public static void Prefix(MechRepresentationSimGame __instance) { try { MechHardpointRules_GetComponentPrefabName_Patch.SetupCalculator( __instance.mechDef?.Chassis, __instance.mechDef?.Inventory?.ToList()); } catch (Exception e) { Control.Logger.Error.Log(e); } }
public static void Prefix(MechRepresentationSimGame __instance) { try { MechHardpointRulesGetComponentPrefabNamePatch.SetupCalculator( __instance.mechDef != null ? __instance.mechDef.Chassis : null, __instance.mechDef != null ? (__instance.mechDef.Inventory != null ? __instance.mechDef.Inventory.ToList() : null) : null); } catch (Exception e) { Control.mod.Logger.LogError(e); } }
public static void Prefix(MechRepresentationSimGame __instance) { try { CalculatorSetup.Setup( __instance.mechDef?.Chassis, __instance.mechDef?.Inventory?.ToList()); } catch (Exception e) { Control.Logger.Error.Log(e); } }
static void Postfix(MechRepresentationSimGame __instance, MechDef mechDef) { if (!chassisScaleFactors.ContainsKey(mechDef.ChassisID)) { return; } Logger.Debug($"[MechRepresentationSimGame_Init_POSTFIX] Rescaling..."); string identifier = mechDef.ChassisID; float fallbackScale = simGameScaleDefault; Vector3 adjustedLocalScale = GetScaleVector(identifier, fallbackScale, true); Logger.Debug($"[MechRepresentationSimGame_Init_POSTFIX] {identifier}: {adjustedLocalScale}"); __instance.rootTransform.localScale = adjustedLocalScale; }
static void Prefix(MechRepresentationSimGame __instance) { try { string folder = Path.Combine(MechSkinLoader.ModDirectory, __instance.mechDef.Chassis.PrefabBase); if (Directory.Exists(folder)) { List <string> skins = new List <string>(); string[] files = Directory.GetFiles(folder); foreach (string file in files) { skins.Add(Path.GetFileName(file)); } foreach (string skinname in skins) { bool flag = false; Texture2D[] array = __instance.mechCustomization.paintPatterns; for (int i = 0; i < array.Length; i++) { if (array[i].name == skinname) { flag = true; } } if (!flag) { Texture2D texture2D = UnityEngine.Object.Instantiate <Texture2D>(__instance.mechCustomization.paintPatterns[0]); texture2D.name = skinname; byte[] data = File.ReadAllBytes(Path.Combine(folder, skinname)); texture2D.LoadImage(data); Array.Resize <Texture2D>(ref __instance.mechCustomization.paintPatterns, __instance.mechCustomization.paintPatterns.Length + 1); __instance.mechCustomization.paintPatterns[__instance.mechCustomization.paintPatterns.Length - 1] = texture2D; MechSkinLoader.Logger.Log("Added " + skinname + " For " + __instance.mechDef.Chassis.PrefabBase); } } } else { MechSkinLoader.Logger.LogIfDebug("Not found " + __instance.mechDef.Chassis.PrefabBase); } } catch (Exception e) { MechSkinLoader.Logger.LogError(e); } }
public static void Postfix(MechRepresentationSimGame __instance) { MechHardpointRules_GetComponentPrefabName_Patch.ResetCalculator(); }
public static void Postfix(MechRepresentationSimGame __instance) { Main.SetupSpin(__instance.gameObject); }