_0 = new NavigateToolScrip(); this.navigateToolScrip_0.Dock = DockStyle.Top; base.Controls.Add(this.navigateToolScrip_0); this.navigateToolScrip_0.Load(this.method_9("1"), this.navigatePage_0.Nodes); this.navigateToolScrip_0.ItemAdd += new EventHandler(this.navigateToolScrip_0_ItemAdd); this.contextMenuStrip_0 = new ContextMenuStrip(); MenuLoader.Load(this.contextMenuStrip_0.Items, this.dockPanel1, "/Aisino/Menu"); if (this.contextMenuStrip_0.Items.Count > 0) { base._menu = this.contextMenuStrip_0; } base.Controls.Add(base.statusStrip1); FormSplashHelper.MsgWait(); }
public ActionResult Menu() { var uId = UserInfo.Uid; var rId = UserInfo.UserRid; var menuLoader = new MenuLoader(); var model = menuLoader.Load(uId, rId).ToList(); return(PartialView("_Menu", model)); }
public void Click() { GameObject eventTrigger = GameObject.FindGameObjectWithTag("Menu.Trigger"); MenuLoader ml = eventTrigger.GetComponent <MenuLoader>(); DataStructure dt; dt.color = color.posibleColor; Color a; Debug.Log(dt.color); switch (dt.color) { case ColorPicker.PossibleColor.Red: a = Color.red; break; case ColorPicker.PossibleColor.Green: a = Color.green; break; case ColorPicker.PossibleColor.Yellow: a = Color.yellow; break; case ColorPicker.PossibleColor.Orange: a = Color.Lerp(Color.red, Color.yellow, .5f); break; case ColorPicker.PossibleColor.Blue: a = Color.blue; break; case ColorPicker.PossibleColor.Cyan: a = Color.cyan; break; case ColorPicker.PossibleColor.White: a = Color.white; break; case ColorPicker.PossibleColor.Black: a = Color.black; break; case ColorPicker.PossibleColor.Gray: a = Color.gray; break; default: a = Color.white; break; } dt.colorUI = a; dt.text = input.text; ml.AddItem(dt); field.Close(); }
void loadData() { GameObject loaderobj = GameObject.FindWithTag("Loader"); Loader = loaderobj.GetComponent <MenuLoader> (); amplitude = Loader.Amplitude; frequency = Loader.Frequency; ymult = Loader.YMult; rendDist = Loader.ViewDistance; }
void Start() { seed = MakeSeed(); GameObject loaderobj = GameObject.FindWithTag("Loader"); Loader = loaderobj.GetComponent <MenuLoader> (); MapSize = Loader.MapSize; distance = Loader.ViewDistance; //Map_Gen map = Origin.GetComponent<Map_Gen>(); currentX = 0; //player cords currentZ = 0; //grid[0,0] = Origin; //makeGround(0,0); //generate starting zone LodScreen.OutOf = (MapSize + MapSize) * (MapSize + MapSize); /* * for (int z = -MapSize; z <= MapSize; z++) * { * for (int x = -MapSize; x <= MapSize; x++) * { * chonk(x,z); * LodScreen.Current++; * //StartCoroutine(Example(x,z)); * } * } */ StartCoroutine(StartingChunks()); lastX = 0; //when ground was last generated lastZ = 0; currentX = Player.transform.position.x / 100f; currentZ = Player.transform.position.z / 100f; distX = lastX - currentX; distZ = lastZ - currentZ; /*for(int i = 1; i < 25;i++){ * chonk(-1,i); * chonk(0,i); * chonk(1,i); * }*/ //makeGround(Mathf.RoundToInt(currentX),Mathf.RoundToInt(currentZ)); }
void LoadInts() { GameObject loaderobj = GameObject.FindWithTag("Loader"); Loader = loaderobj.GetComponent <MenuLoader> (); trees = Loader.Trees; small_rocks = Loader.Rocks; flints = Loader.Flints; logs = Loader.Logs; busheses = Loader.Bushes; }
/// <summary> /// Загрузка главного меню игры. /// </summary> protected void LoadMenu() { Model = MenuLoader.Load(); if (View != null) { View.SendCameraSizeDelegateSending(Model.SetCameraSize); View.SendCameraSizeToModel(); } Model.ModelLogic.LoadAnotherModel += LoadAnotherModel; ((MenuLogic)Model.ModelLogic).CloseApplication += CloseApplication; }
// Start is called before the first frame update void Start() { if (instance == null) { instance = this; } menuLoader = FindObjectOfType <MenuLoader>(); createAccInfoText.text = ""; loginAccInfoText.text = ""; Enjin.SDK.Core.Enjin.StartPlatform(PLATFORM_URL, APP_ID, APP_SECRET); LoginAdmin(); }
// Start is called before the first frame update void Start() { menuLoader = FindObjectOfType <MenuLoader>(); spriteHandler = FindObjectOfType <SpriteHandler>(); rb = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); //need to check which skin the player picked on menu screen //create a class that manages sprites (SpriteManager), make a static class object internally (see AccountManager as example), then use this to determine what the player sprite should be upon start //OR just use WalletManager to manage checks for wallet balance specific to the skin token id spriteRenderer.sprite = playSkins[spriteHandler.GetActiveSkinIndex()]; screenWidth = Screen.width; }
public bool LoadGameInitialization(Ruleset ruleset, string saveFileName) { var rules = RulesParser.ParseRules(ruleset); CityLoader.LoadCities(ruleset); MenuLoader.LoadMenus(ruleset); // Read SAV file & RULES.txt CurrentPlayer = new LocalPlayer(this); ClassicSaveLoader.LoadSave(ruleset, saveFileName, rules, CurrentPlayer); Images.LoadGraphicsAssetsFromFiles(ruleset, rules); //ViewPiece.ActiveXY = gameData.ActiveCursorXY; return(true); }
private void SetupOrders(Game instance) { var improvements = instance.TerrainImprovements.Values; var orderText = MenuLoader.For("ORDERS"); Orders = improvements.Select(i => new ImprovementOrder(i, this, instance, orderText.FirstOrDefault(mi => string.Equals(mi.Shortcut, i.Shortcut, StringComparison.InvariantCultureIgnoreCase)))).Cast <Order>() .ToList(); Orders.Add(new BuildCity(this, orderText.First(mi => mi.Shortcut == "b").MenuText, instance)); Orders.Add(new PillageOrder(this, orderText.First(mi => mi.Shortcut == "Shift+P").MenuText, instance)); Orders.Add(new FortifyOrder(this, orderText.Last(mi => mi.Shortcut == "f").MenuText, instance)); Orders.Add(new SkipOrder(this, orderText.First(mi => mi.Shortcut == "SPACE").MenuText, instance)); Orders.Add(new WaitOrder(this, orderText.First(mi => mi.Shortcut == "w").MenuText, instance)); Orders.Add(new UnloadOrder(this, orderText.First(mi => mi.Shortcut == "u").MenuText)); Orders.Add(new SleepOrder(this, orderText.First(mi => mi.Shortcut == "s").MenuText, instance)); Orders.Add(new GotoOrder(this, orderText.First(mi => mi.Shortcut == "g").MenuText, instance)); UpdateOrders(CurrentPlayer.ActiveTile, CurrentPlayer.ActiveUnit); }
internal static bool StartPreMade(Main mainForm, Ruleset ruleset, string mapFileName) { Labels.UpdateLabels(ruleset); MenuLoader.LoadMenus(ruleset); CityLoader.LoadCities(ruleset); var config = new GameInitializationConfig { RuleSet = ruleset }; config.PopUps = PopupBoxReader.LoadPopupBoxes(config.RuleSet.Root); try { PopupBox CorrectedPopup(string popupId) { var popUp = config.PopUps[popupId]; if (popUp.Options != null && popUp.Options.Count != 0) { return(popUp); } popUp.Options = new[] { popUp.Text[^ 2], popUp.Text[^ 1] };
void RayDown() { transform.position += new Vector3(0f, 20, 0f); RaycastHit hit; if (Physics.Raycast(transform.position, new Vector3(0, -90, 0), out hit, 150)) { transform.position = hit.point; } try{ GameObject loaderobj = GameObject.FindWithTag("Loader"); Loader = loaderobj.GetComponent <MenuLoader> (); }catch {} if (Loader != null) { fov = Loader.FOV; } }
/// <summary> /// Initializing the menu items /// </summary> /// <returns></returns> private bool InitializeMenu() { try { string maintoolbarResource = ApplicationMain.manifestNamespace + "DefaultToolbarItems.xml"; string menuResource = ApplicationMain.manifestNamespace + "DefaultMenuItems.xml"; FactoryType ft; #if SyncfusionFramework2_0 ft = FactoryType.WhidbeyMenuFactory; #else ft = FactoryType.WinFormsMenuFactory; #endif menuFactory = MenuLoader.CreateFactory(ft, ApplicationMain.menuNamespace, new string[] { maintoolbarResource }, new string[] { menuResource }, ApplicationMain.IconResources, this); if (menuFactory.ToolBars != null) { this.Controls.AddRange(menuFactory.ToolBars as Control[]); } if (menuFactory.Menus != null) { if (typeof(Menu).IsInstanceOfType(menuFactory.Menus[0])) { Menu = menuFactory.Menus[0] as MainMenu; } else { this.Controls.Add(menuFactory.Menus[0] as Control); } } } catch (Exception ex) { Trace.WriteLine("Unable to create menu factory due to the following error:"); Trace.WriteLine(ex.ToString()); return(false); } return(true); }
private void FBMainWindow_Load(object sender, EventArgs e) { // Заголовок окна. Text = Core.Instance.CurrentTranslator["FlowchartBuilder_Caption"]; // Если первый запуск, задаём дефолтные размеры. if (Core.Instance.IsFirstRun) { Left = 50; Top = 50; Width = 800; Height = 600; WindowState = FormWindowState.Maximized; } LoadWindowParamsFromRegistry(); // Загружаем главное меню. MenuLoader.LoadMainMenu(this); // Загружаем вторичное меню. MenuLoader.LoadSecondaryMenu(this); // Создаём окно палитры глифов. Core.Instance.GetWindowAsChild <GlyphsForm>().Show(); // Создаём окно свойств. Core.Instance.GetWindowAsChild <PropertiesForm>().Show(); DocumentsTabs.SelectedTabChanged += (s, args) => { var tab = DocumentsTabs.SelectedTab; // TODO: Exception? Core.Instance.SelectDocument(tab.Id); }; }
void LoadDataCoverFlow() { List <object> listMenuItem = MenuLoader.LoadMenu(0); for (int i = 0; i < listMenuItem.Count; i++) { MenuItemLvl0 item = (MenuItemLvl0)listMenuItem[i]; Image img = new Image(); BitmapImage bmImg = new BitmapImage(new Uri(item.ImagePathDescription, UriKind.RelativeOrAbsolute)); img.Source = bmImg; Button bt = new Button(); bt.Width = 600; bt.Height = 307; bt.Margin = new Thickness(0, 0, 0, 100); bt.Content = img; bt.Style = App.Current.Resources["customButtonNoStyle"] as Style; listDataCoverFlow.Add(bt); bt.Click += new RoutedEventHandler(bt_Click); cbbModel.AddImage(listDataCoverFlow[i], new WriteableBitmap(0, 0).FromResource(item.ImagePath)); } }
void Start() { if (instance == null) { instance = this; } else if (instance != null) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); OptionsPanel.SetActive(false); ConnexionPanel.SetActive(false); FormationPanel.SetActive(false); formation = new List <string>(); data.VerifFichier(); Component[] hingeJoints = OptionsPanel.GetComponentsInChildren <Slider>(); hingeJoints[0].GetComponent <Slider>().value = data.GetSetSfx(); hingeJoints[1].GetComponent <Slider>().value = data.GetVolume(); if (data.Connecter()) { PlayPanel.SetActive(true); MainMenuPanel.SetActive(false); son = SoundManager.instance; son.SetSfx(data.GetSetSfx()); son.SetVolume(data.GetVolume()); } else { MainMenuPanel.SetActive(true); PlayPanel.SetActive(false); } }
private void method_8() { FormSplashHelper.MsgWait("正在准备系统主界面..."); base.WindowState = FormWindowState.Maximized; Rectangle rectangle = PropertyUtil.GetRectangle("Site", new Rectangle(10, 10, base.Width, base.Height)); rectangle.X = (rectangle.X < 100) ? 0 : rectangle.X; rectangle.Y = (rectangle.Y < 100) ? 0 : rectangle.Y; base.StartPosition = FormStartPosition.Manual; base.Bounds = rectangle; base.FormClosing += new FormClosingEventHandler(this.MDIMainForm_FormClosing); this.menuStrip_0 = new MenuStrip(); this.menuStrip_0.Font = new Font("黑体", 10f); MenuLoader.Load(this.menuStrip_0.Items, this, "/Aisino/Menu"); ToolStripMenuItem item2 = new ToolStripMenuItem { Name = "Menu_Help", Text = "帮助" }; ToolStripMenuItem item3 = new ToolStripMenuItem { Name = "Menu_Online", Text = "在线支持" }; item3.Click += new EventHandler(this.tsbOnline_Click); item2.DropDownItems.Add(item3); ToolStripMenuItem item4 = new ToolStripMenuItem { Name = "Menu_OnlineLogin", Text = "登录【增值税发票查询系统】" }; item4.Click += new EventHandler(this.method_14); item2.DropDownItems.Add(item4); ToolStripMenuItem item5 = new ToolStripMenuItem { Name = "Menu_Help", Text = "帮助" }; item5.Click += new EventHandler(this.tsbHelp_Click); item2.DropDownItems.Add(item5); ToolStripMenuItem item6 = new ToolStripMenuItem { Name = "Menu_AboutUS", Text = "关于" }; item6.Click += new EventHandler(this.method_15); item2.DropDownItems.Add(item6); this.menuStrip_0.Items.Add(item2); if (this.menuStrip_0.Items.Count > 0) { base.Controls.Add(this.menuStrip_0); base.MainMenuStrip = this.menuStrip_0; } base.Controls.Add(base.statusStrip1); this.list_1.Add("Menu.Xtsz"); this.list_1.Add("Menu.Xtsz.Bmgl"); this.list_1.Add("Menu.Fpgl"); this.list_1.Add("Menu.Fplygl"); this.list_1.Add("Menu.Hzfp"); this.list_1.Add("Menu.Bsgl"); this.list_1.Add("Menu.Bsgl.Jskgl"); this.list_1.Add("Menu.Bsgl.InvData"); this.list_1.Add("Menu.Xtwh"); this.list_1.Add("Menu.Wbjk"); foreach (ToolStripItem item in this.menuStrip_0.Items) { item.Image = null; MenuLabel label = item as MenuLabel; if ((label != null) && this.list_1.Contains(label.FunctionID)) { this.list_0.Add(label.FunctionID); } } FormSplashHelper.MsgWait(); this.tsbPublish.Visible = false; this.tsbPublish.Enabled = false; }
void Start() { menu = MenuLoader.instance; }
public async void FormationButon() { menu = MenuLoader.instance; await RequetteAsyncFormation(true); }
public MenusController(MenuLoader menuLoader) { _menuLoader = menuLoader; }
void Click() { Text txt = text.GetComponent <Text>(); if (txt.text.Equals("Add")) { int width = Screen.width; int height = Screen.height; if (popupVis == null || !popupVis.activeSelf) { popupVis = Instantiate <GameObject>(popup); } RectTransform rt2 = popupVis.GetComponent <RectTransform>(); popupVis.transform.SetParent(printer.transform); //rt.sizeDelta = new Vector2(width / 4, (float)height / 1.5f); //rt.transform.position = new Vector3(width / 2, height / 2); } else { MenuLoader ml = GetComponent <MenuLoader>(); for (var i = 0; i < 4; i++) { System.Array A = System.Enum.GetValues(typeof(ColorPicker.PossibleColor)); ColorPicker.PossibleColor posibleColor = (ColorPicker.PossibleColor)A.GetValue(UnityEngine.Random.Range(0, A.Length)); Color a; switch (posibleColor) { case ColorPicker.PossibleColor.Red: a = Color.red; break; case ColorPicker.PossibleColor.Green: a = Color.green; break; case ColorPicker.PossibleColor.Yellow: a = Color.yellow; break; case ColorPicker.PossibleColor.Orange: a = Color.Lerp(Color.red, Color.yellow, .5f); break; case ColorPicker.PossibleColor.Blue: a = Color.blue; break; case ColorPicker.PossibleColor.Cyan: a = Color.cyan; break; case ColorPicker.PossibleColor.White: a = Color.white; break; case ColorPicker.PossibleColor.Black: a = Color.black; break; case ColorPicker.PossibleColor.Gray: a = Color.gray; break; default: a = Color.white; break; } DataStructure dt; dt.color = posibleColor; dt.colorUI = a; dt.text = "Test"; ml.AddItem(dt); } ml.Refresh(); } txt.text = "Add"; }
void Awake() { instance = this; }
private void Awake() { data = DataManager.GetInstance(); menu = MenuLoader.instance; }