Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     jumpCounter = Random.Range(3, 11);
     agent.speed = patrolSpeed;
     medMovement.Patrol();
     medSounds.PlayTrack(4);
 }
Esempio n. 2
0
    public IEnumerator Jump(Vector3 startPos, bool onRoof)
    {
        Vector3 jumpPoint;

        if (!onRoof)
        {
            jumpPoint = new Vector3(transform.position.x, 14, transform.position.z);
        }
        else
        {
            jumpPoint = new Vector3(transform.position.x, 0, transform.position.z);
        }
        bool wait = false;

        if (onRoof)
        {
            Debug.Log("Checking below");
            RaycastHit hit;
            Collider[] cols;
            if (Physics.Raycast(transform.position, transform.up * -1, out hit))
            {
                if (hit.transform.tag == "Player")
                {
                    wait = true;
                }
                else
                {
                    cols = Physics.OverlapSphere(new Vector3(transform.position.x, 0, transform.position.z), scanRadius);
                    for (int i = 0; i < cols.Length; i++)
                    {
                        if (cols [i].tag == "Player")
                        {
                            wait = true;
                        }
                    }
                }
            }
        }

        if (wait)
        {
            Debug.Log("Waiting to jump");
            medSounds.PlayTrack(2);
            yield return(new WaitForSeconds(5.0f));
        }

        if (nMA.enabled)
        {
            nMA.enabled = false;
        }
        float t = 0;

        while (t < 1.0f)
        {
            t += Time.deltaTime * 5;
            transform.position = Vector3.Lerp(startPos, jumpPoint, t);
            //transform.eulerAngles = Vector3.Lerp(transform.eulerAngles, new Vector3(180, transform.eulerAngles.y, transform.eulerAngles.z), t);
            yield return(null);
        }
        nMA.enabled = true;
        yield return(new WaitForSeconds(0.5f));

        Patrol();
    }