private void Test() { if (RaceIsOn) { throw new Exception("Гонка уже началась! Сначала остановите гонку"); } Bolides.AddRange(new List <Bolide>() { new Bolide("Ferrari", TrackWidth, TrackHeight), new Bolide("RedBull", TrackWidth, TrackHeight), new Bolide("ForceIndia", TrackWidth, TrackHeight), new Bolide("Mercedes", TrackWidth, TrackHeight), }); foreach (Bolide bolide in Bolides) { Mechanic mechanic = new Mechanic(bolide.Name, bolide); mechanic.SetPosition(TrackWidth, TrackHeight); Mechanics.Add(mechanic); ReparingLoader repaing = new ReparingLoader(bolide.Name, bolide); repaing.SetPosition(TrackWidth, TrackHeight); Loaders.Add(repaing); SafetyCar safety = new SafetyCar(bolide.Name, bolide); safety.SetPosition(TrackWidth, TrackHeight); Loaders.Add(safety); } }
private void RollInitiative() { var random = new Random(); // creatures with the same name are grouped in the same initative var namedict = new Dictionary <string, int>(); foreach (var c in encounter.Creatures) { if (!c.IsPC) { if (groupByName) { if (namedict.ContainsKey(c.Name)) { c.Initiative = namedict[c.Name]; } else { c.Initiative = random.Next(20) + Mechanics.GetModifier(c.Dexterity); namedict.Add(c.Name, c.Initiative); } } else { c.Initiative = random.Next(20) + Mechanics.GetModifier(c.Dexterity); } } } encounter.Creatures.Sort(CreatureViewModel.CompareInitiative); rolled = true; }
public void ApplyStrategy(Creature monster, World world) { monster.Character.Target = world.GetNearestEnemyTarget(monster, (int)monster.BoundRect.BottomCenter.X, (int)monster.BoundRect.BottomCenter.Y, new List <string>()); if (monster.Character.Target != null && monster.Character.Target.Character.Entity.EntityClass == "Warrior") { monster.CombatStrategy = new MageAiVsWarrior(); return; } else { if (monster.CastTimer.TotalSeconds < 2) { int spellNumber = Mechanics.Roll(0, 21); Spell spell = monster.Character.Entity.Spells.ElementAt(Mechanics.Roll(0, monster.Character.Entity.Spells.Count)).Value; monster.CastTimer = TimeSpan.FromSeconds(Mechanics.Roll(6, 12)); world.ApplySpell(monster, spell, monster.Character.Target, false, false); } else { Spell spell; if (monster.Character.Entity.Spells.TryGetValue("Frost Bolt", out spell)) { world.ApplySpell(monster, spell, monster.Character.Target, false, false); } } } }
public void Dispose() { Buses.Dispose(); BusStatuses.Dispose(); Mechanics.Dispose(); Workshops.Dispose(); }
public void LevelUp() { Level++; string[] parts = HealthCalculation.Split('|'); int amount = int.Parse(parts[0]) + Mechanics.RollDie((DieType)int.Parse(parts[2])); Health.SetMaximum(amount + Health.MaximumValue); Health.Heal((ushort)amount); if (Mana.MaximumValue > 0) { parts = ManaCalculation.Split('|'); amount = int.Parse(parts[0]) + Mechanics.RollDie((DieType)int.Parse(parts[2])); Mana.SetMaximum(amount + Mana.MaximumValue); Mana.Heal((ushort)amount); } else { parts = StaminaCalculation.Split('|'); amount = int.Parse(parts[0]) + Mechanics.RollDie((DieType)int.Parse(parts[2])); Stamina.SetMaximum(amount + Stamina.MaximumValue); Stamina.Heal((ushort)amount); } }
public override void Attack(Entity source) { if (Mechanics.RollDie(DieType.D20) >= 10 + Mechanics.GetModifier(entity.Dexterity)) { entity.ApplyDamage(source.MainHand); } }
public TotalCostView InsertUpdateMaintenanceCost(Mechanics mechanics) { using (var context = new InsightsDBEntities()) { var record = context.Mechanics .SingleOrDefault(x => x.Year == mechanics.Year && x.BuildingId == mechanics.BuildingId && x.Type == mechanics.Type); if (record == null) { mechanics.IsActive = true; mechanics.CreatedOn = DateTime.Now; mechanics.UpdatedOn = DateTime.Now; context.Mechanics.Add(mechanics); context.SaveChanges(); } else { record.UpdatedOn = DateTime.Now; record.Cost = mechanics.Cost; context.SaveChanges(); } } TotalCostView tcv = new TotalCostView(); tcv.BuildingId = mechanics.BuildingId; tcv.Year = mechanics.Year; tcv.Type = mechanics.Type.ToString(); return(GetMaintenanceCost(tcv)); }
public void RemoveService(int id) { Mechanics v = db.Mechanics.Find(id); db.Mechanics.Remove(v); db.SaveChanges(); }
public static void Game_OnTick(EventArgs args) { _game.AutoBuyTrinkets(); _game.FocusW(); _game.autoBuy(); _game.LevelUpSpells(); _game.AutoPotions(); _game.LowlifeE(); _game.QKs(); AutoE.OnExecute(); Mechanics.FlashE(); Mechanics.Insec(); if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { Modes.Harass.Load(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { Modes.JungleClear.Load(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee)) { Modes.Flee.Load(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Modes.Combo.Load(); } //if ((Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) || //(Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))) Modes.LCLH.Load(); //if (MenuManager.ComboMenu["AAReset"].Cast<CheckBox>().CurrentValue) _game.EloBuddyOrbDisabler(); }
public List <MechanicsCostView> InsertUpdateMechanicsCostByType(Mechanics mechanics) { using (var context = new InsightsDBEntities()) { var result = context.Mechanics .SingleOrDefault(x => x.Type == mechanics.Type && x.Year == mechanics.Year && x.BuildingId == mechanics.BuildingId); if (result == null) { mechanics.IsActive = true; mechanics.CreatedOn = DateTime.Now; mechanics.UpdatedOn = DateTime.Now; context.Mechanics.Add(mechanics); context.SaveChanges(); } else { result.Cost = mechanics.Cost; result.UpdatedOn = DateTime.Now; context.SaveChanges(); } } return(GetMechanicsCostByType(mechanics)); }
// Use this for initialization void Awake() { source = GetComponent <AudioSource>(); mechanics = GetComponent <Mechanics> (); isFiring = false; GameObject.Find("ResultText").GetComponentInChildren <TextMesh>().text = ""; }
public void AddMechanic(MechanicView mechanic) { Mechanics mechanics = mapper.Map <MechanicView, Mechanics>(mechanic); db.Mechanics.Add(mechanics); db.SaveChanges(); }
public float MagicDebuff(GameProcess player1, GameProcess player2, Mechanics Mechs) { RandVar6 = player1.rand6.NextDouble(); if ((Conv.MagicDebuffChance(player1) / 100.0f) > RandVar6) { if (player1.magicEquipped == "Fire") { player2.onFire = Mechs.Convert.MagicDurationFunc(player1); player2.fireDebuff = Mechs.Convert.MagicFireDebuff(player1) / 100.0f; } else if (player1.magicEquipped == "Curse") { player2.cursed = Mechs.Convert.MagicDurationFunc(player1); Debug.Log("Sleep is:" + player1.sleep + " ; " + "Duration is: " + player2.cursed); player2.curseDebuff = Mechs.Convert.MagicCurseDebuff(player1) / 100.0f; } else if (player1.magicEquipped == "Bolt") { return(2); } else if (player1.magicEquipped == "Ice") { player2.bashed = true; } } return(1); }
public void AddRacer(string Name) { if (!RaceIsOn) { Bolide newbolide = new Bolide(Name, TrackWidth, TrackHeight); Bolides.Add(newbolide); Mechanic newmechanic = new Mechanic(Name, newbolide); newmechanic.SetPosition(TrackWidth, TrackHeight); Mechanics.Add(newmechanic); ReparingLoader newloader = new ReparingLoader(Name, newbolide); newloader.SetPosition(TrackWidth, TrackHeight); Loaders.Add(newloader); SafetyCar safety = new SafetyCar(Name, newbolide); safety.SetPosition(TrackWidth, TrackHeight); Loaders.Add(safety); SetStartGrid(); } else { throw new Exception("Гонка уже началась! Сначала остановите гонку"); } }
public async Task <IActionResult> OnGetAsync() { var id = User.FindFirstValue(ClaimTypes.NameIdentifier); if (id == null) { return(NotFound($"Unable to load user with ID '{id}'.")); } var mechanic = await _db.Mechanics.FirstOrDefaultAsync(m => m.UserId == id); if (mechanic == null) { StatusMessage = "This user is not bound to any mechanic workshop. Please input your workshop details."; return(Page()); } Mechanic = new Mechanics { Name = mechanic.Name, Street = mechanic.Street, City = mechanic.City, PostalCode = mechanic.PostalCode, State = mechanic.State }; return(Page()); }
public Board(Battle.Configurations.Configurations configuration) { /* * Things the board needs to have: * # of Jewels * Jewel Dimensions (Board Configs) * Where Jewels are * Board Mechanics(Start Turn, End Turn) */ this.configuration = configuration; boardData = new BoardData(configuration); ProcessCascadeBoardMechanics = new CascadeBoardMechanics(this); ProcessEndGameBoardMechanics = new EndGameBoardMechanics(this); ProcessSelectBoardMechanics = new SelectBoardMechanics(this); ProcessStartGameBoardMechanics = new StartGameBoardMechanics(this); ProcessSwapBoardMechanics = new SwapBoardMechanics(this); UnselectBoardMechanics = new UnselectBoardMechanics(this); ActivateAbilityMechanics = new ActivateAbilityMechanics(this); InvokeActivateAbilityMechanics = new InvokeActivateAbilityMechanics(this); RemoveJewelBoardMechanics = new RemoveJewelBoardMechanics(this); Mechanics.Add(ProcessCascadeBoardMechanics); Mechanics.Add(ProcessEndGameBoardMechanics); Mechanics.Add(ProcessSelectBoardMechanics); Mechanics.Add(ProcessStartGameBoardMechanics); Mechanics.Add(ProcessSwapBoardMechanics); Mechanics.Add(UnselectBoardMechanics); Mechanics.Add(ActivateAbilityMechanics); Mechanics.Add(InvokeActivateAbilityMechanics); Mechanics.Add(RemoveJewelBoardMechanics); }
public override void DoAttack(Entity target) { if (Mechanics.RollDie(DieType.D20) >= 10 + Mechanics.GetModifier(target.Dexterity)) { target.ApplyDamage(entity.MainHand); } }
public override void Apply(Entity entity) { int amount = modifier; for (int i = 0; i < numberOfDice; i++) { amount += Mechanics.RollDie(dieType); } foreach (Weakness weakness in entity.Weaknesses.Where(x => x.WeaknessType == damageType)) { amount = weakness.Apply(amount); } foreach (Resistance resistance in entity.Resistances.Where(x => x.ResistanceType == damageType) { amount = resistance.Apply(amount); } if (amount < 1) amount = 1; switch (attackType) { case AttackType.Health: entity.Health.Damage((ushort)amount); break; case AttackType.Mana: entity.Mana.Damage((ushort)amount); break; case AttackType.Stamina: entity.Stamina.Damage((ushort)amount); break; } }
public override void Apply(Entity entity) { int amount = modifier; for (int i = 0; i < numberOfDice; i++) { amount += Mechanics.RollDie(dieType); } if (amount < 1) { amount = 1; } switch (healType) { case HealType.Health: entity.Health.Heal((ushort)amount); break; case HealType.Mana: entity.Mana.Heal((ushort)amount); break; case HealType.Stamina: entity.Stamina.Heal((ushort)amount); break; } }
public static bool CanLearn(Entity entity, Spell spell) { bool canLearn = true; if (entity.Level < spell.LevelRequirement) { canLearn = false; } if (!spell.AllowedClasses.Contains(entity.EntityClass.ToLower())) { canLearn = false; } foreach (string s in spell.AttributeRequirements.Keys) { if (Mechanics.GetAttributeByString(entity, s) < spell.AttributeRequirements[s]) { canLearn = false; break; } } foreach (string s in spell.SpellPrerequisites) { if (!entity.Talents.ContainsKey(s)) { canLearn = false; break; } } return(canLearn); }
void OnTriggerStay(Collider other) { var device = SteamVR_Controller.Input((int)trackedObj.index); if (other.attachedRigidbody) { if (grabbedObject == null && device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { grabbedObject = other.transform.parent; originalObjectHeight = grabbedObject.localPosition.y; //only change whether you use the GRABBER x or y, rotated the object so its always using Y if (grabbedObject.name == "X") { originalGrabberHeight = this.transform.parent.parent.position.x; } else if (grabbedObject.name == "Y") { originalGrabberHeight = this.transform.parent.parent.position.y; } else if (grabbedObject.name == "FIRE") { Mechanics mechanics = projectile.GetComponent <Mechanics> (); projectile.transform.localPosition = Vector3.zero; mechanics.velocity = new Vector3(xPower.transform.localPosition.y * 50, yPower.transform.localPosition.y * 50, 0); mechanics.enableMotion = true; projectile.GetComponent <shot> ().Fire(); } } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { EventManager.TriggerEvent("trigger_pause", new object[] { }); } if (mLastProceeded == (int)Time.timeSinceLevelLoad || mIsOver) { return; } if (mAdultPool.TotalMales == 0 || mAdultPool.TotalFemales == 0) { Debug.Log("GAME OVER"); GameOver(); return; } mYear = (int)Time.timeSinceLevelLoad / LengthOfAYear; mLastProceeded = (int)Time.timeSinceLevelLoad; // Proceed ticked updated if (ShouldTick(InfantileDeathTick)) { Mechanics.ProceedChildren(ref mChildrenPool, InfantMortalityRate); } if (ShouldTick(AdultDeathTick)) { Mechanics.ProceedAdult(ref mAdultPool, MaleMortalityRate, FemaleMortalityRate, MaleMortalityModifier, FemaleMortalityModifier); } EventManager.TriggerEvent("population_update", new object[] { mAdultPool.TotalMales, mAdultPool.TotalFemales, ChildrenPopulation, MaximumPopulation }); // Update food amount if (ShouldTick(FoodProductionTick)) { Mechanics.ProceedFood(ref FoodAmount, NormalizedRate(FoodProductionRate, FoodProductionTick), FoodProductionModifier); } // Proceed game loop if (IsNewYear()) { Mechanics.ProceedNewYear(mYear, ref mChildrenPool, NumberOfChildrenPool, ref mAdultPool, MaximumPopulation, ChildrenPopulation, ref FoodAmount); if (mChildrenPool[mYear % NumberOfChildrenPool].children > 0) { EventManager.TriggerEvent("population_update", new object[] { mAdultPool.TotalMales, mAdultPool.TotalFemales, ChildrenPopulation, MaximumPopulation }); } } }
public MechanicInfo GetMechanic(int id) { if (Mechanics.ContainsKey(id)) { return(Mechanics[id]); } return(null); }
public int GetMechanicCount(int generatorId) { if (Mechanics.ContainsKey(generatorId)) { return(Mechanics[generatorId].Count); } return(0); }
// Start is called before the first frame update void Start() { FindObjectOfType <AudioMnager>(true).SetAudio(); mechanics = GameObject.FindGameObjectWithTag("Player").GetComponent <Mechanics>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); inventary = Inventary.inventary; SetEnemyHealth(); }
private void Awake() { state = GetComponent <State>(); mechanics = GetComponent <Mechanics>(); command = GetComponent <Command>(); otherState = state.otherState; otherPlayer = state.otherPlayer; }
void scene_EntityAdded(Entity e) { var ge = e as Map.GameEntity; if (ge != null) { Mechanics.OnEntityAdded(ge); } }
public void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of Inventory found!"); return; } instance = this; }
// Use this for initialization new void Start() { GetComponent <ParticleSystem>().Stop(); // Stop the animation so it doesn't play until the soldier collides with it m_GameManager = GameObject.FindWithTag("GameController"); m_ManagerMechanics = m_GameManager.GetComponent <Mechanics> (); m_Parent = transform.parent.gameObject; m_ManagerMechanics.AddRespawnableObstacle(gameObject); //Adds the parent object to the list of gameObjects to be reactivated on respawn }
public static void Main() { Mechanics.SomeMethod(); GenericException.Go(); OneStatementDemo.Go(); CodeContracts.Go(); //UnhandledException.Go(); ConstrainedExecutionRegion.Go(); }