public IActionResult CreateRequest([FromBody] MemberReqCreateDto createRequest) { if (createRequest == null) { return(BadRequest(new TransActionResponse("No Request created"))); } var getUser = _unitOfWork.User.GetById(createRequest.UserId);//if the user is on team then he cant create a request. if (getUser.TeamId != null) { return(BadRequest(new TransActionResponse("The user is already on the team"))); } if (!ModelState.IsValid) { return(BadRequest(new TransActionResponse(ModelState))); } var newRequest = _mapper.Map <TraMemberReq>(createRequest); newRequest.IsActive = true; _unitOfWork.Request.Create(newRequest); if (!_unitOfWork.Save()) { return(StatusCode(500, new TransActionResponse("A problem happened while handling your request."))); } var createMemberReqResult = _mapper.Map <MemberReqDto>(newRequest); return(CreatedAtRoute("GetMemberReq", new { id = createMemberReqResult.MemberReqId }, new TransActionResponse(createMemberReqResult))); }
public IActionResult CreateRequest([FromBody] MemberReqCreateDto createRequest) { if (createRequest == null) { return(BadRequest()); } //takes care of the fact the if the user is on team then he cant create a request. var user = createRequest.UserId; var getUser = _transActionRepo.GetUser(user); if (getUser.TeamId != null) { return(BadRequest()); } if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var newRequest = _mapper.Map <TraMemberReq>(createRequest); newRequest.IsActive = true; _transActionRepo.CreateRequest(newRequest); if (!_transActionRepo.Save()) { return(StatusCode(500, "A problem happened while handling your request.")); } var createdPointOfInterestToReturn = _mapper.Map <MemberReqDto>(newRequest); return(CreatedAtRoute("GetThatEvent", new { id = createdPointOfInterestToReturn.MemberReqId }, createdPointOfInterestToReturn)); }