Esempio n. 1
0
        public static bool CreateMegaladon()
        {
            {
                Console.ForegroundColor = ConsoleColor.DarkYellow;
                try
                {
                    Console.WriteLine("Name the Zoo's Megaladon:");
                    string name = Console.ReadLine();

                    Console.WriteLine("What is the Megaladon's super power?");
                    string superPower = Console.ReadLine();

                    Console.WriteLine("What is Megaladon's BodyLength?");
                    int length = int.Parse(Console.ReadLine());

                    Megalodon megaladon  = new Megalodon(superPower, name, length);
                    int       bodyLength = megaladon.BodyLength;
                    bool      attack     = megaladon.Attack();
                    bool      heal       = megaladon.Heal();

                    Console.ReadKey();
                    return(true);
                }
                catch (Exception ex)
                {
                    Console.WriteLine($"Megaladon - Exception thrown: {ex.Message}");
                    return(false);
                }
            }
        }
Esempio n. 2
0
        // Checking to see if Override works, pegacorn will have a specific attack
        public void MegladonInheritsPolymorph()
        {
            string superPower = "Speed flight";
            // string superPower2 = "healer";
            string name   = "aldo";
            int    length = 100;

            Megalodon mega = new Megalodon(superPower, name, length);


            Assert.Equal(mega.Attack(), mega.Attack());
            Assert.Equal(mega.Heal(), mega.Heal());
            Assert.IsAssignableFrom <ISwim>(mega);
        }
Esempio n. 3
0
 private void AddMegalodon(int number)
 {
     for (int i = 0; i < number; i++)
     {
         while (true)
         {
             byte x = (byte)_random.Next(0, NumCols);
             byte y = (byte)_random.Next(0, NumRows);
             if (_cells[x, y] == null)
             {
                 _cells[x, y] = new Megalodon(new Coordinate(x, y));
             }
             else
             {
                 continue;
             }
             break;
         }
     }
 }
Esempio n. 4
0
        protected virtual void FinishEffect(Point3D p, Map map, Mobile from)
        {
            from.RevealingAction();
            Server.Engines.Harvest.Fishing.FishingSkill(from, 11);

            int     count   = Utility.RandomMinMax(1, 3);
            int     onBoat  = 0;
            string  monster = "";
            Point3D SpawnAt = p;

            switch (Utility.Random(17))
            {
            case 0: monster = "SeaHag"; SpawnAt = from.Location; onBoat = 1; break;

            case 1: monster = "WaterWeird"; break;

            case 2: monster = "SeaweedElemental"; break;

            case 3: monster = "Kraken"; break;

            case 4: monster = "GiantEel"; break;

            case 5: monster = "GiantSquid"; break;

            case 6: monster = "SeaSerpent"; break;

            case 7: monster = "SeaDrake"; break;

            case 8: monster = "EyeOfTheDeep"; break;

            case 9: monster = "Typhoon"; break;

            case 10: monster = "SteamElemental"; break;

            case 11: monster = "BoneSailor"; SpawnAt = from.Location; onBoat = 1; break;

            case 12: monster = "Trituns"; SpawnAt = from.Location; onBoat = 1; break;

            case 13: monster = "Shark"; break;

            case 14: monster = "GreatWhite"; break;

            case 15: monster = "Megalodon"; break;

            case 16: monster = "Calamari"; break;
            }

            for (int i = 0; map != null && i < count; ++i)
            {
                BaseCreature spawn = new SeaHag();

                if (monster == "SeaHag")
                {
                    spawn = new SeaHag();
                }
                else if (monster == "WaterWeird")
                {
                    spawn = new WaterWeird();
                }
                else if (monster == "SeaweedElemental")
                {
                    spawn = new SeaweedElemental();
                }
                else if (monster == "Kraken")
                {
                    spawn = new Kraken();
                }
                else if (monster == "GiantEel")
                {
                    spawn = new GiantEel();
                }
                else if (monster == "GiantSquid")
                {
                    spawn = new GiantSquid();
                }
                else if (monster == "SeaSerpent")
                {
                    spawn = new SeaSerpent();
                }
                else if (monster == "SeaDrake")
                {
                    spawn = new SeaDrake();
                }
                else if (monster == "EyeOfTheDeep")
                {
                    spawn = new EyeOfTheDeep();
                }
                else if (monster == "Typhoon")
                {
                    spawn = new Typhoon();
                }
                else if (monster == "SteamElemental")
                {
                    spawn = new SteamElemental();
                }
                else if (monster == "BoneSailor")
                {
                    spawn = new BoneSailor();
                }
                else if (monster == "Shark")
                {
                    spawn = new Shark();
                }
                else if (monster == "GreatWhite")
                {
                    spawn = new GreatWhite();
                }
                else if (monster == "Megalodon")
                {
                    spawn = new Megalodon();
                }
                else if (monster == "Calamari")
                {
                    spawn = new Calamari();
                }
                else if (monster == "Trituns")
                {
                    switch (Utility.Random(2))
                    {
                    case 0: spawn = new TritunMage(); break;

                    case 1: spawn = new Tritun(); break;
                    }
                }

                Spawn(SpawnAt, map, spawn, onBoat);

                spawn.WhisperHue = 999;                 // SO TASK MANAGER DELETES THEM EVENTUALLY
                spawn.Combatant  = from;
            }

            Delete();
        }