// to-do: add ganker mode combo mode + use Q with E Combo public static void Init() { MenuConfig = MainMenu.AddMenu(":: Olaf is Back", "Olaf"); Modes.ModeSettings.Init(MenuConfig); Common.CommonAutoLevel.Init(MenuConfig); Common.CommonAutoBush.Init(MenuConfig); Common.CommonManaManager.Init(MenuConfig); ModeUlti.Init(MenuConfig); Common.CommonHelper.Init(); MenuKeys = MenuConfig.AddSubMenu("Keys", "Keys"); { MenuKeys.Add("Key.HarassToggle", new KeyBind("Harass (Toggle)", false, KeyBind.BindTypes.PressToggle, 'T')); } Modes.ModeCombo.Init(); Modes.ModeHarass.Init(); MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm"); { MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", false, KeyBind.BindTypes.PressToggle, 'J')); MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control!", false, KeyBind.BindTypes.PressToggle, 'M')); Modes.ModeLane.Init(MenuConfig); Modes.ModeJungle.Init(MenuConfig); } Modes.ModeDraw.Init(); Modes.ModePerma.Init(); }
public static void Init() { MenuConfig = MainMenu.AddMenu(":: Leblanc II ::", "Leblanc"); Modes.ModeSettings.Init(MenuConfig); Common.CommonGeometry.Init(); Common.CommonAutoLevel.Init(MenuConfig); Common.CommonAutoBush.Init(MenuConfig); Common.CommonHelper.Init(); MenuKeys = MenuConfig.AddSubMenu("Keys", "Keys"); { MenuKeys.Add("Key.ChangeCombo", new KeyBind("Change Combo!", false, KeyBind.BindTypes.HoldActive, 'J')); MenuKeys.Add("Key.Harass1", new KeyBind("Harass Toggle!", false, KeyBind.BindTypes.PressToggle, 'T')); MenuKeys.Add("Key.DoubleChain", new KeyBind("Double Chain!", false, KeyBind.BindTypes.HoldActive, 'G')); } Modes.ModeCombo.Init(); Modes.ModeChain.Init(); Modes.ModeHarass.Init(); MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm"); { Modes.ModeLane.Init(MenuConfig); Modes.ModeJungle.Init(MenuConfig); MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", false, KeyBind.BindTypes.PressToggle, 'J')); MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control!", false, KeyBind.BindTypes.PressToggle, 'M')); } Modes.ModeFlee.Init(MenuConfig); new ModeDraw().Init(); Modes.ModePerma.Init(); Champion.PlayerObjects.Init(); }