Esempio n. 1
0
    private void OnMechDie(MechDieRequest r)
    {
        List <ModuleMech> dieMechs = new List <ModuleMech>();

        foreach (int mechId in r.mechIds)
        {
            ModuleMech mech = SelfClientPlayer.BattlePlayer.BattleGroundManager.GetMech(mechId);
            if (mech != null)
            {
                dieMechs.Add(mech);
            }
            else
            {
                mech = EnemyClientPlayer.BattlePlayer.BattleGroundManager.GetMech(mechId);
                if (mech != null)
                {
                    dieMechs.Add(mech);
                }
            }
        }

        foreach (ModuleMech moduleMech in dieMechs)
        {
            moduleMech.OnDie();
        }

        BattleEffectsManager.Instance.Effect_Main.EffectsShow(Co_MechDieShock(dieMechs), "Co_MechDieShock");
    }
Esempio n. 2
0
    public void SendAllDieInfos()
    {
        if (DieMechList.Count == 0)
        {
            return;
        }
        List <int> tmp = new List <int>();

        foreach (int id in DieMechList)
        {
            tmp.Add(id);
        }

        tmp.Sort();

        PlayerA.BattleGroundManager.RemoveMechs(tmp);
        PlayerB.BattleGroundManager.RemoveMechs(tmp);

        MechDieRequest request1 = new MechDieRequest(tmp);

        Broadcast_AddRequestToOperationResponse(request1);
        BattleGroundRemoveMechRequest request2 = new BattleGroundRemoveMechRequest(tmp);

        Broadcast_AddRequestToOperationResponse(request2);
        DieMechList.Clear();
    }