public void HideMenu(MenuBuildingType exceptType = MenuBuildingType.None) { if (exceptType != MenuBuildingType.Barrack) { BarrackMenu.gameObject.SetActive(false); } if (exceptType != MenuBuildingType.PowerPlant) { PowerPlantMenu.gameObject.SetActive(false); } }
public HideMenuExceptMessage(MenuBuildingType exceptType) { ExceptType = exceptType; }
public ShowMenuMessage(MenuBuildingType type, int id) { Type = type; Id = id; }