Esempio n. 1
0
    private static void UpdatedGame(Message m)
    {
        print("Received: updated_game_lobby");

        LobbyGame g = m.payload["game"].ToObject <LobbyGame>();

        MenuServerLobby.UpdateGame(g);
        MenuGameLobby.UpdateGameIfActive(g);
    }
Esempio n. 2
0
    private static void LeftGame(Message m)
    {
        print("Received: left_game_lobby");

        LobbyGame g = m.payload["game"].ToObject <LobbyGame>();

        MenuServerLobby.UpdateGame(g);
        MenuGameLobby.UpdateGameIfActive(g);

        if (m.payload["player"].ToObject <LobbyPlayer>().id == NetworkManager.my_id)
        {
            MenuGameLobby.leftGame = true;
        }
    }