public override void PointerEnter(RaycastHit givenHit) { currentInteractable = givenHit.collider.GetComponent <MenuInteractable>(); if (currentInteractable) { currentInteractable.HoverBegin(); } }
public override void PointerExit(RaycastHit givenHit) { if (currentInteractable) { currentInteractable.HoverEnd(); } currentInteractable = null; }