Esempio n. 1
0
        private unsafe void RenderLoop()
        {
            int fps_count = 0;
            int fps_ticks = 0;
            int pre_ticks = Environment.TickCount & Int32.MaxValue;
            var updatearg = new GDIDeviceUpdateArgs();

            while (true) 
            {
                var cur_ticks = Environment.TickCount & Int32.MaxValue;
                if (cur_ticks - fps_ticks > 1000) {
                    uiContext.Send(d => {
                        if (ParentForm != null)
                            ParentForm.Text = String.Format("FPS: {0}", fps_count);
                    }, null);
                    fps_count = 1;
                    fps_ticks = cur_ticks;      
                } else
                    ++fps_count;

                lock (LockObj) {
                    if (DeviceUpdate != null) {
                        if (_clearbuf)
                            MemSet._memset(DIB.ImageData, _clearcol, DIB.lpsize);
                        DeviceUpdate(this, updatearg.Update(this, cur_ticks - pre_ticks));
                        pre_ticks = cur_ticks;
                    }

                    SetDIBitsToDevice(hDCRef, 0, 0, Width, Height, 0, 0, 0, Height, _DIB.ImageBits, ref _BI, 0);
                }

                Thread.Sleep(1);
            } 
        }
Esempio n. 2
0
 public void ClearBuffer()
 {
     MemSet._memset(DIB.ImageData, _clearcol, DIB.lpsize);
 }