Esempio n. 1
0
    public void OnButtonPressed(VirtualButtonBehaviour vb)
    {
        vbName = vb.VirtualButtonName;

        if (vbName == "backbutton")
        {
            SceneManager.LoadScene(1);
        }
        else if (vbName == "startbutton")
        {
            butterAni.GetComponent <Animation>().Play("butter");
            Melted_butterAni.GetComponent <Animation>().Play("Melted_butter");
            toastAni.GetComponent <Animation>().Play("toast");
            toast_2Ani.GetComponent <Animation>().Play("toast_2");
            Debug.Log("BTN Pressed");
        }
        else if (vbName == "recipebutton")
        {
            if (sw == false)
            {
                recipe1.active = true;
                sw             = true;
            }
            else if (sw == true)
            {
                recipe1.active = false;
                sw             = false;
            }
        }
        else if (vbName == "nextbutton")
        {
            SceneManager.LoadScene(3);
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        virtualButtonBehaviours = GetComponentsInChildren <VirtualButtonBehaviour>();

        for (int i = 0; i < virtualButtonBehaviours.Length; i++)
        {
            virtualButtonBehaviours[i].RegisterEventHandler(this);
        }

        butter        = GameObject.Find("butter");
        melted_butter = GameObject.Find("friedegg");
        toast         = GameObject.Find("toast");
        toast_2       = GameObject.Find("toast_2");
        recipe1       = GameObject.Find("recipe1");
        butterAni.GetComponent <Animation>().Stop();
        Melted_butterAni.GetComponent <Animation>().Stop();
        toastAni.GetComponent <Animation>().Stop();
        toast_2Ani.GetComponent <Animation>().Stop();
        recipe1.active = false;
    }