Esempio n. 1
0
        public void EndRecording()
        {
            if (encoder != null)
            {
                encoder.Dispose();
                encoder = null;
            }

            if (videoInput != null)
            {
                videoInput.EndRecording();

                if (recorder.recordAudio)
                {
                    audioInput.EndRecording();
                }
            }

            Destroy(videoInput);

            Time.captureFramerate = 0;

            currentFrame = 0;
            isRecording  = false;
        }
        public void EndRecording()
        {
            if (encoder != null)
            {
                encoder.Dispose();
                encoder = null;
            }

            if (commandBuffer != null)
            {
                _camera.RemoveCommandBuffer(CameraEvent.AfterEverything, commandBuffer);
                commandBuffer.Release();
                commandBuffer = null;
            }

            if (renderBuffer != null)
            {
                renderBuffer.Release();
                renderBuffer = null;
            }

            if (isRecording)
            {
                Debug.Log("VimeoRecorder: EndRecording()");
            }

            isRecording = false;
        }
Esempio n. 3
0
        public void EndRecording()
        {
            if (encoder != null)
            {
                encoder.Dispose();
                encoder = null;
            }

            if (videoInput != null)
            {
                videoInput.EndRecording();
                Destroy(videoInput);
            }

#if UNITY_2018_1_OR_NEWER
            if (audioInput != null)
            {
                if (recorder.recordAudio)
                {
                    audioInput.EndRecording();
                }
                Destroy(audioInput);
            }
#endif

            Time.captureFramerate = 0;

            currentFrame = 0;
            isRecording  = false;
        }
Esempio n. 4
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    private IEnumerator StopRecord()
    {
        while (textures.Count > 0)
        {
            yield return(new WaitForEndOfFrame());
        }
        Debug.Log("Fin record");

        mediaEncoder.Dispose();
    }
        /// <summary>
        /// Resets state to become available for recording again.
        /// Removes framerate regulation
        /// </summary>
        public void EndRecording()
        {
            isActive = false;
            Time.captureFramerate = 0;

#if UNITY_EDITOR && UNITY_2017_3_OR_NEWER
            if (encoder != null)
            {
                encoder.Dispose();
            }
#endif
        }
Esempio n. 6
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        public override void EndRecording(RecordingSession session)
        {
            base.EndRecording(session);
            if (m_Encoder != null)
            {
                m_Encoder.Dispose();
                m_Encoder = null;
            }

            // When adding a file to Unity's assets directory, trigger a refresh so it is detected.
            if (settings.fileNameGenerator.root == OutputPath.Root.AssetsFolder || settings.fileNameGenerator.root == OutputPath.Root.StreamingAssets)
            {
                AssetDatabase.Refresh();
            }
        }
Esempio n. 7
0
        public override void EndRecording(RecordingSession session)
        {
            base.EndRecording(session);
            if (m_Encoder != null)
            {
                m_Encoder.Dispose();
                m_Encoder = null;
            }

            // When adding a file to Unity's assets directory, trigger a refresh so it is detected.
            if (m_Settings.m_DestinationPath.root == OutputPath.ERoot.AssetsPath)
            {
                AssetDatabase.Refresh();
            }
        }
Esempio n. 8
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        /**
         * Stop the Camera and dispose the video file, to persist it onto the harddrive
         */

        public void StopCamera()
        {
            recording = false;
            _mediaEncoder.Dispose();

            if (_camAvailable)
            {
                _camAvailable = false;
                if (_frontCam.isPlaying)
                {
                    _frontCam.Stop();
                    background.texture = _defaultBackground;
                }
            }
            Debug.Log("Letting go of camera");
        }
Esempio n. 9
0
        protected override void DisposeEncoder()
        {
            base.DisposeEncoder();

            if (m_Encoder == null)
            {
                return;
            }

            m_Encoder.Dispose();
            m_Encoder = null;

            // When adding a file to Unity's assets directory, trigger a refresh so it is detected.
            if (settings.fileNameGenerator.root == OutputPath.Root.AssetsFolder || settings.fileNameGenerator.root == OutputPath.Root.StreamingAssets)
            {
                AssetDatabase.Refresh();
            }
        }
        IEnumerator CreateVideo(string path, List <byte[]> textureList, string chara, Text progressTxt)
        {
            progressTxt.gameObject.SetActive(true);
            VideoTrackAttributes videoAttributes = new VideoTrackAttributes {
                frameRate    = new MediaRational(90),
                width        = 320,
                height       = 240,
                includeAlpha = false
            };

            string filePath = Path.Combine(path, "eye_vid" + chara + ".mp4");

            using (MediaEncoder encoder = new MediaEncoder(filePath, videoAttributes)) {
                for (int i = 0; i < textureList.Count; i++)
                {
                    Texture2D tex = new Texture2D(320, 240, TextureFormat.RGBA32, false);
                    tex.LoadImage(textureList[i]);
                    Texture2D newTex = new Texture2D(320, 240, TextureFormat.RGBA32, false);
                    newTex.SetPixels(tex.GetPixels());
                    newTex.Apply();
                    encoder.AddFrame(newTex);
                    if (i % 100 == 0)
                    {
                        Resources.UnloadUnusedAssets();
                        System.GC.Collect();
                    }
                    if (i % 10 == 0)
                    {
                        progressTxt.text = "Writing " + chara + " : " + System.Math.Round(((float)i / (float)textureList.Count) * 100, 2) + "%";
                    }
                    yield return(new WaitForEndOfFrame());
                }
                encoder.Dispose();
            }
            Debug.Log("Finished!");
            textureList.Clear();
            Resources.UnloadUnusedAssets();
            System.GC.Collect();
            progressTxt.gameObject.SetActive(false);
        }
    IEnumerator playVideo()
    {
        rend = GetComponent <MeshRenderer>();

        videoPlayer = gameObject.AddComponent <VideoPlayer>();
        audioSource = gameObject.AddComponent <AudioSource>();

        //Disable Play on Awake for both Video and Audio
        videoPlayer.playOnAwake = false;
        audioSource.playOnAwake = false;

        videoPlayer.source          = VideoSource.VideoClip;
        videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
        videoPlayer.EnableAudioTrack(0, true);
        videoPlayer.SetTargetAudioSource(0, audioSource);

        //Set video To Play then prepare Audio to prevent Buffering
        videoPlayer.clip = videoToPlay;
        videoPlayer.Prepare();

        //Wait until video is prepared
        while (!videoPlayer.isPrepared)
        {
            yield return(null);
        }

        //Assign the Texture from Video to Material texture
        tex = videoPlayer.texture;
        rend.material.mainTexture = tex;

        videoPlayer.sendFrameReadyEvents = true;

        videoPlayer.frameReady += OnNewFrame;

        videoPlayer.Play();

        audioSource.Play();


        while (videoPlayer.isPlaying)
        {
            Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
            Debug.Log("Playing Video");
            yield return(null);
        }
        //while (texList.Count != (int)videoPlayer.frameCount)
        //{
        //yield return null;
        //}
        //int i = 0;
        //foreach(Texture2D tex in texList)
        //{
        //    i++;
        //    if(i > 447 && i < 765)
        //    {
        //        byte[] bytes;
        //        bytes = tex.EncodeToPNG();

        //        string filePath = Application.dataPath + "/Resources/ConvertImages/";
        //        string fileName = filePath + i.ToString() + ".png";

        //        System.IO.File.WriteAllBytes(fileName, bytes);
        //        AssetDatabase.ImportAsset(fileName);
        //        yield return null;
        //    }

        //}



        Debug.Log("Done Playing Video");



        ///////////////////////////////////////////
        ////
        ///

        // 왜곡이미지 처리///

        ///////////////////////////////////////////

        VideoTrackAttributes videoAttr = new VideoTrackAttributes
        {
            frameRate = new MediaRational((int)videoPlayer.frameRate),
            width     = videoPlayer.width,
            height    = videoPlayer.height,
        };

        AudioTrackAttributes audioAttr = new AudioTrackAttributes
        {
            sampleRate   = new MediaRational(48000),
            channelCount = 2,
            language     = "fr"
        };


        int sampleFramesPerVideoFrame = audioAttr.channelCount *
                                        audioAttr.sampleRate.numerator / videoAttr.frameRate.numerator;

        // 동영상 생성 경로
        string encodedFilePath = Path.Combine(Application.dataPath + "/Resources/ConvertVideo", "my_movie.mp4");

        MediaEncoder encoder = new MediaEncoder(encodedFilePath, videoAttr, audioAttr);

        for (int i = 0; i < texList.Count; ++i)
        {
            Debug.Log("Encoding tex num " + (i + 1) + " / " + texList.Count);
            encoder.AddFrame(texList[i]);
            yield return(null);
        }
        encoder.Dispose();

        Debug.Log("Convert To Video Complete");
    }
Esempio n. 12
0
    IEnumerator playVideo()
    {
        Debug.Log(Application.dataPath);
        rend = GetComponent <Renderer>();

        videoPlayer = gameObject.AddComponent <VideoPlayer>();
        audioSource = gameObject.AddComponent <AudioSource>();

        //Disable Play on Awake for both Video and Audio
        videoPlayer.playOnAwake = false;
        audioSource.playOnAwake = false;

        videoPlayer.source          = VideoSource.VideoClip;
        videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
        videoPlayer.EnableAudioTrack(0, true);
        videoPlayer.SetTargetAudioSource(0, audioSource);

        //Set video To Play then prepare Audio to prevent Buffering
        videoPlayer.clip = videoToPlay;
        videoPlayer.Prepare();

        //Wait until video is prepared
        while (!videoPlayer.isPrepared)
        {
            yield return(null);
        }

        //Assign the Texture from Video to Material texture
        tex = videoPlayer.texture;
        rend.material.mainTexture = tex;

        videoPlayer.sendFrameReadyEvents = true;

        videoPlayer.frameReady += OnNewFrame;

        videoPlayer.Play();

        audioSource.Play();

        Debug.Log("Playing Video");

        while (texList.Count != (int)videoPlayer.frameCount)
        {
            yield return(null);
        }
        Debug.Log("Done Playing Video");

        ///////////////////////////////////////////
        ////
        ///

        // 왜곡이미지 처리///

        ///////////////////////////////////////////

        VideoTrackAttributes videoAttr = new VideoTrackAttributes
        {
            frameRate = new MediaRational((int)videoPlayer.frameRate),
            width     = videoPlayer.width,
            height    = videoPlayer.height,
        };

        AudioTrackAttributes audioAttr = new AudioTrackAttributes
        {
            sampleRate   = new MediaRational(48000),
            channelCount = 2,
            language     = "fr"
        };


        int sampleFramesPerVideoFrame = audioAttr.channelCount *
                                        audioAttr.sampleRate.numerator / videoAttr.frameRate.numerator;

        // 동영상 생성 경로
        string encodedFilePath = Path.Combine(Application.dataPath + "/Resources/ConvertVideo", "my_movie.mp4");

        MediaEncoder encoder = new MediaEncoder(encodedFilePath, videoAttr, audioAttr);

        for (int i = 0; i < texList.Count; ++i)
        {
            Debug.Log("Encoding tex num " + (i + 1) + " / " + texList.Count);
            encoder.AddFrame(texList[i]);
            yield return(null);
        }
        encoder.Dispose();

        Debug.Log("Convert To Video Complete");
    }