Esempio n. 1
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    public void AddMeasureState(MeasureState state)
    {
        int color = ConfigManager.AuxiliaryGroup().Color;

        measureMap.Add(state.measure, state);
        AddState(state, measureStates, color);
    }
Esempio n. 2
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    private void SetState(MeasureState state)
    {
        _State = state;

        if (state == MeasureState.READY)
        {
            _ViveCtrl.MenuButtonRightColorSet(_ReadyStateColor, false);
        }

        if (state == MeasureState.CREATING)
        {
            _ViveCtrl.MenuButtonRightColorSet(_ReadyStateColor, true);
        }

        if (state == MeasureState.SEARCHING_FIRST)
        {
            _ViveCtrl.MenuButtonRightColorSet(_ReadyStateColor, true);
        }

        if (state == MeasureState.SEARCHING_SECOND)
        {
            _ViveCtrl.MenuButtonRightColorSet(_ReadyStateColor, true);
        }

        if (state == MeasureState.DONE)
        {
            _ViveCtrl.MenuButtonRightColorSet(_DoneStateColor, false);
        }

        if (state == MeasureState.OFF)
        {
            _ViveCtrl.MenuButtonRightColorReset();
        }
    }
Esempio n. 3
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        public void Charge(int sensorId, MeasureState state, bool isAlarm = false)
        {
            // Check decay params
            var sensor = AppManager.ListSensor.FirstOrDefault(s => s.SensorId == sensorId);

            //if (sensor == null || sensor.DecayUpperValue == 0 || sensor.DecayTimeCheck == 0 || sensor.DecayStopTime == 0) return;

            //if (isDecayRuning && state == MeasureState.Positive)
            //{
            //    ShowMsg(MessageBoxIcon.Warning, "Has one device is running. Please waiting!");
            //    return;
            //}

            // Excecute
            if (blockThreadProcesses != null)
            {
                foreach (var item in blockThreadProcesses)
                {
                    if (item.BlockData.BlockId == BlockActiceId)
                    {
                        processorCharge.Add(new DataCharge
                        {
                            Sensor      = sensor,
                            ChargeState = state,
                            BlockThread = item,
                            IsAlarm     = isAlarm
                        });
                        break;
                    }
                }
            }

            //var AppManager.ListSensor.FirstOrDefault(s => s.SensorId == sensorId);
            //if (s)
        }
Esempio n. 4
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        private MeasureState CreateMeasureState(string title, int index)
        {
            var measureState = new MeasureState {
                Id    = Guid.NewGuid(),
                Index = index,
                Title = title,
            };

            return(measureState);
        }
Esempio n. 5
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    private void AddState(Measure measure)
    {
        Type type = Type.GetType(tool.Name + "MeasureState");

        if (type != null)
        {
            MeasureState measureState = (MeasureState)Activator.CreateInstance(type, tool, measure, geometry);
            measureState.OnClickDelete = () => geoController.RemoveMeasureOperation(measure);

            stateController.AddMeasureState(measureState);
        }
    }
Esempio n. 6
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		// Double click event
		public void MouseRightClick(object sender, MouseEventArgs e)
		{
			switch(State) 
			{
				case MeasureState.Measuring:
					State = MeasureState.Complete;
					return;
				case MeasureState.Complete:
					multiline.Clear();
					State = MeasureState.Idle;
					return;
			}
		}
Esempio n. 7
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        private void CreateMeasureStates(EnergyNetworkDbContext context)
        {
            _open = CreateMeasureState("open",
                                       0);
            _inProgress = CreateMeasureState("inProgress",
                                             1);

            _closed = CreateMeasureState("finished",
                                         2);

            _rejected = CreateMeasureState("rejected",
                                           3);
        }
Esempio n. 8
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    public void BeginCalibration()
    {
        State = MeasureState.READY;
        DummyRoot.localScale          = Vector3.one;
        DummyLeftShoulder.localScale  = Vector3.one;
        DummyRightShoulder.localScale = Vector3.one;
        DummyLeftElbow.localScale     = Vector3.one;
        DummyRightElbow.localScale    = Vector3.one;

        MeasuredShoulder = Vector3.zero;
        MeasuredElbow    = Vector3.zero;
        MeasuredWrist    = Vector3.zero;

        DebugWallLayer.SetActive(true);
        CircleController.SetActive(true);

        UpdateText();
    }
Esempio n. 9
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        public static Facility FillFacility()
        {
            var fac           = new Facility();
            var device        = new Device();
            var device2       = new Device();
            var measurepoint  = new MeasurePoint();
            var measurestate  = new MeasureState();
            var measurepoint2 = new MeasurePoint();
            var measurestate2 = new MeasureState();
            var measurepoint3 = new MeasurePoint();
            var measurestate3 = new MeasureState();
            var device3       = new Device();

            fac.FacilityId            = "12345678";
            measurestate.AccumulDate  = DateTime.Now;
            measurestate.Value        = (decimal)10.5;
            measurepoint.measureState = measurestate;
            measurepoint.Medium       = "Wasser";
            measurepoint.Tarif        = 0;
            measurepoint.Unit         = "m^3";
            device.MeasurePoints.Add(measurepoint);
            device.SRC_Id = "00001214";
            fac.Devices.Add(device);
            measurestate2.AccumulDate  = DateTime.Now;
            measurestate2.Value        = (decimal)19.5;
            measurepoint2.measureState = measurestate2;
            measurepoint2.Medium       = "Warmwasser";
            measurepoint2.Tarif        = 1;
            measurepoint2.Unit         = "m^3";
            device2.MeasurePoints.Add(measurepoint2);
            device2.SRC_Id = "00001215";
            fac.Devices.Add(device2);
            measurestate3.AccumulDate  = DateTime.Today;
            measurestate3.Value        = (decimal)1254.54;
            measurepoint3.measureState = measurestate3;
            measurepoint3.Medium       = "Elektrizität";
            measurepoint3.Tarif        = 2;
            measurepoint3.Unit         = "kWh";
            device3.MeasurePoints.Add(measurepoint3);
            device3.SRC_Id = "00005715";
            fac.Devices.Add(device3);

            return(fac);
        }
Esempio n. 10
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 private void MeasureDistance(XRRayInteractor interactor)
 {
     if (measureState == MeasureState.TwoPoints)
     {
         ResetPoints();
     }
     else if (interactor.GetCurrentRaycastHit(out RaycastHit rayhit))
     {
         if (measureState == MeasureState.NoPoints)
         {
             point1       = rayhit.point;
             measureState = MeasureState.OnePoint;
         }
         else if (measureState == MeasureState.OnePoint)
         {
             point2 = rayhit.point;
             lineDrawer.DrawLine(point1, point2);
             measureState = MeasureState.TwoPoints;
         }
     }
 }
Esempio n. 11
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    void TriggerClicked(object sender, ClickedEventArgs args)
    {
        DebugCursor.transform.position = MeasureReference.position;

        switch (State)
        {
        case MeasureState.OFF:
            // Do nothing.
            return;

        case MeasureState.READY:
            MeasuredShoulder = MeasureReference.position;
            State            = MeasureState.MEASURED_SHOULDER;
            UpdateText();
            break;

        case MeasureState.MEASURED_SHOULDER:
            MeasuredElbow = MeasureReference.position;
            State         = MeasureState.MEASURED_ELBOW;
            UpdateText();
            break;

        case MeasureState.MEASURED_ELBOW:
            MeasuredWrist = MeasureReference.position;
            State         = MeasureState.MEASURED_WRIST;
            UpdateText();
            Calibrate();
            DebugWallLayer.SetActive(false);
            CircleController.SetActive(false);
            break;

        case MeasureState.MEASURED_WRIST:
            // For testing, if the button is clicked after calibrating, reset
            // so that calibration can be repeated.
            //BeginCalibration();
            break;
        }
    }
Esempio n. 12
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		// Double click event
		public void MouseRightClick(object sender, MouseEventArgs e)
		{
			switch(State) 
			{
				case MeasureState.Measuring:
					State = MeasureState.Complete;
					return;
				case MeasureState.Complete:
					multiline.Clear();
					State = MeasureState.Idle;
					return;
			}
		}
Esempio n. 13
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 private void ResetPoints()
 {
     lineDrawer.ResetLine();
     lineDrawer.enabled = false;
     measureState       = MeasureState.NoPoints;
 }
Esempio n. 14
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    public void Measure(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState)
    {
        LineRenderer line = _Line.GetComponent <LineRenderer>();

        if (_State == MeasureState.READY && _SnapToPoint)
        {
            _State = MeasureState.SEARCHING_FIRST;
            return;
        }
        else if (_State == MeasureState.READY && !_SnapToPoint)
        {
            _State = MeasureState.SEARCHING_FIRST;
        }

        if (_State == MeasureState.SEARCHING_FIRST)
        {
            if (_SnapToPoint)
            {
                _NearestPointFound = false;

                _NearestPoint     = _ViveCtrl.GetNearestPointPosition(_MeasurePointer.transform.position);
                _LinePositions[0] = _NearestPoint;
                line.SetPosition(0, _NearestPoint);

                line.startWidth = 0.005f;
                line.endWidth   = 0.005f;


                _FirstPointSet = true;
                SetState(MeasureState.SEARCHING_SECOND);
                return;
            }
            else
            {
                _LinePositions[0] = _MeasurePointer.transform.position;
                line.SetPosition(0, _MeasurePointer.transform.position);
                line.startWidth = 0.005f;
                line.endWidth   = 0.005f;
                _FirstPointSet  = true;
                SetState(MeasureState.SEARCHING_SECOND);
                return;
            }
        }

        if (_State == MeasureState.SEARCHING_SECOND)
        {
            if (_SnapToPoint)
            {
                _NearestPointFound = false; // Reset for next possible line with snap

                _NearestPoint = _ViveCtrl.GetNearestPointPosition(_MeasurePointer.transform.position);

                _LinePositions[1] = _NearestPoint;
                line.SetPosition(1, _NearestPoint);

                _SecondPointSet = true;
                SetState(MeasureState.DONE);
                return;
            }

            _SecondPointSet = true;
            SetState(MeasureState.DONE);
            return;
        }

        if (_State == MeasureState.DONE)
        {
            Reset();
            SetState(MeasureState.READY);
            return;
        }
    }
 void IMeasuredProtoOutput <IBufferWriter <byte> > .Serialize <T>(MeasureState <T> measured, IBufferWriter <byte> destination)
 => measured.Serialize(destination);
 void IMeasuredProtoOutput <Stream> .Serialize <T>(MeasureState <T> measured, Stream destination)
 => measured.Serialize(destination);
Esempio n. 17
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		public void MouseUp(object sender, MouseEventArgs e )
		{
			if(!isOn)
				return;
			
			// Test if mouse was clicked and dragged
			if (mouseDragged())
				return;

			// Check if dialog box has been instantiated then get the measure mod
			// if not, automatically assign the mode to be single

			if (World.Settings.MeasureMode == MeasureMode.Multi && multiline == null)
				multiline = new MeasureMultiLine();

			// Cancel selection if right mouse button clicked
			if (e.Button == MouseButtons.Right)
			{
				if(State != MeasureState.Idle && World.Settings.MeasureMode == MeasureMode.Multi)
					MouseRightClick(sender,e);
				else
				{
					multiline.Clear();
					IsOn = false;
				}
				return;
			}

			// Do nothing for all other mouse buttons clicked
			if (e.Button != MouseButtons.Left)
				return;
			
			// Don't know if this is best way to do things...
			if (World.Settings.MeasureMode == MeasureMode.Single)
			{
				switch(State)
				{
					case MeasureState.Idle:
						State = MeasureState.Measuring;
						break;
					case MeasureState.Measuring:
						State = MeasureState.Complete;
						return;
					case MeasureState.Complete:
					{
						multiline.Clear();
						State = MeasureState.Idle;
						return;
					}
				}
			} 
			else if (World.Settings.MeasureMode == MeasureMode.Multi) 
			{
				switch(State)
				{
					case MeasureState.Idle:
						State = MeasureState.Measuring;
						break;
					case MeasureState.Measuring:
					{
						State = MeasureState.Measuring;
						if(multiline.Count>0)
							this.multiline.deleteLine();
						MeasureLine line = new MeasureLine(multiline.Count);
						line.StartLatitude = this.StartLatitude;
						line.EndLatitude = this.EndLatitude;
						line.StartLongitude = this.StartLongitude;
						line.EndLongitude = this.EndLongitude;
						line.Calculate(this.m_world,false);
						this.multiline.addLine(line);
						break;
					}
					case MeasureState.Complete:
					{
						State = MeasureState.Idle;
						return;
					}
				}
			}

			m_drawArgs.WorldCamera.PickingRayIntersection(
				e.X,
				e.Y,
				out StartLatitude,
				out StartLongitude);

			EndLatitude = StartLatitude;
			EndLongitude = StartLongitude;

			measureLine[0].X = (MathEngine.SphericalToCartesian(StartLatitude, 
				StartLongitude, m_drawArgs.WorldCamera.WorldRadius)).X;
			measureLine[0].Y = (MathEngine.SphericalToCartesian(StartLatitude, 
				StartLongitude, m_drawArgs.WorldCamera.WorldRadius)).Y;
			measureLine[0].Z = (MathEngine.SphericalToCartesian(StartLatitude, 
				StartLongitude, m_drawArgs.WorldCamera.WorldRadius)).Z;

			MeasureLine newline = new MeasureLine(multiline.Count);
			newline.StartLatitude = this.StartLatitude;
			newline.EndLatitude = this.EndLatitude;
			newline.StartLongitude = this.StartLongitude;
			newline.EndLongitude = this.EndLongitude;
			newline.Calculate(this.m_world,false);
			this.multiline.addLine(newline);
		}
Esempio n. 18
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		public void MouseUp(object sender, MouseEventArgs e )
		{
			if(!isOn)
				return;
			
			// Test if mouse was clicked and dragged
			if (mouseDragged())
				return;

			// Check if dialog box has been instantiated then get the measure mod
			// if not, automatically assign the mode to be single

			if (World.Settings.MeasureMode == MeasureMode.Multi && multiline == null)
				multiline = new MeasureMultiLine();

			// Cancel selection if right mouse button clicked
			if (e.Button == MouseButtons.Right)
			{
				if(State != MeasureState.Idle && World.Settings.MeasureMode == MeasureMode.Multi)
					MouseRightClick(sender,e);
				else
				{
					multiline.Clear();
					IsOn = false;
				}
				return;
			}

			// Do nothing for all other mouse buttons clicked
			if (e.Button != MouseButtons.Left)
				return;
			
			// Don't know if this is best way to do things...
			if (World.Settings.MeasureMode == MeasureMode.Single)
			{
				switch(State)
				{
					case MeasureState.Idle:
						State = MeasureState.Measuring;
						break;
					case MeasureState.Measuring:
						State = MeasureState.Complete;
						return;
					case MeasureState.Complete:
					{
						multiline.Clear();
						State = MeasureState.Idle;
						return;
					}
				}
			} 
			else if (World.Settings.MeasureMode == MeasureMode.Multi) 
			{
				switch(State)
				{
					case MeasureState.Idle:
						State = MeasureState.Measuring;
						break;
					case MeasureState.Measuring:
					{
						State = MeasureState.Measuring;
						if(multiline.Count>0)
							this.multiline.deleteLine();
						MeasureLine line = new MeasureLine(multiline.Count);
						line.StartLatitude = this.StartLatitude;
						line.EndLatitude = this.EndLatitude;
						line.StartLongitude = this.StartLongitude;
						line.EndLongitude = this.EndLongitude;
						line.Calculate(this.m_world,false);
						this.multiline.addLine(line);
						break;
					}
					case MeasureState.Complete:
					{
						State = MeasureState.Idle;
						return;
					}
				}
			}

			m_drawArgs.WorldCamera.PickingRayIntersection(
				e.X,
				e.Y,
				out StartLatitude,
				out StartLongitude);

			EndLatitude = StartLatitude;
			EndLongitude = StartLongitude;

			measureLine[0].X = (MathEngine.SphericalToCartesian(StartLatitude, 
				StartLongitude, m_drawArgs.WorldCamera.WorldRadius)).X;
			measureLine[0].Y = (MathEngine.SphericalToCartesian(StartLatitude, 
				StartLongitude, m_drawArgs.WorldCamera.WorldRadius)).Y;
			measureLine[0].Z = (MathEngine.SphericalToCartesian(StartLatitude, 
				StartLongitude, m_drawArgs.WorldCamera.WorldRadius)).Z;

			MeasureLine newline = new MeasureLine(multiline.Count);
			newline.StartLatitude = this.StartLatitude;
			newline.EndLatitude = this.EndLatitude;
			newline.StartLongitude = this.StartLongitude;
			newline.EndLongitude = this.EndLongitude;
			newline.Calculate(this.m_world,false);
			this.multiline.addLine(newline);
		}