Esempio n. 1
0
        private void HandleGamePacket(Packet message)
        {
            _lastPacketReceived = DateTime.UtcNow;
            Stopwatch sw = Stopwatch.StartNew();

            try
            {
                //     Log.Info($"Got packet: {message}");
                _messageDispatcher.HandlePacket(message);
            }
            catch (Exception ex)
            {
                // if (message.Id == 39)
                //     return;
                Log.Warn(ex, $"Packet handling error: {message} - {ex.ToString()}");
            }
            finally
            {
                sw.Stop();

                if (sw.ElapsedMilliseconds > 250)
                {
                    Log.Warn($"Packet handling took longer than expected! Time elapsed: {sw.ElapsedMilliseconds}ms (Packet={message})");
                }
            }
        }
Esempio n. 2
0
        public override void HandleCustomPacket(Packet message)
        {
            Stopwatch sw = Stopwatch.StartNew();

            try
            {
                _messageDispatcher.HandlePacket(message);
            }
            catch (Exception ex)
            {
                Log.Warn(ex, $"Packet handling error: {message}");
            }
            finally
            {
                sw.Stop();

                if (sw.ElapsedMilliseconds > 250)
                {
                    Log.Warn($"Packet handling took longer than expected! Time elapsed: {sw.ElapsedMilliseconds}ms (Packet={message})");
                }
            }
        }
Esempio n. 3
0
 public override void HandleCustomPacket(Packet message)
 {
     _messageDispatcher.HandlePacket(message);
 }