public static void LoadContent(ContentManager content, SpriteBatch spriteBatch, Game game) { _content = content; _title = new MenuItem( null, _content.Load<Texture2D>("images/pongtitle"), null, spriteBatch); _singleplayer = new MenuItem( new SinglePlayer(), _content.Load<Texture2D>("images/singleplayer"), _content.Load<Texture2D>("images/singleplayer-hover"), spriteBatch); _multiplayer = new MenuItem( new MultiPlayer(), _content.Load<Texture2D>("images/multiplayer"), _content.Load<Texture2D>("images/multiplayer-hover"), spriteBatch); _exit = new MenuItem( new Close(game), _content.Load<Texture2D>("images/exit"), _content.Load<Texture2D>("images/exit-hover"), spriteBatch); _singleplayer.Hover(true); }