Esempio n. 1
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        public void OnDestroy()
        {
            if (this == vessel.GetMasterMechJeb() && (vessel == null || vessel.isActiveVessel))
            {
                OnSave(null);
            }

            GameEvents.onShowUI.Remove(OnShowGUI);
            GameEvents.onHideUI.Remove(OnHideGUI);
            GameEvents.onVesselChange.Remove(UnlockControl);

            if (weLockedInputs)
            {
                UnlockControl();
                ManeuverGizmo.HasMouseFocus = false;
            }

            foreach (ComputerModule module in GetComputerModules <ComputerModule>())
            {
                try
                {
                    module.OnDestroy();
                }
                catch (Exception e)
                {
                    Log.err(e, "module {0} threw an exception in OnDestroy: ", module.GetType().Name, e);
                }
            }
            if (vessel != null)
            {
                vessel.OnFlyByWire -= OnFlyByWire;
            }
            controlledVessel = null;
        }
Esempio n. 2
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        private void EngageTranslatronControl(MechJebModuleThrustController.TMode mode)
        {
            MechJebCore masterMechJeb = vessel.GetMasterMechJeb();

            if (masterMechJeb != null)
            {
                MechJebModuleTranslatron moduleTranslatron = masterMechJeb.GetComputerModule <MechJebModuleTranslatron>();

                if (moduleTranslatron != null && !moduleTranslatron.hidden)
                {
                    if ((thrust.users.Count > 1) && !thrust.users.Contains(moduleTranslatron))
                    {
                        return;
                    }

                    moduleTranslatron.SetMode(mode);
                }
                else
                {
                    Log.err("couldn't find MechJebModuleTranslatron for translatron control via action group.");
                }
            }
            else
            {
                Log.err("couldn't find the master MechJeb module for the current vessel.");
            }
        }
Esempio n. 3
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        private void EngageSmartASSOrbitalControl(MechJebModuleSmartASS.Target target)
        {
            MechJebCore masterMechJeb = this.vessel.GetMasterMechJeb();

            if (masterMechJeb != null)
            {
                MechJebModuleSmartASS masterSmartASS = masterMechJeb.GetComputerModule <MechJebModuleSmartASS>();

                if (masterSmartASS != null && !masterSmartASS.hidden)
                {
                    masterSmartASS.mode   = MechJebModuleSmartASS.Mode.ORBITAL;
                    masterSmartASS.target = target;

                    masterSmartASS.Engage();
                }
                else
                {
                    //Log.err(Localizer.Format("#MechJeb_LogError_msg1"));//"MechJeb couldn't find MechJebModuleSmartASS for orbital control via action group."
                    Log.err("couldn't find MechJebModuleSmartASS for orbital control via action group.");
                }
            }
            else
            {
                //Log.err(Localizer.Format("#MechJeb_LogError_msg0"));//"MechJeb couldn't find the master MechJeb module for the current vessel."
                Log.err("couldn't find the master MechJeb module for the current vessel.");
            }
        }
Esempio n. 4
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        public static FieldInfo getFieldByReflection(String assemblyString, String className, String fieldName, BindingFlags flags = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static)
        {
            string assemblyName = "";

            foreach (AssemblyLoader.LoadedAssembly loaded in AssemblyLoader.loadedAssemblies)
            {
                if (loaded.assembly.GetName().Name == assemblyString)
                {
                    assemblyName = loaded.assembly.FullName;
                }
            }

            if (assemblyName == "")
            {
                Log.err("ReflectionUtils: could not find assembly {0}", assemblyString);
                return(null);
            }

            Type type = Type.GetType(className + ", " + assemblyName);

            if (type == null)
            {
                Log.err("ReflectionUtils: could not find type  {0}, {1}", className, assemblyName);
                return(null);
            }

            return(type.GetField(fieldName, flags));
        }
Esempio n. 5
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        public static MethodInfo getMethodByReflection(String assemblyString, String className, String methodName, BindingFlags flags, Type[] args)
        {
            string assemblyName = "";

            foreach (AssemblyLoader.LoadedAssembly loaded in AssemblyLoader.loadedAssemblies)
            {
                if (loaded.assembly.GetName().Name == assemblyString)
                {
                    assemblyName = loaded.assembly.FullName;
                }
            }

            if (assemblyName == "")
            {
                Log.err("ReflectionUtils: could not find assembly {0}", assemblyString);
                return(null);
            }

            Type type = Type.GetType(className + ", " + assemblyName);

            if (type == null)
            {
                Log.err("ReflectionUtils: could not find type {0}, {1}", className, assemblyName);
                return(null);
            }
            return(type.GetMethod(methodName, flags, null, args, null));
        }
Esempio n. 6
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        protected void RunSimulation(object o)
        {
            try
            {
                CelestialBody simBody = HighLogic.LoadedSceneIsEditor ? editorBody : vessel.mainBody;

                double staticPressureKpa = (HighLogic.LoadedSceneIsEditor || !liveSLT ? (simBody.atmosphere ? simBody.GetPressure(altSLT) : 0) : vessel.staticPressurekPa);
                double atmDensity        = (HighLogic.LoadedSceneIsEditor || !liveSLT ? simBody.GetDensity(simBody.GetPressure(altSLT), simBody.GetTemperature(0)) : vessel.atmDensity) / 1.225;
                double mach = HighLogic.LoadedSceneIsEditor ? this.mach : vessel.mach;

                //Run the simulation
                newAtmoStats = sims[0].SimulateAllStages(1.0f, staticPressureKpa, atmDensity, mach);
                newVacStats  = sims[1].SimulateAllStages(1.0f, 0.0, 0.0, mach);
            }
            catch (Exception e)
            {
                Log.err(e, "Exception in MechJebModuleStageStats.RunSimulation(): {0}", e.Message);
            }

            //see how long the simulation took
            stopwatch.Stop();
            long millisecondsToCompletion = stopwatch.ElapsedMilliseconds;

            stopwatch.Reset();

            //set the delay before the next simulation
            millisecondsBetweenSimulations = 2 * millisecondsToCompletion;

            //start the stopwatch that will count off this delay
            stopwatch.Start();
            resultReady       = true;
            simulationRunning = false;
        }
Esempio n. 7
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        private void Drive(FlightCtrlState s)
        {
            Profiler.BeginSample("vesselState");
            ready = vesselState.Update(vessel);
            Profiler.EndSample();

            Profiler.BeginSample("MechJebCore.Drive");
            if (this == vessel.GetMasterMechJeb())
            {
                foreach (ComputerModule module in GetComputerModules <ComputerModule>())
                {
                    Profiler.BeginSample(module.profilerName);
                    try
                    {
                        if (module.enabled)
                        {
                            module.Drive(s);
                        }
                    }
                    catch (Exception e)
                    {
                        Log.err(e, "module {0} threw an exception in Drive: {1}", module.GetType().Name, e);
                    }
                    Profiler.EndSample();
                }
            }
            Profiler.EndSample();
        }
Esempio n. 8
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        public void LoadConfig(int slot, bool notify, bool forceSlotName)
        {
            if (vessel == null)
            {
                return;
            }
            if (slot != 9)
            {
                this.selectedSlot = slot;                 //Select the slot for the UI. Except slot 9 (temp)
            }
            string     slotName = this.getSaveSlotName(forceSlotName);
            ConfigNode node     = new ConfigNode("MechJebScriptSettings");

            if (File.Exists <MechJebCore>("mechjeb_settings_script_" + slotName + "_" + slot + ".cfg"))
            {
                try
                {
                    node = ConfigNode.Load(IOUtils.GetFilePathFor(this.GetType(), "mechjeb_settings_script_" + slotName + "_" + slot + ".cfg"));
                }
                catch (Exception e)
                {
                    Log.err("MechJebModuleScript.LoadConfig caught an exception trying to load mechjeb_settings_script_{0}_{1}.cfg: ", slotName, slot, e);
                }
            }
            else if (notify)
            {
                this.setFlashMessage("ERROR: File not found: mechjeb_settings_script_" + slotName + "_" + slot + ".cfg", 1);
            }
            if (node == null)
            {
                return;
            }

            actionsList.LoadConfig(node);
        }
        IEnumerator Start()
        {
            // We do this in MainMenu because something is going on in that scene that kills anything loaded with a bundle
            if (diffuseAmbient)
            {
                Log.info("Shaders already loaded");
            }

            Log.info("Loading Shaders Bundles");

            // Load the font asset bundle
            AssetBundleCreateRequest bundleLoadRequest = AssetBundle.LoadFromFileAsync(shaderPath);

            yield return(bundleLoadRequest);

            AssetBundle assetBundle = bundleLoadRequest.assetBundle;

            if (assetBundle == null)
            {
                Log.err("Failed to load AssetBundle {0}", shaderPath);
                yield break;
            }

            AssetBundleRequest assetLoadRequest = assetBundle.LoadAssetAsync <Shader>(diffuseAmbientName);

            yield return(assetLoadRequest);

            diffuseAmbient = assetLoadRequest.asset as Shader;

            assetLoadRequest = assetBundle.LoadAssetAsync <Shader>(diffuseAmbientIgnoreZName);
            yield return(assetLoadRequest);

            diffuseAmbientIgnoreZ = assetLoadRequest.asset as Shader;

            assetBundle.Unload(false);
            Log.info("Loaded Shaders Bundles");

            comboBoxBackground          = new Texture2D(16, 16, TextureFormat.RGBA32, false);
            comboBoxBackground.wrapMode = TextureWrapMode.Clamp;

            for (int x = 0; x < comboBoxBackground.width; x++)
            {
                for (int y = 0; y < comboBoxBackground.height; y++)
                {
                    if (x == 0 || x == comboBoxBackground.width - 1 || y == 0 || y == comboBoxBackground.height - 1)
                    {
                        comboBoxBackground.SetPixel(x, y, new Color(0, 0, 0, 1));
                    }
                    else
                    {
                        comboBoxBackground.SetPixel(x, y, new Color(0.05f, 0.05f, 0.05f, 0.95f));
                    }
                }
            }

            comboBoxBackground.Apply();
        }
Esempio n. 10
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        protected void StartSimulation()
        {
            Profiler.BeginSample("StartSimulation");
            try
            {
                simulationRunning = true;
                resultReady       = false;
                stopwatch.Start(); //starts a timer that times how long the simulation takes

                //Create two FuelFlowSimulations, one for vacuum and one for atmosphere
                List <Part> parts = (HighLogic.LoadedSceneIsEditor ? EditorLogic.fetch.ship.parts : vessel.parts);

                if (HighLogic.LoadedSceneIsEditor)
                {
                    if (needRebuild > 0)
                    {
                        PartSet.BuildPartSets(parts, null);
                        needRebuild--;
                    }
                }
                else
                {
                    vessel.UpdateResourceSetsIfDirty();
                }

                Profiler.BeginSample("StartSimulation_Init");

                sims[0].Init(parts, dVLinearThrust);
                sims[1].Init(parts, dVLinearThrust);

                Profiler.EndSample();

                //Run the simulation in a separate thread
                ThreadPool.QueueUserWorkItem(RunSimulation, sims);
                //Profiler.BeginSample("StartSimulation_Run");
                //RunSimulation(sims);
                //Profiler.EndSample();
            }
            catch (Exception e)
            {
                Log.err(e, "Exception in MechJebModuleStageStats.StartSimulation(): {0}\n", e.StackTrace);

                // Stop timing the simulation
                stopwatch.Stop();
                millisecondsBetweenSimulations = 500;
                stopwatch.Reset();

                // Start counting down the time to the next simulation
                stopwatch.Start();
                simulationRunning = false;
            }
            Profiler.EndSample();
        }
Esempio n. 11
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        public override void OnStart(PartModule.StartState state)
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                ready = true;
            }
            if (state == PartModule.StartState.None)
            {
                return;                                      //don't do anything when we start up in the loading screen
            }
            //OnLoad doesn't get called for parts created in editor, so do that manually so
            //that we can load global settings.
            //However, if you press ctrl-Z, a new PartModule object gets created, on which the
            //game DOES call OnLoad, and then OnStart. So before calling OnLoad from OnStart,
            //check whether we have loaded any computer modules.

            //if (state == StartState.Editor && computerModules.Count == 0)
            // Seems to happend when launching without comming from the VAB too.
            if (unorderedComputerModules.Count == 0)
            {
                OnLoad(null);
            }

            GameEvents.onShowUI.Add(OnShowGUI);
            GameEvents.onHideUI.Add(OnHideGUI);
            GameEvents.onVesselChange.Add(UnlockControl);

            lastSettingsSaveTime = Time.time;

            foreach (ComputerModule module in GetComputerModules <ComputerModule>())
            {
                //especially important to wrap OnStart in a try-catch so that a failure in one module
                //doesn't prevent others from initializing.
                try
                {
                    module.OnStart(state);
                }
                catch (Exception e)
                {
                    Log.err(e, "module {0} threw an exception in OnStart: {1}", module.GetType().Name, e);
                }
            }

            if (vessel != null && this != vessel.GetMasterMechJeb())
            {
                vessel.OnFlyByWire -= OnFlyByWire; //just a safety precaution to avoid duplicates
                vessel.OnFlyByWire += OnFlyByWire;
                controlledVessel    = vessel;
            }
        }
Esempio n. 12
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 public override void OnInactive()
 {
     foreach (ComputerModule module in GetComputerModules <ComputerModule>())
     {
         try
         {
             module.OnInactive();
         }
         catch (Exception e)
         {
             Log.err(e, "module {0} threw an exception in OnInactive: {1}", module.GetType().Name, e);
         }
     }
 }
Esempio n. 13
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        //Returns the vector from the primary to the orbiting body at apoapsis
        //Better than using -Orbit.eccVec because that is zero for circular orbits
        public static Vector3d SwappedRelativePositionAtApoapsis(this Orbit o)
        {
            Vector3d vectorToAN = Quaternion.AngleAxis(-(float)o.LAN, Planetarium.up) * Planetarium.right;
            Vector3d vectorToPe = Quaternion.AngleAxis((float)o.argumentOfPeriapsis, o.SwappedOrbitNormal()) * vectorToAN;
            Vector3d ret        = -o.ApR * vectorToPe;

            if (double.IsNaN(ret.x))
            {
                Log.err("OrbitExtensions.SwappedRelativePositionAtApoapsis got a NaN result!");
                Log.err("o.LAN = {0}", o.LAN);
                Log.err("o.inclination = {0}", o.inclination);
                Log.err("o.argumentOfPeriapsis = {0}", o.argumentOfPeriapsis);
                Log.err("o.SwappedOrbitNormal() = {0}", o.SwappedOrbitNormal());
            }
            return(ret);
        }
Esempio n. 14
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        public override void OnAwake()
        {
            Dispatcher.CreateDispatcher();

            foreach (ComputerModule module in GetComputerModules <ComputerModule>())
            {
                try
                {
                    module.OnAwake();
                }
                catch (Exception e)
                {
                    Log.err(e, "module {0} threw an exception in OnAwake: {1}", module.GetType().Name, e);
                }
            }
        }
Esempio n. 15
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        private void OnGUI()
        {
            if (!showGui || this != vessel.GetMasterMechJeb() || (!FlightGlobals.ready && HighLogic.LoadedSceneIsFlight) || !ready)
            {
                return;
            }

            Profiler.BeginSample("MechJebCore.OnGUI");

            if (HighLogic.LoadedSceneIsEditor || (FlightGlobals.ready && (vessel == FlightGlobals.ActiveVessel) && (part.State != PartStates.DEAD)))
            {
                Matrix4x4 previousGuiMatrix = GUI.matrix;
                GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(GuiUtils.scale, GuiUtils.scale, 1));

                GuiUtils.ComboBox.DrawGUI();

                GuiUtils.LoadSkin((GuiUtils.SkinType)settings.skinId);

                GUI.skin = GuiUtils.skin;

                foreach (DisplayModule module in GetComputerModules <DisplayModule>())
                {
                    Profiler.BeginSample(module.profilerName);
                    try
                    {
                        if (module.enabled)
                        {
                            module.DrawGUI(HighLogic.LoadedSceneIsEditor);
                        }
                    }
                    catch (Exception e)
                    {
                        Log.err(e, "module {0} threw an exception in DrawGUI: {1}", module.GetType().Name, e);
                    }
                    Profiler.EndSample();
                }

                PreventClickthrough();
                GUI.matrix = previousGuiMatrix;

                for (int i = 0; i < postDrawQueue.Count; i++)
                {
                    postDrawQueue[i]();
                }
            }
            Profiler.EndSample();
        }
Esempio n. 16
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 public ManeuverParameters MakeNode(Orbit o, double universalTime, MechJebModuleTargetController target)
 {
     errorMessage = "";
     try
     {
         return(MakeNodeImpl(o, universalTime, target));
     }
     catch (OperationException e)
     {
         errorMessage = e.Message;
         return(null);
     }
     catch (Exception e)
     {
         errorMessage = "An error occurred while creating the node.";
         Log.err(e, this);
         return(null);
     }
 }
Esempio n. 17
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        /// <summary>
        /// Queues an action to be invoked on the main game thread.
        /// </summary>
        /// <param name="action">The action to be queued.</param>
        public static void InvokeAsync(Action action)
        {
            if (!_instanceExists)
            {
                Log.err("No Dispatcher exists in the scene. Actions will not be invoked!");
                return;
            }

            if (isMainThread)
            {
                // Don't bother queuing work on the main thread; just execute it.
                action();
            }
            else
            {
                lock (_lockObject) {
                    _actions.Enqueue(action);
                }
            }
        }
Esempio n. 18
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        static void KTTI(double xarg, double s0s, double a, int kmax, out double t, out double A, out double D, out double E)
        {
            double u1 = USS(xarg, a, kmax);

            double zs = 2 * u1;

            E = 1 - 0.5 * a * zs * zs;
            if (((1.0 + E) / 2.0) < 0)
            {
                Log.err("uh oh!");
            }
            double w = Math.Sqrt((1.0 + E) / 2.0);

            D = w * zs;
            A = D * D;
            double B = 2 * (E + s0s * D);

            double Q = QCF(w);

            t = D * (B + A * Q);
        }
Esempio n. 19
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        /// <summary>
        /// Creates feature button and puts it to <see cref="featureButtons"/> list.
        /// </summary>
        /// <param name="module">Feature related module.</param>
        /// <param name="nameId">Feature unique name.</param>
        /// <param name="tooltip">The tooltip for button.</param>
        /// <param name="onClick">The button click handler.</param>
        /// <param name="isActive">Super light weight function to check whether the feature is activated at the moment.</param>
        public void CreateFeatureButton(DisplayModule module, string nameId, string tooltip, ClickHandler onClick, Func <bool> isActive)
        {
            var texturePath       = "MechJeb2/Icons/" + nameId;
            var texturePathActive = texturePath + "_active";

            var button = new Button();

            button.button = ToolbarManager.Instance.add("MechJeb2", nameId);

            if (GameDatabase.Instance.GetTexture(texturePath, false) == null)
            {
                button.texturePath = Qmark;
                Log.err("No icon for {0}", nameId);
            }
            else
            {
                button.texturePath = texturePath;
            }

            if (GameDatabase.Instance.GetTexture(texturePathActive, false) == null)
            {
                button.texturePathActive = texturePath;
            }
            else
            {
                button.texturePathActive = texturePathActive;
            }

            button.button.ToolTip  = tooltip;
            button.button.OnClick += onClick;
            featureButtons.Add(() =>
            {
                button.button.TexturePath = isActive()
                    ? button.texturePathActive
                    : button.texturePath;
            }, button);

            button.button.Visible     = module.showInCurrentScene;
            button.button.TexturePath = button.texturePath;
        }
Esempio n. 20
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 public virtual void OnLoad(ConfigNode local, ConfigNode type, ConfigNode global)
 {
     try
     {
         if (global != null)
         {
             ConfigNode.LoadObjectFromConfig(this, global, (int)Pass.Global);
         }
         if (type != null)
         {
             ConfigNode.LoadObjectFromConfig(this, type, (int)Pass.Type);
         }
         if (local != null)
         {
             ConfigNode.LoadObjectFromConfig(this, local, (int)Pass.Local);
         }
     }
     catch (Exception e)
     {
         Log.err(e, "caught exception in OnLoad for {0} : {1}", this.GetType().Name, e);
     }
 }
        private void TryStartSimulation(bool doErrorSim)
        {
            try
            {
                if (!vessel.LandedOrSplashed)
                {
                    // We should be running simulations periodically. If one is not running right now,
                    // check if enough time has passed since the last one to start a new one:
                    if (!simulationRunning && (stopwatch.ElapsedMilliseconds > millisecondsBetweenSimulations || !stopwatch.IsRunning))
                    {
                        // variabledt generate too much instability of the landing site with atmo.
                        // variabledt = !(mainBody.atmosphere && core.landing.enabled);
                        // the altitude may induce some instability but allow for greater precision of the display in manual flight

                        //variabledt = !mainBody.atmosphere || vessel.terrainAltitude < 1000 ;
                        //if (!variabledt)
                        //    dt = 0.5;

                        stopwatch.Stop();
                        stopwatch.Reset();

                        StartSimulation(false);
                    }

                    // We also periodically run simulations containing deliberate errors if we have been asked to do so by the landing autopilot.
                    if (doErrorSim && this.runErrorSimulations && !errorSimulationRunning && (errorStopwatch.ElapsedMilliseconds >= millisecondsBetweenErrorSimulations || !errorStopwatch.IsRunning))
                    {
                        errorStopwatch.Stop();
                        errorStopwatch.Reset();

                        StartSimulation(true);
                    }
                }
            }
            catch (Exception ex)
            {
                Log.err(ex, this);
            }
        }
Esempio n. 22
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        private void SetTranslatronSpeed(float speed, bool relative = false)
        {
            MechJebCore masterMechJeb = vessel.GetMasterMechJeb();

            if (masterMechJeb != null)
            {
                MechJebModuleTranslatron moduleTranslatron = masterMechJeb.GetComputerModule <MechJebModuleTranslatron>();

                if (moduleTranslatron != null && !moduleTranslatron.hidden)
                {
                    thrust.trans_spd_act = (relative ? thrust.trans_spd_act : 0) + speed;
                }
                else
                {
                    Log.err("couldn't find MechJebModuleTranslatron for translatron control via action group.");
                }
            }
            else
            {
                Log.err("couldn't find the master MechJeb module for the current vessel.");
            }
        }
Esempio n. 23
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        /// <summary>
        /// Queues an action to be invoked on the main game thread and blocks the
        /// current thread until the action has been executed.
        /// </summary>
        /// <param name="action">The action to be queued.</param>
        public static void Invoke(Action action)
        {
            if (!_instanceExists)
            {
                Log.err("No Dispatcher exists in the scene. Actions will not be invoked!");
                return;
            }

            bool hasRun = false;

            InvokeAsync(() =>
            {
                action();
                hasRun = true;
            });

            // Lock until the action has run
            while (!hasRun)
            {
                Thread.Sleep(5);
            }
        }
 override public void activateAction()
 {
     base.activateAction();
     if (this.selectedPartIndex < this.kosModules.Count)
     {
         if (openTerminal)
         {
             this.kosModules[this.selectedPartIndex].GetType().InvokeMember("OpenWindow", System.Reflection.BindingFlags.InvokeMethod, null, this.kosModules[this.selectedPartIndex], null);
         }
         sharedObjects = this.kosModules[this.selectedPartIndex].GetType().GetField("shared", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(this.kosModules[this.selectedPartIndex]);
         if (sharedObjects != null)
         {
             interpreter = sharedObjects.GetType().GetProperty("Interpreter").GetValue(sharedObjects, null);
             if (interpreter != null)
             {
                 interpreter.GetType().InvokeMember("ProcessCommand", System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance, null, interpreter, new object[] { command });
                 if (!this.waitFinish)
                 {
                     this.endAction();
                 }
             }
             else
             {
                 Log.err("---- NO Interpreter OBJECT ----");
                 this.endAction();
             }
         }
         else
         {
             Log.err("---- NO SHARED OBJECT ----");
             this.endAction();
         }
     }
     else
     {
         this.endAction();
     }
 }
Esempio n. 25
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 public virtual void OnSave(ConfigNode local, ConfigNode type, ConfigNode global)
 {
     try
     {
         if (global != null)
         {
             ConfigNode.CreateConfigFromObject(this, (int)Pass.Global, null).CopyTo(global);
         }
         if (type != null)
         {
             ConfigNode.CreateConfigFromObject(this, (int)Pass.Type, null).CopyTo(type);
         }
         if (local != null)
         {
             ConfigNode.CreateConfigFromObject(this, (int)Pass.Local, null).CopyTo(local);
         }
         dirty = false;
     }
     catch (Exception e)
     {
         Log.err(e, "caught exception in OnSave for {0} : {1}", this.GetType().Name, e);
     }
 }
Esempio n. 26
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        public void OnTranslatronToggleHSAction(KSPActionParam param)
        {
            MechJebCore masterMechJeb = vessel.GetMasterMechJeb();

            if (masterMechJeb != null)
            {
                MechJebModuleTranslatron moduleTranslatron = masterMechJeb.GetComputerModule <MechJebModuleTranslatron>();

                if (moduleTranslatron != null && !moduleTranslatron.hidden)
                {
                    thrust.trans_kill_h = !thrust.trans_kill_h;
                }
                else
                {
                    //Log.err(Localizer.Format("#MechJeb_LogError_msg2"));//"MechJeb couldn't find MechJebModuleTranslatron for translatron control via action group."
                    Log.err("couldn't find MechJebModuleTranslatron for translatron control via action group.");
                }
            }
            else
            {
                Log.err("couldn't find the master MechJeb module for the current vessel.");
            }
        }
Esempio n. 27
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        public void LoadScriptModuleConfig()
        {
            string slotName = this.getSaveSlotName(false);

            if (File.Exists <MechJebCore>("mechjeb_settings_script_" + slotName + "_conf.cfg"))
            {
                ConfigNode node = null;
                try
                {
                    node = ConfigNode.Load(IOUtils.GetFilePathFor(this.GetType(), "mechjeb_settings_script_" + slotName + "_conf.cfg"));
                }
                catch (Exception e)
                {
                    Log.err(e, "MechJebModuleScript.LoadConfig caught an exception trying to load mechjeb_settings_script_{0}_conf.cfg: {1}", slotName, e);
                }
                if (node == null)
                {
                    return;
                }

                ConfigNode.LoadObjectFromConfig(this, node);
            }
            this.updateScriptsNames();
        }
Esempio n. 28
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 public void LoadConfig(ConfigNode node)
 {
     this.clearAll();
     //Load custom info scripts, which are stored in our ConfigNode:
     ConfigNode[] scriptNodes = node.GetNodes();
     foreach (ConfigNode scriptNode in scriptNodes)
     {
         MechJebModuleScriptAction obj = null;
         if (scriptNode.name.CompareTo(MechJebModuleScriptActionSmartASS.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionSmartASS(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionAscent.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionAscent(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionTimer.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionTimer(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionCrewTransfer.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionCrewTransfer(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionDockingAutopilot.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionDockingAutopilot(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionPause.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionPause(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionStaging.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionStaging(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionTargetDock.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionTargetDock(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionTarget.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionTarget(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionControlFrom.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionControlFrom(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionUndock.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionUndock(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionDockingShield.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionDockingShield(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionQuicksave.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionQuicksave(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionRCS.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionRCS(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionActiveVessel.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionActiveVessel(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionActivateEngine.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionActivateEngine(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionSAS.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionSAS(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionThrottle.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionThrottle(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionExecuteNode.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionExecuteNode(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionManoeuver.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionManoeuver(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionLanding.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionLanding(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionWarp.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionWarp(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionTolerance.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionTolerance(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionWaitFor.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionWaitFor(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionFor.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionFor(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionIf.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionIf(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionWhile.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionWhile(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionParallel.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionParallel(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionActionGroup.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionActionGroup(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionLoadScript.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionLoadScript(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionRendezvous.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionRendezvous(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionRendezvousAP.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionRendezvousAP(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionIRSequencer.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionIRSequencer(scriptModule, core, this);
         }
         else if (scriptNode.name.CompareTo(MechJebModuleScriptActionKos.NAME) == 0)
         {
             obj = new MechJebModuleScriptActionKos(scriptModule, core, this);
         }
         else
         {
             Log.err("MechJebModuleScript.LoadConfig : Unknown node {0}", scriptNode.name);
         }
         if (obj != null)
         {
             ConfigNode.LoadObjectFromConfig(obj, scriptNode);
             obj.postLoad(scriptNode);
             this.addAction(obj);
         }
     }
 }
Esempio n. 29
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        void InitDocking()
        {
            lastTarget = core.target.Target;

            try
            {
                vesselBoundingBox = vessel.GetBoundingBox();
                targetBoundingBox = lastTarget.GetVessel().GetBoundingBox();

                if (!overrideTargetSize)
                {
                    targetSize = targetBoundingBox.size.magnitude;
                }
                else
                {
                    targetSize = (float)overridenTargetSize.val;
                }

                if (!overrideSafeDistance)
                {
                    safeDistance = vesselBoundingBox.size.magnitude + targetSize + 0.5f;
                }
                else
                {
                    safeDistance = (float)overridenSafeDistance.val;
                }

                if (core.target.Target is ModuleDockingNode)
                {
                    acquireRange = ((ModuleDockingNode)core.target.Target).acquireRange * 0.5;
                }
                else
                {
                    acquireRange = 0.25;
                }
            }
            catch (Exception e)
            {
                Log.err(e, this);
            }

            if (zSep < 0)  //we're behind the target
            {
                // If we're more than half our own bounding box size behind the target port then use wrong side behavior
                // Still needs improvement. The reason for these changes is that to prevent wrong side behavior when our
                // port slipped behind the target by a fractional amount. The result is that rather than avoiding the
                // target ship we end up trying to pass right through it.
                // What's really needed here is code that compares bounding box positions to determine if we just try to back up or change sides completely.
                if (Math.Abs(zSep) > vesselBoundingBox.size.magnitude * 0.5f)
                {
                    dockingStep = DockingStep.WRONG_SIDE_BACKING_UP;
                }
                else
                {
                    dockingStep = DockingStep.BACKING_UP; // Just back straight up.
                }
            }
            else if (lateralSep.magnitude > dockingcorridorRadius) // in front but far from docking axis
            {
                if (zSep < targetSize)
                {
                    dockingStep = DockingStep.BACKING_UP;
                }
                else
                {
                    dockingStep = DockingStep.MOVING_TO_START;
                }
            }
            else
            {
                dockingStep = DockingStep.DOCKING;
            }
        }
Esempio n. 30
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        public override void OnLoad(ConfigNode sfsNode)
        {
            if (GuiUtils.skin == null)
            {
                //GuiUtils.skin = new GUISkin();
                new GameObject("zombieGUILoader", typeof(ZombieGUILoader));
            }
            try
            {
                bool generateDefaultWindows = false;

                base.OnLoad(sfsNode); //is this necessary?


                // With the Unity 4.6 upgrade of KSP 1.0 we inherited a serialization problem
                // with object with high depth like config nodes
                // so the partmodule config node passed was not ok.
                // So we use a static dir to save the part config node.
                if (!savedConfig.ContainsKey(part.name))
                {
                    if (HighLogic.LoadedScene == GameScenes.LOADING)
                    {
                        savedConfig.Add(part.name, sfsNode);
                    }
                }
                else
                {
                    partSettings = savedConfig[part.name];
                }

                LoadComputerModules();

                ConfigNode global = new ConfigNode("MechJebGlobalSettings");
                if (File.Exists <MechJebCore>("mechjeb_settings_global.cfg"))
                {
                    try
                    {
                        global = ConfigNode.Load(IOUtils.GetFilePathFor(this.GetType(), "mechjeb_settings_global.cfg"));
                    }
                    catch (Exception e)
                    {
                        Log.err(e, "MechJebCore.OnLoad caught an exception trying to load mechjeb_settings_global.cfg: {0}", e);
                        generateDefaultWindows = true;
                    }
                }
                else
                {
                    generateDefaultWindows = true;
                }

                ConfigNode type       = new ConfigNode("MechJebTypeSettings");
                string     vesselName = vessel != null?string.Join("_", vessel.vesselName.Split(System.IO.Path.GetInvalidFileNameChars())) : ""; // Strip illegal char from the filename

                if ((vessel != null) && File.Exists <MechJebCore>("mechjeb_settings_type_" + vesselName + ".cfg"))
                {
                    try
                    {
                        type = ConfigNode.Load(IOUtils.GetFilePathFor(this.GetType(), "mechjeb_settings_type_" + vesselName + ".cfg"));
                    }
                    catch (Exception e)
                    {
                        Log.err(e, "MechJebCore.OnLoad caught an exception trying to load mechjeb_settings_type_{0}.cfg: {1}", vesselName, e);
                    }
                }

                ConfigNode local = new ConfigNode("MechJebLocalSettings");
                if (sfsNode != null && sfsNode.HasNode("MechJebLocalSettings"))
                {
                    local = sfsNode.GetNode("MechJebLocalSettings");
                }
                else if (partSettings != null && partSettings.HasNode("MechJebLocalSettings"))
                {
                    local = partSettings.GetNode("MechJebLocalSettings");
                }
                else if (sfsNode == null) // capture current Local settings
                {
                    foreach (ComputerModule module in GetComputerModules <ComputerModule>())
                    {
                        try
                        {
                            module.OnSave(local.AddNode(module.GetType().Name), null, null);
                        }
                        catch (Exception e)
                        {
                            Log.err(e, "module {0} threw an exception in OnLoad: {1}", module.GetType().Name, e);
                        }
                    }
                }

                Log.dbg("OnLoad: loading from\n\tLocal: {0}\n\tType: {1}\n\tGlobal: {0}", local, type, global);

                // Remove any currently loaded custom windows
                MechJebModuleCustomInfoWindow win;
                while ((win = GetComputerModule <MechJebModuleCustomInfoWindow>()) != null)
                {
                    RemoveComputerModule(win);
                }

                foreach (ComputerModule module in GetComputerModules <ComputerModule>())
                {
                    try
                    {
                        string     name         = module.GetType().Name;
                        ConfigNode moduleLocal  = local.HasNode(name) ? local.GetNode(name) : null;
                        ConfigNode moduleType   = type.HasNode(name) ? type.GetNode(name) : null;
                        ConfigNode moduleGlobal = global.HasNode(name) ? global.GetNode(name) : null;
                        module.OnLoad(moduleLocal, moduleType, moduleGlobal);
                    }
                    catch (Exception e)
                    {
                        Log.err("module threw an exception in OnLoad: {0} {1}", module.GetType().Name, e);
                    }
                }

                LoadDelayedModules();

                if (generateDefaultWindows)
                {
                    GetComputerModule <MechJebModuleCustomWindowEditor>().AddDefaultWindows();
                }
            }
            catch (ReflectionTypeLoadException ex)
            {
                Log.err("caught a ReflectionTypeLoadException. Those DLL meeds maintenance and can cause serious collateral effects on the system if not fixed:");
                var brokenAssembly = ex.Types.Where(x => x != null).Select(x => x.Assembly).Distinct();
                foreach (Assembly assembly in brokenAssembly)
                {
                    Log.err("{0} {1} {2}",
                            assembly.GetName().Name, assembly.GetName().Version, assembly.Location.Remove(0, Path.GetFullPath(KSPUtil.ApplicationRootPath).Length)
                            );
                }
            }
            catch (Exception e)
            {
                Log.err(e, "caught exception in core OnLoad: {0}", e);
            }
        }