Esempio n. 1
0
        private void UpdateActors()
        {
            Dictionary <int, D3ActorCommonData> d3ACDs = memReader.GetACDs();

            List <Hero>           heros    = new List <Hero>();
            List <Gizmo>          gizmos   = new List <Gizmo>();
            List <Monster>        monsters = new List <Monster>();
            List <Item>           items    = new List <Item>();
            Dictionary <int, NPC> npcs     = new Dictionary <int, NPC>();
            List <Actor>          actors   = new List <Actor>();

            foreach (D3ActorCommonData d3ACD in d3ACDs.Values)
            {
                // Handle inventory and equipped items
                if (d3ACD.Placement != -1)
                {
                    PlaceItem(d3ACD);
                    continue;
                }

                Actor    templateActor = ActorTemplates.Actors[d3ACD.SnoID];
                AABB     aabb          = new AABB(d3ACD.Pos1, d3ACD.Pos2);
                Vector2f direction     = d3ACD.Direction;
                int      acdID         = (int)d3ACD.AcdID;

                D3AttributeValue teamID;
                d3ACD.Attributes.TryGetValue(D3Attribute.TeamID, out teamID);

                if (templateActor is Gizmo)
                {
                    Gizmo gizmo = Gizmo.CreateInstance((Gizmo)templateActor, acdID, acdID, aabb, direction, d3ACD.WorldID,
                                                       d3ACD.SceneID);
                    gizmos.Add(gizmo);
                }
                else if (templateActor is Hero)
                {
                    if (this.Me == null || acdID != this.Me.AcdID)
                    {
                        Hero hero = Hero.CreateInstance((Hero)templateActor, acdID, acdID, aabb, direction, d3ACD.WorldID,
                                                        d3ACD.SceneID);
                        heros.Add(hero);
                    }
                }
                else if (templateActor is Item)
                {
                    ItemDefinition itemDef;
                    if (!ItemDefinitions.Definitions.TryGetValue((int)d3ACD.GBID, out itemDef))
                    {
                        throw new MemoryReadException("Unrecognized GBID", d3ACD.GBID);
                    }

                    ItemType type = ItemTypes.Types[itemDef.ItemTypeHash];
                    Item     item = Item.CreateInstance((Item)templateActor, itemDef, acdID, acdID, aabb, direction, d3ACD.WorldID,
                                                        d3ACD.SceneID, type, -1, 0, 0);
                    items.Add(item);
                }
                else if (templateActor is Monster)
                {
                    int   level     = d3ACD.Attributes[D3Attribute.Level].Value;
                    int   xpGranted = d3ACD.Attributes[D3Attribute.Experience_Granted].Value;
                    float hpCur     = d3ACD.Attributes[D3Attribute.Hitpoints_Cur].ValueF;
                    float hpMax     = d3ACD.Attributes[D3Attribute.Hitpoints_Max].Value;

                    Monster monster = Monster.CreateInstance((Monster)templateActor, acdID, acdID, aabb, direction,
                                                             d3ACD.WorldID, d3ACD.SceneID, level, xpGranted, hpCur, hpMax);
                    monsters.Add(monster);
                }
                else if (templateActor is NPC)
                {
                    bool isOperatable = false; // FIXME:
                    int  level        = 0;
                    int  hpCur        = 0;
                    int  hpMax        = 0;

                    NPC npc = NPC.CreateInstance((NPC)templateActor, acdID, acdID, aabb, direction, d3ACD.WorldID, d3ACD.SceneID,
                                                 isOperatable, level, hpCur, hpMax);
                    npcs.Add(npc.InstanceID, npc);
                }
                else
                {
                    Actor actor = Actor.CreateInstance(templateActor, acdID, acdID, aabb, direction, d3ACD.WorldID, d3ACD.SceneID);
                    actors.Add(actor);
                }
            }

            this.Heros    = heros.ToArray();
            this.Gizmos   = gizmos.ToArray();
            this.Items    = items.ToArray();
            this.Monsters = monsters.ToArray();
            if (this.NPCs == null || this.NPCs.Length != npcs.Count)
            {
                this.NPCs = new NPC[npcs.Count];
            }
            npcs.Values.CopyTo(this.NPCs, 0);
            this.OtherActors = actors.ToArray();
        }