public MeleeMenu(MeleeStates states, VSMenu state) : base(states, state) { portraits = new MeleePortrait[] { new MeleePortrait(states.controllers[0], 1), new MeleePortrait(states.controllers[1], 2) }; stageCursor = new MeleeStageCursor(mainController); }
public Tester() { InitializeComponent(); controllers = new DolphinAsyncController[] { new DolphinAsyncController(new vJoyController(1)), new DolphinAsyncController(new vJoyController(2)) }; dolphinCapturer = new DolphinWindowCapture(); mainController = controllers[0]; startMenu = new MeleeBoot(controllers); states = startMenu.meleeStates; menuSelector = states.menuSelector; stageCursor = new MeleeStageCursor(mainController); manager = new CharactersManager(); autoUpdateToggle.Checked = true; }