public override void OnInspectorGUI() { MegaLoftLayerCloneSpline layer = (MegaLoftLayerCloneSpline)target; MegaShapeLoft loft = layer.GetComponent <MegaShapeLoft>(); if (loft && loft.undo) { undoManager.CheckUndo(); } DisplayGUI(); CommonGUI(); if (GUI.changed) { if (loft) { loft.rebuild = true; EditorUtility.SetDirty(loft); } if (layer) { EditorUtility.SetDirty(layer); layer.PrepareLoft(loft, 0); } } if (loft && loft.undo) { undoManager.CheckDirty(); } }
public override MegaLoftLayerBase Copy(GameObject go) { MegaLoftLayerCloneSpline layer = go.AddComponent <MegaLoftLayerCloneSpline>(); Copy(this, layer); loftverts = null; loftuvs = null; loftcols = null; lofttris = null; return(null); }
void OnGUI() { if (Selection.activeGameObject == null) { return; } MegaShapeLoft loft = Selection.activeGameObject.GetComponent <MegaShapeLoft>(); if (loft == null) { return; } lofttype = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype); LayerName = EditorGUILayout.TextField("Name", LayerName); start = EditorGUILayout.FloatField("Start", start); length = EditorGUILayout.FloatField("Length", length); paramCol = EditorGUILayout.ColorField("Param Col", paramCol); EditorStyles.textField.wordWrap = true; switch (lofttype) { case MegaLoftType.Simple: EditorGUILayout.TextArea("Basic Loft layer that uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; //case MegaLoftType.Collider: // colliderwidth = EditorGUILayout.FloatField("Collider Width", colliderwidth); // break; case MegaLoftType.CloneSimple: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.ScatterSimple: EditorGUILayout.TextArea("Scatters a choosen mesh and material over a surface", GUILayout.Height(50.0f)); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Scatter: EditorGUILayout.TextArea("Builds a mesh layer by scattering a choosen object over a surface", GUILayout.Height(50.0f)); mainObj = (GameObject)EditorGUILayout.ObjectField("Obj", mainObj, typeof(Mesh), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.ScatterSpline: EditorGUILayout.TextArea("Build a mesh by scattering a choosen mesh and material along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Complex: EditorGUILayout.TextArea("Advanced lofter that uses a spline for the path and any number of cross section splines to define the loft", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSplineSimple: EditorGUILayout.TextArea("Clone a mesh along a spline with options for start, end and main meshes", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); //startObj = MegaMeshCheck.ValidateObj(startObj); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); //mainObj = MegaMeshCheck.ValidateObj(mainObj); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); //endObj = MegaMeshCheck.ValidateObj(endObj); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Clone: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSpline: EditorGUILayout.TextArea("Build a mesh layer by cloning objects along a spline with options for start, end and main objects", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); break; case MegaLoftType.CloneRules: EditorGUILayout.TextArea("Rule based clone onto a surface", GUILayout.Height(50.0f)); //path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.CloneSplineRules: EditorGUILayout.TextArea("Rule based clone along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; #if true case MegaLoftType.MultiMaterial: EditorGUILayout.TextArea("Will create a loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.MultiMaterialComplex: EditorGUILayout.TextArea("Will create a complex loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; #endif } EditorStyles.textField.wordWrap = false; EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Create")) { MegaLoftLayerBase laybase = null; switch (lofttype) { case MegaLoftType.Simple: { MegaLoftLayerSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerSimple>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSimple: { MegaLoftLayerCloneSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSimple>(); layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSimple: { MegaLoftLayerScatterSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSimple>(); layer.scatterMesh = mainObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.Scatter: { MegaLoftLayerScatter layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatter>(); layer.mainObj = mainObj; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSpline: { MegaLoftLayerScatterSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSpline>(); layer.scatterMesh = mainObjMesh; layer.layerPath = path; laybase = layer; } break; case MegaLoftType.Complex: { MegaLoftLayerComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerComplex>(); layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineSimple: { MegaLoftLayerCloneSplineSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineSimple>(); layer.layerPath = path; layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; laybase = layer; } break; case MegaLoftType.CloneSpline: { MegaLoftLayerCloneSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSpline>(); layer.layerPath = path; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.Clone: { MegaLoftLayerClone layer = Selection.activeGameObject.AddComponent <MegaLoftLayerClone>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.CloneRules: { MegaLoftLayerCloneRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneRules>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; //layer.layerPath = path; //layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineRules: { MegaLoftLayerCloneSplineRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineRules>(); layer.layerPath = path; laybase = layer; } break; #if true case MegaLoftType.MultiMaterial: { MegaLoftLayerMultiMat layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMat>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; // We should add two loft sections // if cross has multiple splines add them all equally spaced? case MegaLoftType.MultiMaterialComplex: { MegaLoftLayerMultiMatComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMatComplex>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; #endif default: EditorUtility.DisplayDialog("Layer Not Supported", "Currently this layer type is not not supported", "OK"); break; } // Common params if (laybase) { laybase.paramcol = paramCol; laybase.LayerName = LayerName; laybase.LayerName = LayerName; laybase.material = material; } this.Close(); } if (GUILayout.Button("Cancel")) { this.Close(); } EditorGUILayout.EndHorizontal(); }
private void OnEnable() { src = target as MegaLoftLayerCloneSpline; undoManager = new MegaUndo(src, "Clone Spline Param"); }
public void DisplayGUI() { MegaLoftLayerCloneSpline layer = (MegaLoftLayerCloneSpline)target; MegaShapeLoftEditor.PushCols(); SetLimits(layer.gameObject); GUI.color = Color.white; GUI.backgroundColor = layer.paramcol; GUI.contentColor = Color.white; EditorGUILayout.BeginVertical("TextArea"); layer.LayerName = EditorGUILayout.TextField("Name", layer.LayerName); layer.LayerEnabled = EditorGUILayout.Toggle("Enabled", layer.LayerEnabled); layer.paramcol = EditorGUILayout.ColorField("Col", layer.paramcol); if (layer.LayerEnabled) { layer.Lock = EditorGUILayout.Toggle(MegaToolTip.Lock, layer.Lock); if (!layer.Lock) { layer.layerPath = (MegaShape)EditorGUILayout.ObjectField(MegaToolTip.Path, layer.layerPath, typeof(MegaShape), true); if (layer.layerPath && layer.layerPath.splines.Count > 1) { layer.curve = EditorGUILayout.IntSlider(MegaToolTip.Curve, layer.curve, 0, layer.layerPath.splines.Count - 1); layer.snap = EditorGUILayout.Toggle(MegaToolTip.Snap, layer.snap); } layer.start = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh); layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh); layer.offPath = EditorGUILayout.Vector3Field("Path Move", layer.offPath); layer.rotPath = EditorGUILayout.Vector3Field("Path Rotate", layer.rotPath); layer.sclPath = EditorGUILayout.Vector3Field("Path Scale", layer.sclPath); layer.Offset = EditorGUILayout.Vector3Field("Offset", layer.Offset); layer.rot = EditorGUILayout.Vector3Field("Rotate", layer.rot); layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent); layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis); layer.useTwist = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwist); layer.twist = EditorGUILayout.FloatField(MegaToolTip.Twist, layer.twist); layer.twistCrv = EditorGUILayout.CurveField(MegaToolTip.TwistCrv, layer.twistCrv); EditorGUILayout.EndToggleGroup(); // Advanced layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof); layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale); // Start Info //layer.showstartparams = EditorGUILayout.Foldout(layer.showstartparams, "Start Params"); layer.showstartparams = MegaFoldOut.Start("Start Params", layer.showstartparams, new Color(1.0f, 0.5f, 0.5f)); if (layer.showstartparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.StartEnabled = EditorGUILayout.Toggle("Enabled", layer.StartEnabled); layer.startObj = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.startObj, typeof(GameObject), true); layer.startObj = MegaMeshCheck.ValidateObj(layer.startObj); layer.StartOff = EditorGUILayout.Vector3Field("Offset", layer.StartOff); layer.StartScale = EditorGUILayout.Vector3Field("Scale", layer.StartScale); layer.StartGap = EditorGUILayout.FloatField("Gap", layer.StartGap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showstartparams); // Main Info //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Main Params"); layer.showmainparams = MegaFoldOut.Start("Main Params", layer.showmainparams, new Color(1.0f, 0.5f, 0.5f)); if (layer.showmainparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.MainEnabled = EditorGUILayout.Toggle("Enabled", layer.MainEnabled); layer.mainObj = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.mainObj, typeof(GameObject), true); layer.mainObj = MegaMeshCheck.ValidateObj(layer.mainObj); layer.MainOff = EditorGUILayout.Vector3Field("Offset", layer.MainOff); layer.MainScale = EditorGUILayout.Vector3Field("Scale", layer.MainScale); layer.Gap = EditorGUILayout.FloatField("Gap", layer.Gap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showmainparams); // End Info //layer.showendparams = EditorGUILayout.Foldout(layer.showendparams, "End Params"); layer.showendparams = MegaFoldOut.Start("End Params", layer.showendparams, new Color(1.0f, 0.5f, 0.5f)); if (layer.showendparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.EndEnabled = EditorGUILayout.Toggle("Enabled", layer.EndEnabled); layer.endObj = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.endObj, typeof(GameObject), true); layer.endObj = MegaMeshCheck.ValidateObj(layer.endObj); layer.EndOff = EditorGUILayout.Vector3Field("Offset", layer.EndOff); layer.EndScale = EditorGUILayout.Vector3Field("Scale", layer.EndScale); layer.EndGap = EditorGUILayout.FloatField("Gap", layer.EndGap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showendparams); layer.showConformParams = MegaFoldOut.Start("Conform Params", layer.showConformParams, new Color(1.0f, 1.0f, 0.5f)); if (layer.showConformParams) { layer.conform = EditorGUILayout.BeginToggleGroup("Conform", layer.conform); GameObject contarget = (GameObject)EditorGUILayout.ObjectField("Target", layer.target, typeof(GameObject), true); if (contarget != layer.target) { layer.SetTarget(contarget); } layer.conformAmount = EditorGUILayout.Slider("Amount", layer.conformAmount, 0.0f, 1.0f); layer.raystartoff = EditorGUILayout.FloatField("Ray Start Off", layer.raystartoff); layer.conformOffset = EditorGUILayout.FloatField("Conform Offset", layer.conformOffset); layer.raydist = EditorGUILayout.FloatField("Ray Dist", layer.raydist); EditorGUILayout.EndToggleGroup(); } MegaFoldOut.End(layer.showConformParams); } //EditorGUILayout.EndVertical(); //MegaShapeLoftEditor.PopCols(); } EditorGUILayout.EndVertical(); MegaShapeLoftEditor.PopCols(); }