public void ButtonNodeExecute(bool state)
        {
            MechJebCore activeJeb = vessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return;
            }
            MechJebModuleManeuverPlanner mp = activeJeb.GetComputerModule <MechJebModuleManeuverPlanner>();

            if (mp == null)
            {
                return;
            }
            if (state)
            {
                if (!activeJeb.node.enabled)
                {
                    activeJeb.node.ExecuteOneNode(mp);
                }
            }
            else
            {
                activeJeb.node.Abort();
            }
        }
        public bool ButtonNodeExecuteState()
        {
            MechJebCore activeJeb = vessel.GetMasterMechJeb();

            if (activeJeb == null)
            {
                return(false);
            }
            MechJebModuleManeuverPlanner mp = activeJeb.GetComputerModule <MechJebModuleManeuverPlanner>();

            return(mp != null && activeJeb.node.enabled);
        }
Esempio n. 3
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 private void ExecuteNode(int index, TextMenu.Item tmi)
 {
     UpdateJebReferences();
     if (activeJeb != null)
     {
         MechJebModuleManeuverPlanner mp = activeJeb.GetComputerModule <MechJebModuleManeuverPlanner>();
         if (mp != null)
         {
             // We have a valid maneuver planner, which means we can
             // tell MJ to execute a node.  Or abort a node.
             if (activeJeb.node.enabled)
             {
                 activeJeb.node.Abort();
             }
             else
             {
                 activeJeb.node.ExecuteOneNode(mp);
             }
         }
     }
 }