/// <summary> /// Clear all EngineState collection properties associated with the Engine class /// </summary> public void Clear() { ValueBag.Clear(); EngineResourceFile.ClearAll(); Tilesheet.ClearAllTilesheets(); Cycle.ClearAllAnimationCycles(); GridPointMatrixes.ClearAllGridPointMatrixes(); GridPointMatrix.ClearAllGridPointMatrix(); Gondwana.Common.Drawing.Sprites.Sprites.Clear(); MediaFile.DisposeAll(); }