private void SelectOptionsMenu()
        {
            const string LONG_BUTTON_BACKGROUND_PATH = "Sprites/UI/Menu/longButtonBackground";
            buttonTexture = GameResources.Content.Load<Texture2D>(LONG_BUTTON_BACKGROUND_PATH);

            isInMenuRoot = false;

            MenuButton soundMenuEntry = new MenuButton("sound", new Vector2(55, -2), 0, 0, this);
            soundMenuEntry.AttachProperty((int)SystemSettings.Sound, "on", "off");

            MenuButton vibrationMenuEntry = new MenuButton("vibration", new Vector2(5, -2), 1, 0, this);
            vibrationMenuEntry.AttachProperty((int)SystemSettings.Vibration, "on", "off");

            MenuButton backMenuEntry = new MenuButton("back", new Vector2(90, -2), 2, 0, this);

            backMenuEntry.Selected += BackMenuEntrySelected;

            // Add entries to the menu.
            menuEntries.Clear();
            menuEntries.Add(soundMenuEntry);
            menuEntries.Add(vibrationMenuEntry);
            menuEntries.Add(backMenuEntry);
        }