// Components in External //public var _ex_Comp // CustComponents in External //public var _ex_CustComp // Components in External Child //public var _ex_child_Comp // CustComponents in External Child //public var _ex_child_CustComp // Start is called before the first frame update void Awake() { myRB = GetComponent <Rigidbody>(); child_Animator = GetComponentInChildren <Animator>(); child_cust_mechActorGroundDetector = GetComponentInChildren <MechActorGroundDetector>(); horizontalSpeed *= horiSpeedMultiplier; verticalSpeed *= verticalSpeedMultiplier; }
void Awake() { myAnim = GetComponent <Animator>(); externalGD = transform.root.GetComponentInChildren <MechActorGroundDetector>(); }