void Start() { mcalc = FindObjectOfType <Mcalculator> (); monsterCount = mcalc.counter; monsterText.text = monsterCount.ToString(); Destroy(mcalc.gameObject); }
void Start() { mcalc = FindObjectOfType <Mcalculator> (); monsterCount = mcalc.counter; if (monsterCount >= 5) { ChangeScenes.currentLevel += 1; print("äsdasd"); successsText.text = "Pasaste al nivel " + ChangeScenes.currentLevel; successsText.enabled = true; failText.enabled = false; } else { print("dsadsadsa"); failText.text = "Fallaste"; successsText.enabled = false; failText.enabled = true; } monsterText.text = monsterCount.ToString(); Destroy(mcalc.gameObject); }
void Start() { mcalc = FindObjectOfType <Mcalculator> (); }