/// <summary>
        /// Returns true when Force Roll is on, and the roll is set to 0.
        /// </summary>
        /// <returns></returns>
        public bool ButtonForceRoll0State()
        {
            MechJebCore activeJeb = vessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return(false);
            }
            MechJebModuleSmartASS activeSmartass = activeJeb.GetComputerModule <MechJebModuleSmartASS>();

            return(activeSmartass != null && activeSmartass.forceRol && (double)activeSmartass.rol == 0.0);
        }
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        public static void SAForcerollClear()
        {
            MechJebCore activejeb = krpcmj.GetJeb();

            if (activejeb != null)
            {
                MechJebModuleSmartASS activeass = activejeb.GetComputerModule("MechJebModuleSmartASS") as MechJebModuleSmartASS;
                if (activeass != null)
                {
                    activeass.forceRol = false;
                }
            }
        }
        /// <summary>
        /// Returns true when Force Roll is on, and the roll is set to -90.
        /// </summary>
        /// <returns></returns>
        public bool ButtonForceRoll270State()
        {
            MechJebCore activeJeb = vessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return(false);
            }

            // MOARdV TODO: normalize values before testing.
            MechJebModuleSmartASS activeSmartass = activeJeb.GetComputerModule <MechJebModuleSmartASS>();

            return(activeSmartass != null && activeSmartass.forceRol && (double)activeSmartass.rol == -90.0);
        }
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        public static void SAForceroll(float rol)
        {
            MechJebCore activejeb = krpcmj.GetJeb();

            if (activejeb != null)
            {
                MechJebModuleSmartASS activeass = activejeb.GetComputerModule("MechJebModuleSmartASS") as MechJebModuleSmartASS;
                if (activeass != null)
                {
                    activeass.rol      = rol;
                    activeass.forceRol = true;
                }
            }
        }
        private static bool ReturnTargetState(MechJebModuleSmartASS.Target action, Vessel ourVessel)
        {
            MechJebCore activeJeb = ourVessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return(false);
            }
            MechJebModuleSmartASS activeSmartass = activeJeb.GetComputerModule <MechJebModuleSmartASS>();

            if (activeSmartass == null)
            {
                return(false);
            }
            return(action == activeSmartass.target);
        }
        // and these are the two functions that actually do the work.
        private static void EnactTargetAction(MechJebModuleSmartASS.Target action, Vessel ourVessel)
        {
            MechJebCore activeJeb = ourVessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return;
            }
            MechJebModuleSmartASS activeSmartass = activeJeb.GetComputerModule <MechJebModuleSmartASS>();

            if (activeSmartass == null)
            {
                return;
            }
            activeSmartass.target = action;
            activeSmartass.Engage();
        }
        /// <summary>
        /// Toggles SmartASS Force Roll mode.
        /// </summary>
        /// <param name="state"></param>
        public void ButtonForceRoll(bool state)
        {
            MechJebCore activeJeb = vessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return;
            }

            MechJebModuleSmartASS activeSmartass = activeJeb.GetComputerModule <MechJebModuleSmartASS>();

            if (activeSmartass != null)
            {
                activeSmartass.forceRol = state;
                activeSmartass.Engage();
            }
        }
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        public static void SASurface(float hdg, float pit, float rol)
        {
            MechJebCore activejeb = krpcmj.GetJeb();

            if (activejeb != null)
            {
                MechJebModuleSmartASS activeass = activejeb.GetComputerModule("MechJebModuleSmartASS") as MechJebModuleSmartASS;
                if (activeass != null)
                {
                    activeass.mode   = MechJebModuleSmartASS.Mode.SURFACE;
                    activeass.srfHdg = hdg;
                    activeass.srfPit = pit;
                    activeass.srfRol = rol;
                    activeass.target = MechJebModuleSmartASS.Target.SURFACE;
                    activeass.Engage();
                }
            }
        }
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 /* Note to self:
  * foreach (ThatEnumType item in (ThatEnumType[]) Enum.GetValues(typeof(ThatEnumType)))
  * can save a lot of time here.
  */
 private void UpdateJebReferences()
 {
     activeJeb = vessel.GetMasterMechJeb();
     // Node executor is activeJeb.node
     activeSmartass = activeJeb != null?activeJeb.GetComputerModule <MechJebModuleSmartASS>() : null;
 }