Esempio n. 1
0
    public void AddEnemy()
    {
        Mecha EnemyMecha = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.Mecha].AllocateGameObject <Mecha>(MechaContainer);
        List <MechaComponentInfo> enemyComponentInfos = new List <MechaComponentInfo>();

        for (int i = -4; i <= 4; i++)
        {
            for (int j = -6; j <= 6; j++)
            {
                MechaComponentInfo mci;
                if (i == 0 && j == 0)
                {
                    mci = new MechaComponentInfo(MechaComponentType.Core, new GridPos(i, j, GridPos.Orientation.Up), 500, 0);
                }
                else
                {
                    mci = new MechaComponentInfo((MechaComponentType)Random.Range(1, Enum.GetNames(typeof(MechaComponentType)).Length), new GridPos(i, j, GridPos.Orientation.Up), 50, 5);
                }

                enemyComponentInfos.Add(mci);
            }
        }

        EnemyMecha.Initialize(new MechaInfo("Junk Mecha", MechaType.Enemy, enemyComponentInfos));
        EnemyMecha.transform.position = new Vector3(10, 0, 10);
        EnemyMechas.Add(EnemyMecha);
    }
Esempio n. 2
0
    public void StartGame()
    {
        PlayerMecha?.PoolRecycle();
        PlayerMecha = null;
        foreach (Mecha em in EnemyMechas)
        {
            em.PoolRecycle();
        }

        EnemyMechas.Clear();

        PlayerMecha = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.Mecha].AllocateGameObject <Mecha>(MechaContainer);
        PlayerMecha.Initialize(new MechaInfo("Solar 0", MechaType.Self, new List <MechaComponentInfo>
        {
            new MechaComponentInfo(MechaComponentType.Core, new GridPos(0, 0, GridPos.Orientation.Up), 300, 0),
        }));

        GameManager.Instance.MainCameraFollow.SetTarget(PlayerMecha.transform);
        GameManager.Instance.SetState(GameState.Fighting);

        HUDPanel.Initialize();
        PlayerMecha.RefreshHUDPanelCoreLifeSliderCount();
    }