public ProjectileInfo(MechaType mechaType, ProjectileType projectileType, float speed, int damage)
 {
     MechaType      = mechaType;
     ProjectileType = projectileType;
     Speed          = speed;
     Damage         = damage;
 }
Esempio n. 2
0
 public ShooterInfo(MechaType mechaType, float fireInterval, float maxRange, ProjectileInfo projectileInfo)
 {
     MechaType      = mechaType;
     FireInterval   = fireInterval;
     MaxRange       = maxRange;
     ProjectileInfo = projectileInfo;
 }
Esempio n. 3
0
 public BladeInfo(MechaType mechaType, float interval, int damage)
 {
     MechaType = mechaType;
     Interval  = interval;
     Damage    = damage;
 }
Esempio n. 4
0
 public MechaInfo(string mechaName, MechaType mechaType, List <MechaComponentInfo> mechaComponentInfos)
 {
     MechaName           = mechaName;
     MechaType           = mechaType;
     MechaComponentInfos = mechaComponentInfos;
 }