public override bool Inspector() { MegaVolSelect mod = (MegaVolSelect)target; EditorGUIUtility.LookLikeControls(); mod.ModEnabled = EditorGUILayout.Toggle("Enabled", mod.ModEnabled); mod.Order = EditorGUILayout.IntField("Order", mod.Order); mod.volType = (MegaVolumeType)EditorGUILayout.EnumPopup("Type", mod.volType); if (mod.volType == MegaVolumeType.Sphere) { mod.radius = EditorGUILayout.FloatField("Radius", mod.radius); } else { mod.boxsize = EditorGUILayout.Vector3Field("Size", mod.boxsize); } mod.weight = EditorGUILayout.Slider("Weight", mod.weight, 0.0f, 1.0f); mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff); mod.origin = EditorGUILayout.Vector3Field("Origin", mod.origin); mod.target = (Transform)EditorGUILayout.ObjectField("Target", mod.target, typeof(Transform), true); mod.useCurrentVerts = EditorGUILayout.Toggle("Use Stack Verts", mod.useCurrentVerts); mod.displayWeights = EditorGUILayout.Toggle("Show Weights", mod.displayWeights); mod.gizCol = EditorGUILayout.ColorField("Gizmo Col", mod.gizCol); mod.gizSize = EditorGUILayout.FloatField("Gizmo Size", mod.gizSize); mod.freezeSelection = EditorGUILayout.Toggle("Freeze Selection", mod.freezeSelection); return(false); }
// option to use base verts or current stack verts for distance calc // flag to display weights // size of weights and color of gizmo public override void DrawSceneGUI() { MegaVolSelect mod = (MegaVolSelect)target; MegaModifiers mc = mod.gameObject.GetComponent <MegaModifiers>(); float[] sel = mod.GetSel(); if (mc != null && sel != null) { Color col = Color.black; Matrix4x4 tm = mod.gameObject.transform.localToWorldMatrix; Handles.matrix = Matrix4x4.identity; if (mod.displayWeights) { for (int i = 0; i < sel.Length; i++) { float w = sel[i]; if (w > 0.5f) { col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f); } else { col = Color.Lerp(Color.blue, Color.green, w * 2.0f); } Handles.color = col; Vector3 p = tm.MultiplyPoint(mc.sverts[i]); if (w > 0.001f) { Handles.DotCap(i, p, Quaternion.identity, mod.gizSize); } } } Handles.color = mod.gizCol; //new Color(0.5f, 0.5f, 0.5f, 0.2f); //Handles.DrawWireDisc(0, tm.MultiplyPoint(mod.origin), Quaternion.identity, mod.radius); //Handles.DrawWireDisc(tm.MultiplyPoint(mod.origin), Vector3.up, mod.radius); //Handles.DrawWireDisc(tm.MultiplyPoint(mod.origin), Vector3.right, mod.radius); //Handles.DrawWireDisc(tm.MultiplyPoint(mod.origin), Vector3.forward, mod.radius); Handles.SphereCap(0, tm.MultiplyPoint(mod.origin), Quaternion.identity, mod.radius * 2.0f); Handles.matrix = tm; mod.origin = Handles.PositionHandle(mod.origin, Quaternion.identity); Handles.matrix = Matrix4x4.identity; } }
public override bool Inspector() { MegaVolSelect mod = (MegaVolSelect)target; EditorGUIUtility.LookLikeControls(); mod.ModEnabled = EditorGUILayout.Toggle("Enabled", mod.ModEnabled); mod.radius = EditorGUILayout.FloatField("Radius", mod.radius); mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff); mod.origin = EditorGUILayout.Vector3Field("Origin", mod.origin); mod.useCurrentVerts = EditorGUILayout.Toggle("Use Stack Verts", mod.useCurrentVerts); mod.displayWeights = EditorGUILayout.Toggle("Show Weights", mod.displayWeights); mod.gizCol = EditorGUILayout.ColorField("Gizmo Col", mod.gizCol); mod.gizSize = EditorGUILayout.FloatField("Gizmo Size", mod.gizSize); return(false); }