Esempio n. 1
0
 public override void Damage(int damage, int dir, PlayerController source)
 {
     base.Damage(damage, dir, source);
     projBasicLeft.Deactivate();
     projBasicRight.Deactivate();
     specialCharge = false;
 }
 public override void Damage(int damage, int dir, PlayerController source)
 {
     base.Damage(damage, dir, source);
     animator.attacking = false;
     animator.special   = false;
     projBasicLeft.Deactivate();
     projBasicRight.Deactivate();
     projSpecialLeft.Deactivate();
     projSpecialRight.Deactivate();
 }
Esempio n. 3
0
 public override void Damage(int damage, int dir, PlayerController source)
 {
     base.Damage(damage, dir, source);
     projBasicLeft.Deactivate();
     projBasicRight.Deactivate();
     projSpecialLeft.Deactivate();
     projSpecialRight.Deactivate();
     basicDelay      = 0;
     basicDuration   = 0;
     specialDelay    = 0;
     specialDuration = -1;
 }