Esempio n. 1
0
 public override void Do()
 {
     MenuIndex.LastHit lasthit = new MenuIndex.LastHit();
     foreach (var minion in EntityManager.MinionsAndMonsters.EnemyMinions.Where(m => Player.Instance.IsInRange(m, 900)))
     {
         if (lasthit.SmartFarm)
         {
             foreach (var unkillableminion in Orbwalker.UnLasthittableMinions)
             {
                 if (unkillableminion.IsValid && unkillableminion != null && Spells.W.IsReady() && Spells.W.IsInRange(unkillableminion))
                 {
                     Spells.W.Cast();
                 }
                 else
                 {
                     if (unkillableminion.IsValid && unkillableminion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(unkillableminion))
                     {
                         Spells.Q.Cast(unkillableminion);
                     }
                     else
                     {
                         if (unkillableminion.IsValid && unkillableminion != null && Spells.E.IsReady() && Spells.E.IsInRange(unkillableminion))
                         {
                             Spells.E.Cast(unkillableminion);
                         }
                     }
                 }
             }
         }
         else
         {
             if (Prediction.Health.GetPrediction(minion, Spells.Q.CastDelay + Game.Ping / 3) <= Player.Instance.GetSpellDamage(minion as Obj_AI_Base, SpellSlot.Q))
             {
                 if (minion.IsValid && minion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(minion) && lasthit.UseQ)
                 {
                     Spells.Q.Cast(minion);
                 }
             }
             if (Prediction.Health.GetPrediction(minion, Spells.W.CastDelay + Game.Ping / 3) <= Player.Instance.GetSpellDamage(minion as Obj_AI_Base, SpellSlot.W))
             {
                 if (minion.IsValid && minion != null && Spells.W.IsReady() && Spells.W.IsInRange(minion) && lasthit.UseW)
                 {
                     Spells.W.Cast(minion);
                 }
             }
             if (Prediction.Health.GetPrediction(minion, Spells.E.CastDelay + Game.Ping / 3) <= Player.Instance.GetSpellDamage(minion as Obj_AI_Base, SpellSlot.Q))
             {
                 if (minion.IsValid && minion != null && Spells.E.IsReady() && Spells.E.IsInRange(minion) && lasthit.UseE)
                 {
                     Spells.E.Cast(minion);
                 }
             }
         }
     }
 }
Esempio n. 2
0
 public override void Do()
 {
     MenuIndex.LastHit lasthit = new MenuIndex.LastHit();
     foreach (var minion in EntityManager.MinionsAndMonsters.EnemyMinions.Where(m => Player.Instance.IsInRange(m, 900)))
     {
         if (lasthit.SmartFarm)
         {
             foreach (var unkillableminion in Orbwalker.UnLasthittableMinions)
             {
                 if (unkillableminion.IsValid && unkillableminion != null && Spells.W.IsReady() && Spells.W.IsInRange(unkillableminion))
                 {
                     Spells.W.Cast();
                 }
                 else
                 {
                     if (unkillableminion.IsValid && unkillableminion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(unkillableminion))
                     {
                         Spells.Q.Cast(unkillableminion);
                     }
                     else
                     {
                         if (unkillableminion.IsValid && unkillableminion != null && Spells.E.IsReady() && Spells.E.IsInRange(unkillableminion))
                         {
                             Spells.E.Cast(unkillableminion);
                         }
                     }
                 }
             }
         }
         else
         {
             if (Prediction.Health.GetPrediction(minion, Spells.Q.CastDelay + Game.Ping / 3) <= Player.Instance.GetSpellDamage(minion as Obj_AI_Base, SpellSlot.Q))
             {
                 if (minion.IsValid && minion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(minion) && lasthit.UseQ)
                 {
                     Spells.Q.Cast(minion);
                 }
             }
             if (Prediction.Health.GetPrediction(minion, Spells.W.CastDelay + Game.Ping / 3) <= Player.Instance.GetSpellDamage(minion as Obj_AI_Base, SpellSlot.W))
             {
                 if (minion.IsValid && minion != null && Spells.W.IsReady() && Spells.W.IsInRange(minion) && lasthit.UseW)
                 {
                     Spells.W.Cast(minion);
                 }
             }
             if (Prediction.Health.GetPrediction(minion, Spells.E.CastDelay + Game.Ping / 3) <= Player.Instance.GetSpellDamage(minion as Obj_AI_Base, SpellSlot.Q))
             {
                 if (minion.IsValid && minion != null && Spells.E.IsReady() && Spells.E.IsInRange(minion) && lasthit.UseE)
                 {
                     Spells.E.Cast(minion);
                 }
             }
         }
     }
 }